Fight Noght Round 4

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  • Mayfeather
    Interim Champion
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    #21
    Emanuel Augustus has been confirmed in the game

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    • rabn21
      Contender
      Silver Champion - 100-500 posts
      • May 2008
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      #22
      Originally posted by garryd
      pc suck for games IMO ! who wants to play a boxing game with a keyboard!?
      its no different than a console you can use a 360 controller for the games on a PC

      Comment

      • The Gully Gad
        Jeffery Hype
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        #23
        Nah forget that i'd sooner play a spectrum
        Or a commodore 64 before that

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        • TintaBoricua
          Waiting on MvC4...
          Platinum Champion - 1,000-5,000 posts
          • Oct 2007
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          #24
          They should learn to correct the huge mistakes they made in FNR3. Graphics-wise, it was superb when you watch the 360 or PS3 versions. It wasn't as smooth as the PS2 version (I have both PS2 and PS3 versions), but the graphics delivered nonetheless.

          It's the little details that count and there are many things that can be improved upon tremendously. I should've made a Word file on all these improvements they should make a long time ago, and I will: in the meantime, here's some suggestions that I have for the game:

          -Signature chants from crowds:

          -Hard blows that wobble opponent, at which point the stunned person has to wiggle the joystick for 2 seconds or something similar, while it sets up a free shot for the other person, if the wobbled person is repeatedly struck while in this stunned state, he gets knocked down. Different than entering "knockdown" mode. (Akin to Victorious Boxers 2, but that game is sometimes fast as hell)

          -Parries allow you to strike, but it has to be quick (not the exageration of 3 or 4 punches). Parrying should be difficult and on cue for fighters with a certain guard, but easy for those with the philly shell, however as a trade off they get to hit less.

          -Customized entrances: how you LOOK going into the ring, how you WALK going into the ring and what you do once INSIDE the ring. I can't stress enough how embarrassing it is to see Sonny Liston doing the electric bugaloo in Fight Night Round 2 when he's coming in...THAT'S NOT HIS STYLE. BTW, they should introduce/announce fighters once INSIDE the ring (as in the original Fight Night 2004). In Fight Night 2 or 3, they announce fighters as they're making their way into the ring: as if it were WWE......HAS ANYBODY NOTICED THIS?! C'MON!!!

          -Better knockdowns- The ones in FNR3 suck, they're always a rigid type of knockdown that is pre-programmed to play depending on the punch. You might think it's great, but it makes the knockdowns animations monotonous and repetitive. The ones in FNR2 were great assuming the legs didn't get tied up in some sort of weird contortionist fashion. The only thing I DID like (and that they should keep) are knockdowns for the body shots. That was a great detail added in that game. Instead of falling back as they usually did in FNR1 or FNR2, the hurt opponent would grab his body and kneel on the ground. Great addition on their behalf...but again, they need to fix those monotonous knockdowns.

          -Flash knockdown to the body: they should make someone walk away and then gently kneel (for example like some of Cotto's early opponents and Jose Luis Castillo against Ricky Hatton).

          -Getting knocked down and being held up by the ropes is bad. The ropes hold you up assuming the knockout comes from an uppercut. When this happens, if you can unleash more punishment while the opponent is knocked out while being held up by the ropes (something that frequently happened in FNR2), you will win via TKO, as if the ref would step in.

          -Low blows greatly sap stamina for a while. Elbow has a great chance of opening a cut.

          Dashing in+"Wobble" Status+ Plus Jab or Straight Right=knockdown

          Dash- present in FNR1, not present in FNR2, and then back again in FNR3. What gives?

          EA gloves- Please remove the EA logos from the front of the boxer's gloves, there is no need to consistently remind us that we're playing an EA Sports game. The saturation of advertising in FNR3 was de****able as well, you'd think with that much advertising, they'd be able to put in better boxers, but they don't have the fantastic roster of FNR2, which in my opinion was the best.

          Fight Night Round 2 roster:

          Roy Jones Jr
          James Toney
          Muhammad Ali
          Chris Byrd
          Joe Frazier
          Evander Holyfield
          Sonny Liston
          Rocky Marciano
          Ken Norton
          Jeff Lacy
          Antonio Tarver
          Bernard Hopkins
          Ray Robinson
          Jermain Taylor
          Ronald Wright
          Jake LaMotta
          Ricky Hatton
          Roberto Duran
          Arturo Gatti
          Shane Mosley
          Miguel Cotto
          Ray Leonard
          Micky Ward
          Ricardo Mayorga
          Mike Anchondo
          Jesse James Leija
          Juan Lazcano
          Floyd Mayweather
          Marco Antonio Barrera
          Kevin Kelly
          Derrick Gainer
          Diego Corrales
          Juan Marquez
          Rafael Marquez
          Erik Morales
          Manny Pacquaio

          Roster from Fight Night Round 3:

          Arturo Gatti
          Bernard Hopkins
          Calvin Brock
          Diego Corrales
          Erik Morales
          Evander Holyfield
          Floyd Patterson
          Jake Lomotta
          James Toney
          Jeff Lacy
          Jermain Taylor
          Jesus Chavez
          Joe Frazier
          Juan Lazcano
          Manny Pacquiao
          Marco Antonio Barrera
          Marvin Hagler
          Mickey Ward
          Muhammad Ali
          Oscar De La Hoya
          Ricky Hatton
          Roberto Duran
          Ronald Wright
          Roy Jones Jr.
          Sugar Ray Leonard
          Sugar Ray Robinson
          Vincente Escobedo

          Fight Night Round 3, by this time Cotto was bigger, Hatton was bigger, why the hell were they taken away? Same story with Shane Mosley and Floyd Mayweather...taken out. Mayorga, while not necessarily that good of a boxer, should've been there as well for casual fans. JMM and R Marquez out of the picture...maybe it had to do with fame as JMM [probably] had a bad time trying to fight big name fights around that period, but if that's the case, then why is someone like Vicente Escobendo in the game??? Can anyone explain this to me? The roster is smaller than FNR2's, and the only fighters worth noticing that are new are Patterson, De la Hoya and Hagler...in exchange for Hatton, Marciano, Cotto, Mayweather, Mosley and the Marquez brothers.



