'One of the biggest changes to the franchise is the way blocking is handled. There is a new blocking mechanic called Reflexive Blocking. "I call it that because there are two types of reflexes involved: mine and my boxer's," explains Hayes. "My reflexes come into play when I see a punch coming or when I think a punch is coming and I pull the right trigger to block. If I respond in enough time, my boxer will put his hands in the right position and block the punch. The other option I have is to just hold down the block button to cover up. Depending on my boxer's reflex rating, he will move his hands to pickoff punches with varying levels of success depending on the types of punches being thrown and his current level of stamina."
And since there is no longer a directional mechanic involved in blocking (you no longer have to choose high or low), the right analog stick and/or the buttons are still available for punching, enabling gamers to hold down the right trigger to block, flick the stick to throw a punch, then go right back to blocking. "This just offers another strategy aspect and enables you to fight like Winky Wright, picking your shots," adds Hayes. "Now I can punch from the guard, and if I time the block correctly, I can get in a bigger counter shot. And since you no longer have to let go of guard, we don't have to do the video game-thing of slowing your opponent down to clue you into throwing a punch. Now it's up to you to counter in real time, so the gameplay action is much more realistically paced."'
And since there is no longer a directional mechanic involved in blocking (you no longer have to choose high or low), the right analog stick and/or the buttons are still available for punching, enabling gamers to hold down the right trigger to block, flick the stick to throw a punch, then go right back to blocking. "This just offers another strategy aspect and enables you to fight like Winky Wright, picking your shots," adds Hayes. "Now I can punch from the guard, and if I time the block correctly, I can get in a bigger counter shot. And since you no longer have to let go of guard, we don't have to do the video game-thing of slowing your opponent down to clue you into throwing a punch. Now it's up to you to counter in real time, so the gameplay action is much more realistically paced."'



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