I ****ing wish they would bring it back. Seems like a pipe dream at this point though.
We need a GoFundMe for a boxing game now
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Dunno why you guys are wanting for a new boxing game, Mike Tyson's Punch Out is everything I want in a boxing game.
I know the Mike Tyson password better than my SS number
007 373 5963Comment
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100K for a videogame is very, very, very little.
If you are going for a solid Fight Night clone, a current gen game, with nice high res textures and 3d models, mocap for the boxers/others movements, with proper music and sound fx, voice acting, multiple platforms (pc only would be best), basic online infrastructure, marketing and distribution, etc. you could end up needing like 10-100 times that budget, and that's probably not even enough. And that's without licensing anything or using real boxer names or image. And then the game could still play like ****.
It can be done, though, with enough funds and time. Boxing games follow a very predictible and closed structure (create a fighter |> train > increase/decrease stats > fight > increase/decrease stats > change ranking position > repeat), have very simple level design (a ring and background, a gym for the training stages), use repetitive assets (most boxers use the same gloves/trunks/bodies/faces with small variations), have more or less established rules (the science of boxing itself) and don't require much resources (only two active players on screen, the ref, animated background, basic sound fx and soundtrack).
The hardest part would be the 3d modeling and mocap/animation, proper physics and hit detection, and establishing some good stat and combat rules with balanced increasements that don't break the game.
Add a player creation mode, training modes and minigames, some random boxing backgrounds (gym, local amateur, crappy ppv arena, olympic stadium, title fight arena, etc), a rival and ranking randomizer, some star rivals with a little story background, local and online player vs player mode, maybe some online rankings, and I don't think there's much more to it from a design point of view.Comment
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so what??? 10 million? i was thinking if the fans raise enough noise the big boys would step in and help100K for a videogame is very, very, very little.
If you are going for a solid Fight Night clone, a current gen game, with nice high res textures and 3d models, mocap for the boxers/others movements, with proper music and sound fx, voice acting, multiple platforms (pc only would be best), basic online infrastructure, marketing and distribution, etc. you could end up needing like 10-100 times that budget, and that's probably not even enough. And that's without licensing anything or using real boxer names or image. And then the game could still play like ****.
It can be done, though, with enough funds and time. Boxing games follow a very predictible and closed structure (create a fighter |> train > increase/decrease stats > fight > increase/decrease stats > change ranking position > repeat), have very simple level design (a ring and background, a gym for the training stages), use repetitive assets (most boxers use the same gloves/trunks/bodies/faces with small variations), have more or less established rules (the science of boxing itself) and don't require much resources (only two active players on screen, the ref, animated background, basic sound fx and soundtrack).
The hardest part would be the 3d modeling and mocap/animation, proper physics and hit detection, and establishing some good stat and combat rules with balanced increasements that don't break the game.
Add a player creation mode, training modes and minigames, some random boxing backgrounds (gym, local amateur, crappy ppv arena, olympic stadium, title fight arena, etc), a rival and ranking randomizer, some star rivals with a little story background, local and online player vs player mode, maybe some online rankings, and I don't think there's much more to it from a design point of view.Comment
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