dont really care how crappy the game is as long as it's not like the third one
I downloaded FNR4 today and...
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Yeah, I had the same problem.
It seems hard to slow down the pace of the fight, or to fight like a runner, because your opponent is always close to you and throwing punches. Hopefully this won't be the case with everyone in the game, and it's just because of Hatton and Pac being aggressive.
I also agree with Hyp about the jabs and straights, they don't seem to help you keep the fight at range.
I made the game do an AI vs AI fight, and IMO both guys had the same style. Hopefully there's more variation in how characters fight in the real game.Comment
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This demo has me worried to tell you the truth. IMO I had a better first impression with round 3.Yeah, I had the same problem.
It seems hard to slow down the pace of the fight, or to fight like a runner, because your opponent is always close to you and throwing punches. Hopefully this won't be the case with everyone in the game, and it's just because of Hatton and Pac being aggressive.
I also agree with Hyp about the jabs and straights, they don't seem to help you keep the fight at range.
I made the game do an AI vs AI fight, and IMO both guys had the same style. Hopefully there's more variation in how characters fight in the real game.Comment
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I thought the demo ****** majorly
Its actually more fun watching youtube videos of it than playing it
the joystick controls are horrible
everything about this game feels off...herky jerky...awkwardComment
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the creator of the game posted on a forum and claimed that the demo that is out now was representation of the game in early april and that they have tweaked alot of the game already and footwork was specifically mentioned.Comment
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You played it on your ps3???I'm really disappointed with the game. The punch variety seems okay and I like the fact tht there are glancing blows and flush shots, but the footwork, and fotspeed seem to be horrible. Hatton was easily walking me down, an I could not get away, and I was forced to pull a Paul Williams and throw 150 punches in a round to win.
Man I knew it was too good to be true. EA always goes overboard on the superficial bull**** and skimps on the gameplay.
I'm gonna play VB 2 forever until something that tops it comes out.Comment
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I hope that doesn't mean they are making the footwork even slower.Comment
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The footwork is horrible, and you can't set up **** with your jab. Your best bet is to sit in the pocket and go into Paul Williams mode.Comment
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here is the response from the producer for you guys worried about the final game because of the Demo.
Couple of quick things that I can speak about right away. First, for those interested timelines, the demo was locked down about 7 weeks ago in early, early April. As you might imagine, the final weeks of development is when a lot of the fine tuning and polishing gets completed. For example, off the top off my head:
1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.
2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.
3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.
4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.
5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.
6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.
7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.
8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.
9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.
10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.
Hope that helps. More info to come when its available.
- BrizzoComment
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