I’m working on an iOS app that I think the community here might be interested in.
At it’s core is a strike-by-strike scoring interface that lets users quickly asign a value to moments in a fight via clockwise and counterclockwise gestures.
The problem i’m trying to solve is that scoring is subjective, but there’s no tool out there that can quantify somebody’s interpretation of the action in a fight. Existing scorecard apps make it easy to asign a winner each round, but none visualize how close or wide you felt it was.
With round-by-round graphs, and lists with timestamped strike data that could be referenced and comapred, we could elevate the standard of conversation around scoring.
Saturday’s main event was a good example of why this approach could be valuable. I noticed that most of the debate between the Bivol and Beterbiev camps came to the same conclusion: ‘it depends what you like’.
Right now development is moving at a slow, but steady pace, with the backbone of the app finalized, but lots of work to do around UI, UX and data handling.
I am planning on hosting a series of closed beta tests, to a small group of fans. So if this sounds at all interesting, and you would like to be involved, shoot me a DM.
Likewise if this idea seems flawed, with no real use case, tell me why you think that. I’ve used the Alpha version to score a bunch of contentious fights, and felt that it really helped clarify my own interpretation of what was happening. So I’d like to try and change your mind.
In boxing, judging can feel subjective, but tools like scoring apps try to bring more structure, similar to how consistent craftsmanship matters in gear production. That same idea of reliability shows up in discussions around https://bestestindustries.com/10-best-hat-manufacturers/, where quality, precision, and consistency define the final product. If an app can apply those principles to fight scoring, it could make rounds easier to track and reduce bias without taking away the human element of the sport.
That’s something I’ve tested, with mixed results.
Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.
The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).
For similar reasons I’ve tested and abandoned ideas unitv download involving left vs right swipes, up and down swipes, device shakes/rotations etc.
Using an app to score fights can be a practical and efficient choice, especially for coaches, analysts, or fans who want a more structured and consistent way to evaluate rounds. These apps often provide clear scoring criteria, real-time input options, and instant summaries, which can reduce bias and improve accuracy compared to manual scoring. They are also convenient for tracking performance over time and sharing results with others.
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This sounds like a really interesting app! I can definitely see how it would add value to discussions around fight scoring, especially with the round-by-round graphs and timestamped strike data. It’s always been tough to quantify those close moments in a fight, so your approach could bring a fresh perspective to scoring. I’d love to see how it evolves during the beta testing phase.
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is this the one u are talking about?
https://fight-score.com/analysis/artur-beterbiev-vs-dmitry-bivol/combined-scorecard
No, this is a different one.
But this further supports 116-112 Beterbiev isn't as ridiculous as some people have been trying to claim it is. Regardless of the 116-112 aside. There is no robbery in terms of the result. All this social media drama is just taking away from Beterbiev and not giving him the undisputed credit he deserves, mainly from people who can't accept the guy they picked lost.
Out of 396 people on a live scoring app (Fight Score)
Majority gave Beterbiev 8 rounds. So 116-112
Funny since that is the card people are claiming is one of the worst cards ever or corrupt judge. Those people are more mad at Bivol losing than the scorecard.
is this the one u are talking about?
https://fight-score.com/analysis/artur-beterbiev-vs-dmitry-bivol/combined-scorecard
Out of 396 people on a live scoring app (Fight Score)
Majority gave Beterbiev 8 rounds. So 116-112
Funny since that is the card people are claiming is one of the worst cards ever or corrupt judge. Those people are more mad at Bivol losing than the scorecard.
how about voice input, fighter A - great shot (4)
Great idea. I’ve thought about how that would work in a really fast-paced exchange between two lightweights. Maybe something like “1a, 2a, 3b, 1a, 4b”.
Or a much more fun version would convert volume into values. Whispering the fighters name scores +1, but a full on shout is +4. “Bivol, Bivol, Bivol, BETERBIEV!!!”
That’s something I’ve tested, with mixed results.
Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.
The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).
For similar reasons I’ve tested and abandoned ideas involving left vs right swipes, up and down swipes, device shakes/rotations etc.
how about voice input, fighter A - great shot (4)
what about four Red buttons to tap with no4 being for a clean hard landed shot & do away with gestures, or maybe gestures are good idk
So u hit no4 & its logged as a 4 and u get a new set of 4 boxes immediately for the next shot
That’s something I’ve tested, with mixed results.
Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.
The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).
For similar reasons I’ve tested and abandoned ideas involving left vs right swipes, up and down swipes, device shakes/rotations etc.
The Alpha version I’m fine-tuning converts the gesture into a numerical value, depending on the amount of rotation.
+1 for every 90 degree rotation feels like the correct fidelity which allows for quick definition between light, medium and hard strikes, whilst also making it easy to repeat the same amount in either direction.
So yes, for a big, clean shot a gesture in the range of 270-360 degrees would be appropriate, and would score +4. But a light, or partially blocked shot could be recorded with a gesture in the 0-90 degrees range, equalling +1.
what about four Red buttons to tap with no4 being for a clean hard landed shot & do away with gestures, or maybe gestures are good idk
So u hit no4 & its logged as a 4 and u get a new set of 4 boxes immediately for the next shot
so big right hand lands = big clockwise swipe to log it
The Alpha version I’m fine-tuning converts the gesture into a numerical value, depending on the amount of rotation.
+1 for every 90 degree rotation feels like the correct fidelity which allows for quick definition between light, medium and hard strikes, whilst also making it easy to repeat the same amount in either direction.
So yes, for a big, clean shot a gesture in the range of 270-360 degrees would be appropriate, and would score +4. But a light, or partially blocked shot could be recorded with a gesture in the 0-90 degrees range, equalling +1.