Choosing the highest level boxer (P4P in his prime) for each of the below traits seperately, we can get an idea of who was the best at each different thing and who to mix to create the perfect boxer. I built the list up off various different websites; if you think I'm missing something just tell me and add it.
Consistency, Hard Training, Conditioning, Mental Game (meaning ), Game Planning () and Trainer Bonus ().
I've also added one Skill field: Longevity (how well they can maintain a high level of ability into their mid-to-late thirties).
I've also added one Extra field: PPV Buys (meaning how many PPV buys the fighter did compared over eras, so that inflation is compensated for in your analysis).
Tools:
Skills:
Styles:
Punching and Dodging:
Punches:
Mental:
Media Extras:
Status Extras:
The last few wouldn't make much of a difference to fights but they can definitely help.
Consistency, Hard Training, Conditioning, Mental Game (meaning ), Game Planning () and Trainer Bonus ().
I've also added one Skill field: Longevity (how well they can maintain a high level of ability into their mid-to-late thirties).
I've also added one Extra field: PPV Buys (meaning how many PPV buys the fighter did compared over eras, so that inflation is compensated for in your analysis).
Tools:
- Durability
- Hand Speed
- Foot Speed
- Reflexes
- Size & Build
- Stamina
- Athleticism
- Overall Talent
Skills:
- Head Movement
- Body Movement
- Footwork
- Defense
- Ring Generalship
- Body Punching
- Balance
- Longevity
- Use of Reach Advantage
- Use of Height Advantage
Styles:
- Boxing Ability (BOXING skills – people good at boxing, e.g. Mayweather, Whitaker)
- Swarming Ability (SWARMING skills – people good at swarming, e.g. Dempsey, Tyson)
- Slugging Ability (SLUGGING skills – people good at slugging, e.g. Foreman, McClellan)
- In-Fighting Ability
- Mid-Range Ability
- Long-Range Ability
- Counterpunching Ability
Punching and Dodging:
- Overall Strength
- One-Punch Power
- General Punch Power
- Accuracy
- Timing
- Straightness of Punches
- Variety of Offensive Arsenal
- Dodging
Punches:
- Left Hook
- Right Hook
- Left Cross
- Right Cross
- Left Straight
- Right Straight
- Left Uppercut
- Right Uppercut
- Left Jab
- Right Jab
- Overhand
Mental:
- Mental Strength
- Chin
- Endurance
- Heart
- Desire
- Killer Instinct
- Work Rate
- Intimidation
- Consistency
- Hard Training
- Conditioning
- Mental Game (how hard they think and strategize in the ring)
- Game Planning (how good their game plans for each opponent are, and how well they stick to this plan)
- Trainer Bonus (how well they listen to what their trainers have to say and adapt to that)
Media Extras:
- Pre-Fight Mind Games
- In-Fight Mind Games
- Media Savvy
- Charisma
- PPV Buys
Status Extras:
- Adversary
- Trainer
- Cutman
- Manager
The last few wouldn't make much of a difference to fights but they can definitely help.
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