We need a good boxing game and since prizefighter failed miserable want are some things you wanna see on FNR4. I know they will bring it graphic wise but here are some things i wanna see that will help make the game better
Biggest problem with R3 was presentation
1.Tale of the Tape followed by boxing introduction ala michael buffer style
2.Keys to victory (prefight)
3.After you win dont just name the winner...fighters stand on each side of ref as the scorecards are annouced
4.Compu box numbers displayed after each round
Better career mode:
1. More training games..keep the ones they have but add jumproping, small bag, etc.
go through a training camp were you go through several opponent related sparring sessions, several minigames, manage training schedule with choosing certain diet. Also trying to make certain weights and if you struggle or cant make em your force to move up.
2. More of a storyline. Biased refs and judges, fighting with injuries, managing popularity and life outside the ring. Also fights having an affect on career (ex fighting a brutal war of a huge losses makes you either have to take time off or if you come back early you have a significant dropoff in skills.
Boxing game itself:
Make punches have a certain percentage of damage they cause like a clean punch causing a huge amound of damage and a grazing punch have a minimum affect.
Have money punches for each fighter and if cleanly landed automaticly hurt fighters. Also have huge punches automatically hurt a fighter temporary or be able to completely change the fight.
Any other suggestion you guys out there have?
But none of this is going to happen because its being made by EA and they are a big money machine. They dont care about the creative side/the art side of games anymore...FNR4 will be FNR3 but looking a little better and have a few extra fighters....what a shame :(
Sad but true...I have the same issues with NCAA college football becuase they are the only company that makes a decent game and can just throw us subpar games and we have no choice but to either buy or go without. Not saying FN series is bad but it could be a helluva lot better.
But none of this is going to happen because its being made by EA and they are a big money machine. They dont care about the creative side/the art side of games anymore...FNR4 will be FNR3 but looking a little better and have a few extra fighters....want a shame :(
But none of this is going to happen because its being made by EA and they are a big money machine. They dont care about the creative side/the art side of games anymore...FNR4 will be FNR3 but looking a little better and have a few extra fighters....what a shame :(
Take out the parry system and that stupid judge jab style. Have a cross as a haymaker 4 certain boxers like Pacquiao and Pavlik who would use it in real life to knock someone out rather than hooks or uppercuts. Have a better physics engine that only allows players to be KD by big or properly timed punches. Have how big the punch you got knocked down with determine whether you can even get back up
Better yet you can't tell and have to use your own judgement for if you should rush in.
yeah...I mean by the players expessions on there face or a certain lost look in there eyes. Would be great in the first person mode. ALso in first person a cut on an eye or an eye being completely shut should cause a certain part of the screen to be blurry or blackout. They had that shit on holyfields real deal boxing.
Have money punches for each fighter and if cleanly landed automaticly hurt fighters. Also have huge punches automatically hurt a fighter temporary or be able to completely change the fight.
Problem with that is that you either have people throwing that punch 200 times a fight or simply not using it because it costs too much stamina and the percentage of success is too low.
It also sucks if you fuck up a guy for many rounds online and than lose because of a lucky punch. In reality it can be the same, but its seldom.