One more thing, did anyone else catch the way the announcer said Cottos home town, Caguas? He really butchered it, came out something like Caigoz lol, hope they fix that!
Anyone try the Fight Night Champion demo yet?
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This game has a lot of bugs. The buttons are to sensitive. I don't even flick the damn stick and it throws an extra punch, or that the game remembers what I press but it is delayed. The bob and weave is off also. Sometimes it comes out again even when I don't want it too.
WTF? I can't block to the body? One punch blocking... Meh.. I don't know man.. I see a major fail right now. I will not be getting this. FNR4 did it for me. I sold it. FNR3 is the best one. The commentary on this game is also recycled from FNR4. Sad.Comment
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If it was the color commentator (Teddy Atlas), then the fact that he totally butchered makes the game a lot more realistic if you ask me!
Can't wait I just read through this entire threat while DLing it and i'm at 26%. Should be studying for a final, but **** it!Comment
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I like it, not sure how much yet but I think it's pretty good and the best one in the series yet.
A couple of things did annoyed me though:
No matter who I used the computer just wanted to get into slugfests with me when I was trying to box. I hope that part is AI adjustable.
It's very lame you can't puch in the clinch.
And the fighters faces look good, but their facial expressions are completely frozen.Comment
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From what I got out of the demo:
Footwork has improved a bit but it still needs work and still feels a little bit stiff still. The faster the boxer is, the lighter it should feel
Punches have real authority this time
A person with a very good jab should be able to stop his opponent in his tracks but they still eat jabs as if they were nothing.
Using a boxer's advantages and avoid disadvantages are really well done
The likeness of the boxers are spot on
The ring entrance is longer and better
Announcer sounds too transparent
Combinations are very well done.
Auto blocking i don't got much of a problem with, but they should also include Round 4's blocking as another option. Both having their tradeoffs.
Feels more fluid.
Corner Game is much better to where you recover based on performance
Clinching needs to restore stamina
Stamina needs to be fixed...it should take longer to recover it.
Fighters should only be able to punch at about 100 punches max if they have high stamina, less than that if they have low stamina.
Ali's chin is too strong. He would def not eat that many of Tyson's hooks and uppercuts.
Full Spectrum controls feels alot better but it seems a little too sensative and unresponsive at times.
If both fighters hold for too long, the referee should analyze quickly and then break the two fighters. He seems to be just there for presentation purposes.
When a fighter has a very very severe cut, they should have a cutscene where the referee pulls the fighter to get it looked at by the doctor and then the doctor can make a choice based on if its waaay too severe.
Other than that, i preordered it and can't wait to play this game like mad on the 1st of March!Comment
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Meh, I'll download it when it comes out.
Sounds like FNR4 v2; No punching in the clinch = not really any improvements.Comment
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What I liked:
-punches are thrown faster
-punches feel solid when they land
-easy punch combinations
-individual boxer punch animations
-automatic corner recovery
-graphics
What I disliked:
-awkward camera angle
-awkward and stiff footwork (caused by the camera angle)
Overall I liked what I experienced. Just needs a few tweaks but I'm sure they'll fix it when it comes out and the settings are available.Comment
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It plays NOTHING like FNR4. They really changed the overall feel of the gameplay. They do need to add punching in the clinch though, wonder why they won't.
I'm coming around. At first it was such a slugfest for me, but I tried a couple fights focusing on boxing, and the game responded pretty well. It just takes getting used to.Comment
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