how about voice input, fighter A - great shot (4)
Great idea. I’ve thought about how that would work in a really fast-paced exchange between two lightweights. Maybe something like “1a, 2a, 3b, 1a, 4b”.
Or a much more fun version would convert volume into values. Whispering the fighters name scores +1, but a full on shout is +4. “Bivol, Bivol, Bivol, BETERBIEV!!!”
so big right hand lands = big clockwise swipe to log it
The Alpha version I’m fine-tuning converts the gesture into a numerical value, depending on the amount of rotation.
+1 for every 90 degree rotation feels like the correct fidelity which allows for quick definition between light, medium and hard strikes, whilst also making it easy to repeat the same amount in either direction.
So yes, for a big, clean shot a gesture in the range of 270-360 degrees would be appropriate, and would score +4. But a light, or partially blocked shot could be recorded with a gesture in the 0-90 degrees range, equalling +1.
what about four Red buttons to tap with no4 being for a clean hard landed shot & do away with gestures, or maybe gestures are good idk
So u hit no4 & its logged as a 4 and u get a new set of 4 boxes immediately for the next shot
That’s something I’ve tested, with mixed results.
Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.
The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).
For similar reasons I’ve tested and abandoned ideas involving left vs right swipes, up and down swipes, device shakes/rotations etc.