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Would you use this app to score fights?

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  • Would you use this app to score fights?

    I’m working on an iOS app that I think the community here might be interested in.

    At it’s core is a strike-by-strike scoring interface that lets users quickly asign a value to moments in a fight via clockwise and counterclockwise gestures.

    The problem i’m trying to solve is that scoring is subjective, but there’s no tool out there that can quantify somebody’s interpretation of the action in a fight. Existing scorecard apps make it easy to asign a winner each round, but none visualize how close or wide you felt it was.

    With round-by-round graphs, and lists with timestamped strike data that could be referenced and comapred, we could elevate the standard of conversation around scoring.

    Saturday’s main event was a good example of why this approach could be valuable. I noticed that most of the debate between the Bivol and Beterbiev camps came to the same conclusion: ‘it depends what you like’.

    Right now development is moving at a slow, but steady pace, with the backbone of the app finalized, but lots of work to do around UI, UX and data handling.

    I am planning on hosting a series of closed beta tests, to a small group of fans. So if this sounds at all interesting, and you would like to be involved, shoot me a DM.

    Likewise if this idea seems flawed, with no real use case, tell me why you think that. I’ve used the Alpha version to score a bunch of contentious fights, and felt that it really helped clarify my own interpretation of what was happening. So I’d like to try and change your mind​.

  • #2
    so big right hand lands = big clockwise swipe to log it

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    • #3
      Originally posted by Smash View Post
      so big right hand lands = big clockwise swipe to log it
      The Alpha version I’m fine-tuning converts the gesture into a numerical value, depending on the amount of rotation.

      +1 for every 90 degree rotation feels like the correct fidelity which allows for quick definition between light, medium and hard strikes, whilst also making it easy to repeat the same amount in either direction.

      So yes, for a big, clean shot a gesture in the range of 270-360 degrees would be appropriate, and would score +4. But a light, or partially blocked shot could be recorded with a gesture in the 0-90 degrees range, equalling +1.
      Last edited by asweetscience; 10-15-2024, 12:28 PM.
      Smash Smash likes this.

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      • #4
        Originally posted by asweetscience View Post

        The Alpha version I’m fine-tuning converts the gesture into a numerical value, depending on the amount of rotation.

        +1 for every 90 degree rotation feels like the correct fidelity which allows for quick definition between light, medium and hard strikes, whilst also making it easy to repeat the same amount in either direction.

        So yes, for a big, clean shot a gesture in the range of 270-360 degrees would be appropriate, and would score +4. But a light, or partially blocked shot could be recorded with a gesture in the 0-90 degrees range, equalling +1.
        what about four Red buttons to tap with no4 being for a clean hard landed shot & do away with gestures, or maybe gestures are good idk

        So u hit no4 & its logged as a 4 and u get a new set of 4 boxes immediately for the next shot
        asweetscience asweetscience likes this.

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        • #5
          Originally posted by Smash View Post

          what about four Red buttons to tap with no4 being for a clean hard landed shot & do away with gestures, or maybe gestures are good idk

          So u hit no4 & its logged as a 4 and u get a new set of 4 boxes immediately for the next shot
          That’s something I’ve tested, with mixed results.

          Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.

          The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).

          For similar reasons I’ve tested and abandoned ideas involving left vs right swipes, up and down swipes, device shakes/rotations etc.

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          • #6
            Originally posted by asweetscience View Post

            That’s something I’ve tested, with mixed results.

            Mostly I like that clockwise vs counterclockwise gestures are quite intuitive. They can be performed accurately in either direction, anywhere on the screen, without looking.

            The gesture-based input isn’t quite as quick as button taps would be, but does allow for an infinite range of values. I think this better reflects the reality of a fight where scoring shots can range from light flicks (scored with a 0-90 degree gesture), to huge uppercuts (which could be score with a 360 degree gesture, or even more, if the user wanted to).

            For similar reasons I’ve tested and abandoned ideas involving left vs right swipes, up and down swipes, device shakes/rotations etc.
            how about voice input, fighter A - great shot (4)
            asweetscience asweetscience likes this.

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            • #7
              Originally posted by Smash View Post

              how about voice input, fighter A - great shot (4)
              Great idea. I’ve thought about how that would work in a really fast-paced exchange between two lightweights. Maybe something like “1a, 2a, 3b, 1a, 4b”.

              Or a much more fun version would convert volume into values. Whispering the fighters name scores +1, but a full on shout is +4. “Bivol, Bivol, Bivol, BETERBIEV!!!”
              Smash Smash likes this.

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              • #8
                Out of 396 people on a live scoring app (Fight Score)

                Majority gave Beterbiev 8 rounds. So 116-112

                Funny since that is the card people are claiming is one of the worst cards ever or corrupt judge. Those people are more mad at Bivol losing than the scorecard.

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                • #9
                  Originally posted by Boxing 112 View Post
                  Out of 396 people on a live scoring app (Fight Score)

                  Majority gave Beterbiev 8 rounds. So 116-112

                  Funny since that is the card people are claiming is one of the worst cards ever or corrupt judge. Those people are more mad at Bivol losing than the scorecard.
                  is this the one u are talking about?

                  https://fight-score.com/analysis/art...ined-scorecard

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                  • #10
                    Originally posted by Smash View Post

                    is this the one u are talking about?

                    https://fight-score.com/analysis/art...ined-scorecard
                    No, this is a different one.

                    But this further supports 116-112 Beterbiev isn't as ridiculous as some people have been trying to claim it is. Regardless of the 116-112 aside. There is no robbery in terms of the result. All this social media drama is just taking away from Beterbiev and not giving him the undisputed credit he deserves, mainly from people who can't accept the guy they picked lost.
                    Smash Smash likes this.

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