Fight Night Round 4: Whats New

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  • ottoevans
    Undisputed Champion
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    • Jan 2005
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    #11
    god u should see the Career mode.

    You might get last minute calls to fill in undercard fights when a boxer drops off.

    They have various titles in each weight classes, so theres unification mega PPV fights.

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    • KnockoutTheFat
      Beer Spokesman
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      • May 2006
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      #12
      I wonder if one of the sanctioning bodies in this game strip you for not fighting a mandatory.

      Comment

      • Erik K
        Contender
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        • Jul 2006
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        #13
        Originally posted by ACHlLLES
        It has been confirmed, analog only... And with how sensitive the ps3 analog stick is, you're practically throwing random punches when you want to throw certain ones you might accidentally throw a punch you didn't mean to. And then analog people are such douchebags that they get upset because people don't prefer their control scheme. They are like nerds with guns, they don't understand everyone has a different taste in the way they play games. I personally like picking my shots like throwing a jab and then a right hand.
        Oh Okay, thanks I had not heard yet. I am a little disapointed but if the rest of the game makes up for it , I wont mind much.

        I used the buttons for round 3 , it just seems a little crisper.

        By the way my Xbox live tag is Erikk if any of you want to add me. I also play COD alot.

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        • Steak
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          #14
          Originally posted by ACHlLLES
          I'm glad you love your little dinky analog stick, thats all great and dandy but I prefer the buttons and I'm not a ****ing button masher if I'm picking my shots. So that word, button masher is an insult to me personally. I can say the same thing about that analog stick as a brawler stick. So you don't want me to call your dinky analog stick a brawler-stick, then stop calling people who prefer buttons button mashers. I don't mash the god damn buttons, I pick my shots.

          I have nothing against analog stick users, but alot of them seem like total douchebags who don't understand that everyone likes to play the game a different way. Its nice you got your way, with your analog controls but I personally prefer picking my shots with the buttons not button mashing.
          if you say so, its just a game.

          the only thing I disliked about the buttons was the haymaker thing though. all you had to do was press one button and you got to throw one of those super Im stunned instantly punches. which seemed slightly unfair, since it took longer to do that using the joystick.

          I find the little joystick thing much more fun. you can put together some pretty good combinations, and it feels natural, not like Im memorizing button orders.
          god u should see the Career mode.

          You might get last minute calls to fill in undercard fights when a boxer drops off.

          They have various titles in each weight classes, so theres unification mega PPV fights.
          that sounds awesome. you could probably become an Emmanuel Augustus, and do nothign but fight people in their hometown and on short notice, haha.

          the knockouts are pretty nasty in this game too, look much better than the other games.

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          • MatchMaker215
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            #15
            Game is gonna be a HUGE disappointment!Im not excited for this game at all,gameplay looks slow and weak as always

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            • Steak
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              #16
              Originally posted by polosport2657
              Game is gonna be a HUGE disappointment!Im not excited for this game at all,gameplay looks slow and weak as always
              are you serious? it looks great! look how easy it is to hurt people in this game.



              and yet it still looks like its not impossible to regain yourself quickly and come back to win the round.

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              • holdthatthought
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                • Apr 2009
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                #17
                i cant wait for this game

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                • Pharoahe
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                  #18
                  Originally posted by polosport2657
                  Game is gonna be a HUGE disappointment!Im not excited for this game at all,gameplay looks slow and weak as always
                  If you're talking about the footspeed being slow, the dev team has said that they're addressing that issue along with some others.

                  "Update: 05-15-2009

                  Couple of quick things that I can speak about right away. First, for those interested timelines, the demo was locked down about 7 weeks ago in early, early April. As you might imagine, the final weeks of development is when a lot of the fine tuning and polishing gets completed. For example, off the top off my head:

                  1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

                  2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

                  3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.

                  4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.

                  5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.

                  6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.

                  7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.

                  8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.

                  9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.

                  10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.

                  Hope that helps. More info to come when its available.

                  - Brizzo "




                  I don't know if there will be a new demo build on the 28th when it gets released to the public... It would be nice, but I doubt it.

                  Comment

                  • MatchMaker215
                    Undisputed Champion
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                    #19
                    Originally posted by Pharoahe
                    If you're talking about the footspeed being slow, the dev team has said that they're addressing that issue along with some others.

                    "Update: 05-15-2009

                    Couple of quick things that I can speak about right away. First, for those interested timelines, the demo was locked down about 7 weeks ago in early, early April. As you might imagine, the final weeks of development is when a lot of the fine tuning and polishing gets completed. For example, off the top off my head:

                    1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

                    2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

                    3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.

                    4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.

                    5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.

                    6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.

                    7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.

                    8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.

                    9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.

                    10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.

                    Hope that helps. More info to come when its available.

                    - Brizzo "




                    I don't know if there will be a new demo build on the 28th when it gets released to the public... It would be nice, but I doubt it.

                    good to hear i hope they fix it!

                    Comment

                    • Roxas
                      Banned
                      • Nov 2008
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                      #20
                      Originally posted by ottoevans
                      god u should see the Career mode.

                      You might get last minute calls to fill in undercard fights when a boxer drops off.

                      They have various titles in each weight classes, so theres unification mega PPV fights.
                      Where did u read that mate?

                      Just to let everyone know the Demo and Retail Versions are very different many tweaks occured after the demo cause it's taken from an old build of the game....



                      The tweaks in the Retail Version are as follows:



                      1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

                      2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

                      3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.

                      4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.

                      5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.

                      6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.

                      7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.

                      8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.

                      9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.

                      10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.

                      Comment

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