Determining who wins a close boxing match can be very stressful. Certain developments have been helpful, while others, vis a vis are a hindrance when determining an advantage.
Simply put: describe the systems we use to score fights and what is lacking, what is effective and possible solutions. Here are some of the things I see as problematic.
The championship rounds. If you take a defensive specialist and put him in against an aggressive fighter, less rounds is always an advantage to the defensive minded fighter. Its easier to avoid a puncher than for a puncher to capitolize if the fighters are at the same skill level.... We need 15 round championship fights. This gives the puncher a little more time to set up his weapons. A great example of this is Louis versus Conn. Louis needed the last round to set up his KO. In a 12 rounder it would have been Louis getting outclassed by Conn. 15 rounds means that you offset the tendency for the defensive guy to avoid the aggressive fighter.
Compubox. mere volume of punches thrown is prejudicial imo. Effective punching is a much better guage. And there is a lot of variation in what people see as an effective punch. This means that people are using subjective criteria to indicate what is supposed to be an objective amount of punches thrown. I have said we could have a mean system where 3 button pushers are used for each fighter and the number of punches is an average of what the 3 guys described as punches.
Judges. In fencing there is a system which rewards fencers based on when an attack was initiated....Judges should have a standard system of how much a counter is worth when it counters a punch initiated from the other guy. For example, if a counter catches a guy midpunch and does damage, this takes more skill than a counter initiated after the forward movement of the punch has stopped from the attack. And when do judges score body blows? this should be somewhat standerdized at least.
And intangibles should have a definite value. Effective aggression is a great example. If Pac hits Floyd with two punches in two different rounds, in the first instance if he just comes foward, as opposed to the second instance if he cuts the ring down to get the shot off should the second punch (all other things being equal) be considered a stronger, more point worthy attack?
One of the biggest problems is that we often cannot judge when a punch is slipped. Perhaps a device that tells a judge contact has been made could remedy this problem.
These are a few of my scoring issues! Anyone else?
Simply put: describe the systems we use to score fights and what is lacking, what is effective and possible solutions. Here are some of the things I see as problematic.
The championship rounds. If you take a defensive specialist and put him in against an aggressive fighter, less rounds is always an advantage to the defensive minded fighter. Its easier to avoid a puncher than for a puncher to capitolize if the fighters are at the same skill level.... We need 15 round championship fights. This gives the puncher a little more time to set up his weapons. A great example of this is Louis versus Conn. Louis needed the last round to set up his KO. In a 12 rounder it would have been Louis getting outclassed by Conn. 15 rounds means that you offset the tendency for the defensive guy to avoid the aggressive fighter.
Compubox. mere volume of punches thrown is prejudicial imo. Effective punching is a much better guage. And there is a lot of variation in what people see as an effective punch. This means that people are using subjective criteria to indicate what is supposed to be an objective amount of punches thrown. I have said we could have a mean system where 3 button pushers are used for each fighter and the number of punches is an average of what the 3 guys described as punches.
Judges. In fencing there is a system which rewards fencers based on when an attack was initiated....Judges should have a standard system of how much a counter is worth when it counters a punch initiated from the other guy. For example, if a counter catches a guy midpunch and does damage, this takes more skill than a counter initiated after the forward movement of the punch has stopped from the attack. And when do judges score body blows? this should be somewhat standerdized at least.
And intangibles should have a definite value. Effective aggression is a great example. If Pac hits Floyd with two punches in two different rounds, in the first instance if he just comes foward, as opposed to the second instance if he cuts the ring down to get the shot off should the second punch (all other things being equal) be considered a stronger, more point worthy attack?
One of the biggest problems is that we often cannot judge when a punch is slipped. Perhaps a device that tells a judge contact has been made could remedy this problem.
These are a few of my scoring issues! Anyone else?
Comment