*Fight Night Champion Trailer*

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  • JmH Reborn
    Undisputed Champion
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    #31
    Originally posted by Crazylegs77
    I agree, FNR4 ******, EA sucks they never seem to deliver a polished product always rushing the developers. seems like they keep making it worse.
    Sluggish interface & controls, boring training...hey howbout make training fun and give bonus points for the performance in the actual fight like they used to do..no innovation whatsoever. How funny would it be if they enabled late hits & knee taking..
    I don't know the specifics, but it certainly doesn't feel like the same teams made the games as prior. I have FN3 for the PS2 and PSP and they play much better and much differently than FN4.

    It was just so awkward, the training was difficult and the movements and controls was awful. I had to switch to the buttons in stead of the right joystick because punches wouldn't flow. Even switching it up, combos and stuff were non-existent. I can't see how dev teams play it and come to the conclusion that its production ready.

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    • starjammer
      Sheriff
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      #32
      Originally posted by BatteredKessler
      has the licensed fighters list been made public ?
      Not yet.

      Other interesting info...

      You have to pay for your own training and equipment. Depend on sponsorship deals, etc.

      Also during the fight there is more info to determine which part of your body is fatigued. They gave the example of if you should ease up from using your right hand.

      Also training is comprised of 10 new mini-games.

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      • devildg
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        #33
        only new guy i saw was Berto

        Gatti probably wont be there

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        • LoStranger
          Interim Champion
          • Sep 2010
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          #34
          Originally posted by JmH Reborn
          I don't know the specifics, but it certainly doesn't feel like the same teams made the games as prior. I have FN3 for the PS2 and PSP and they play much better and much differently than FN4.

          It was just so awkward, the training was difficult and the movements and controls was awful. I had to switch to the buttons in stead of the right joystick because punches wouldn't flow. Even switching it up, combos and stuff were non-existent. I can't see how dev teams play it and come to the conclusion that its production ready.
          EA Chicago were responsible for FNR 3 while FNR 4 is developed by a completely different team ( EA Canada)

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          • Tiozzo
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            • May 2007
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            #35
            Originally posted by starjammer
            Not yet.

            Other interesting info...

            You have to pay for your own training and equipment. Depend on sponsorship deals, etc.

            Also during the fight there is more info to determine which part of your body is fatigued. They gave the example of if you should ease up from using your right hand.

            Also training is comprised of 10 new mini-games.
            good

            the training methods and the healing between rounds were getting old

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            • -Nova-
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              #36
              All im hearing is guys badmouthing fn4. i think thats the best fight night by far, and i mastered it just like i mastered the rest. I think my xbox live record @ lightweight is 39-10-31Kos or something around that. Ima be the king of this fight night also i cant wait. they keep getting better imo. Gamertag: SpotchaGotcha.

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              • starjammer
                Sheriff
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                #37
                Originally posted by devildg
                only new guy i saw was Berto

                Gatti probably wont be there
                Didn't notice Berto in the vid.

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                • starjammer
                  Sheriff
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                  #38
                  I was told that training would take place all over the world and the attributes you'll be developing will be determined by the city in which you're training. For instance, if you're training in Philadelphia, you'll be improving your toughness and chin rating. If you train at Big Bear in California, you'll be improving your stamina and endurance since you'd be training at a higher altitude than normal. The amount of training that you'll be able to complete is determined by the cost of traveling from your hometown to the location of the training event.


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                  • starjammer
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                    #39
                    Once you've decided how you'd like to progress your fighter's skills, it's time to actually get into the ring. Easily the largest change that EA Sports has made to gameplay is with the controls. You'll no longer be using the right analog stick in the same manner for punches. Rather than rotating the stick in a quarter-circle for hooks, now you simply flick to either side. For uppercuts, flick to the five o'clock position for a right uppercut and the seven o'clock position for a left uppercut. Gone are the days of haymakers and they've been replaced by a power modifier that resides on the right shoulder button. Pressing it will make punches harder, but they'll also take a bit longer to launch as your boxer noticeably puts more weight behind the blow.

                    Punches aren't all that's seen refinement in Fight Night's time away. Blocking is also much different. Dubbed Reflexive Blocking, you'll now have to time your blocks to be truly effective, but you'll no longer need to worry about blocking to a specific part of your body. If you simply hold the block button and "turtle" you'll guard punches well enough, but if your opponent mixes up his attacks you won't be able to keep up with the variety unless your boxer has a very high reflex rating.

                    If you keep your guard down and time the block as the punch is thrown, you'll get a small counter opportunity. Thankfully that counter opportunity does not artificially slow down the boxer as it did in the past, now you'll have to take advantage of the small counter window on your own. Oh, and if you land a punch right on the money, there is the chance of a one-punch KO. No count from the ref, no opportunity to get back up. You're just out cold.

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                    • Afactor4
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                      #40
                      I liked the look of that story looking career mode. I wouldn't mind a more in depth version of the more simulation type legacy mode in FN4, but it looks cool.

                      I just hope that they can do a really good job with that mode this time around, keep gamers playing long term. After 2 years i still play FN4, but i just reimagine a PPV fight or something. And perhaps they can add world title fights in the Fight Now mode.

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