If you're like me, and you find no challenge in Fight Night Round 3, try this for a challenge. Create a boxer with very low punching stats. The reason why opponents go down so quickly obviously is because the health bars are very low and the punches take large amounts of damage off. Obviously.
Also if you land continuous heavy shots on your opponent, the computer puts them into a sort of shut down mode and they fire nothing back, making it very easy for you to finish them off.
Creating a boxer with very low power stat means the opponent is ALWAYS aggressive and the fight is ALWAYS competitive.
For example I created a LIGHTWEIGHT boxer with the following stats:
power 20
speed 100
agility 100
stamina 70
chin 80
body 80
heart 70
cuts 65
The speed and agility make up for the low punching power and gives you more of a chance of surviving the encounter. You may want to play around with these figures though, make it even more competitive by lowering your chin, body and speed etc.
So anyway I used my Lightweight against Vincent Escobedo on exhibition mode, and won a split decision win. There were NO knockdowns. I myself nearly went down on a few occasions.
The most important thing is that the fight was ALWAYS competitive and not a competition to get the opponent out before round 3.
Most of you probably already know this stuff, but many may not have tried it. It's definitely a good challenge and puts the fun back in the game for me.
Note: I've never had a fight go to a decision before in offline play until now.
The key here is that the CPU is much more aggressive because it knows you cannot hurt it, and your punches don't send it into shut down mode. You
may see the CPU making more intelligent decisions than you ever seen before.
Also if you land continuous heavy shots on your opponent, the computer puts them into a sort of shut down mode and they fire nothing back, making it very easy for you to finish them off.
Creating a boxer with very low power stat means the opponent is ALWAYS aggressive and the fight is ALWAYS competitive.
For example I created a LIGHTWEIGHT boxer with the following stats:
power 20
speed 100
agility 100
stamina 70
chin 80
body 80
heart 70
cuts 65
The speed and agility make up for the low punching power and gives you more of a chance of surviving the encounter. You may want to play around with these figures though, make it even more competitive by lowering your chin, body and speed etc.
So anyway I used my Lightweight against Vincent Escobedo on exhibition mode, and won a split decision win. There were NO knockdowns. I myself nearly went down on a few occasions.
The most important thing is that the fight was ALWAYS competitive and not a competition to get the opponent out before round 3.
Most of you probably already know this stuff, but many may not have tried it. It's definitely a good challenge and puts the fun back in the game for me.
Note: I've never had a fight go to a decision before in offline play until now.
The key here is that the CPU is much more aggressive because it knows you cannot hurt it, and your punches don't send it into shut down mode. You
may see the CPU making more intelligent decisions than you ever seen before.
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