          More suggestions from other posters on past topics:

          Make the jab/straight useful even if you're not using the "judge jab style/ straight style"

          -Make sure you can't KO a Heavyweight with a Featherweight

          -Inside Fighting

          -Better stances. Traditional stance blocks the left hook.

          -More punches. Overhand punches. Wide hooks. Short right hands. etc.

          -A referee.

          -Lower the ease of knockouts.

          -Reach plays a part in the fight.

          -More training exercises.

          -Different ring sizes

          -In career get rid of Rivals unless you go the distance or lose and win so a rubber match is made.



          Hope that helps. It's nice to hear that they're continuing the series, but there are many things that they can fix. They most likely won't fix everything, but there is a lot they can improve on.

          Let's hope this one's great!

          Comment

          • The Gully Gad
            Jeffery Hype
            Franchise Champion - 20,000+ posts
            • Jul 2008
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            #25
            Originally posted by ThePen2
            They should learn to correct the huge mistakes they made in FNR3. Graphics-wise, it was superb when you watch the 360 or PS3 versions. It wasn't as smooth as the PS2 version (I have both PS2 and PS3 versions), but the graphics delivered nonetheless.

            It's the little details that count and there are many things that can be improved upon tremendously. I should've made a Word file on all these improvements they should make a long time ago, and I will: in the meantime, here's some suggestions that I have for the game:

            -Signature chants from crowds:

            -Hard blows that wobble opponent, at which point the stunned person has to wiggle the joystick for 2 seconds or something similar, while it sets up a free shot for the other person, if the wobbled person is repeatedly struck while in this stunned state, he gets knocked down. Different than entering "knockdown" mode. (Akin to Victorious Boxers 2, but that game is sometimes fast as hell)

            -Parries allow you to strike, but it has to be quick (not the exageration of 3 or 4 punches). Parrying should be difficult and on cue for fighters with a certain guard, but easy for those with the philly shell, however as a trade off they get to hit less.

            -Customized entrances: how you LOOK going into the ring, how you WALK going into the ring and what you do once INSIDE the ring. I can't stress enough how embarrassing it is to see Sonny Liston doing the electric bugaloo in Fight Night Round 2 when he's coming in...THAT'S NOT HIS STYLE. BTW, they should introduce/announce fighters once INSIDE the ring (as in the original Fight Night 2004). In Fight Night 2 or 3, they announce fighters as they're making their way into the ring: as if it were WWE......HAS ANYBODY NOTICED THIS?! C'MON!!!

            -Better knockdowns- The ones in FNR3 suck, they're always a rigid type of knockdown that is pre-programmed to play depending on the punch. You might think it's great, but it makes the knockdowns animations monotonous and repetitive. The ones in FNR2 were great assuming the legs didn't get tied up in some sort of weird contortionist fashion. The only thing I DID like (and that they should keep) are knockdowns for the body shots. That was a great detail added in that game. Instead of falling back as they usually did in FNR1 or FNR2, the hurt opponent would grab his body and kneel on the ground. Great addition on their behalf...but again, they need to fix those monotonous knockdowns.

            -Flash knockdown to the body: they should make someone walk away and then gently kneel (for example like some of Cotto's early opponents and Jose Luis Castillo against Ricky Hatton).

            -Getting knocked down and being held up by the ropes is bad. The ropes hold you up assuming the knockout comes from an uppercut. When this happens, if you can unleash more punishment while the opponent is knocked out while being held up by the ropes (something that frequently happened in FNR2), you will win via TKO, as if the ref would step in.

            -Low blows greatly sap stamina for a while. Elbow has a great chance of opening a cut.

            Dashing in+"Wobble" Status+ Plus Jab or Straight Right=knockdown

            Dash- present in FNR1, not present in FNR2, and then back again in FNR3. What gives?

            EA gloves- Please remove the EA logos from the front of the boxer's gloves, there is no need to consistently remind us that we're playing an EA Sports game. The saturation of advertising in FNR3 was de****able as well, you'd think with that much advertising, they'd be able to put in better boxers, but they don't have the fantastic roster of FNR2, which in my opinion was the best.

            Fight Night Round 2 roster:

            Roy Jones Jr
            James Toney
            Muhammad Ali
            Chris Byrd
            Joe Frazier
            Evander Holyfield
            Sonny Liston
            Rocky Marciano
            Ken Norton
            Jeff Lacy
            Antonio Tarver
            Bernard Hopkins
            Ray Robinson
            Jermain Taylor
            Ronald Wright
            Jake LaMotta
            Ricky Hatton
            Roberto Duran
            Arturo Gatti
            Shane Mosley
            Miguel Cotto
            Ray Leonard
            Micky Ward
            Ricardo Mayorga
            Mike Anchondo
            Jesse James Leija
            Juan Lazcano
            Floyd Mayweather
            Marco Antonio Barrera
            Kevin Kelly
            Derrick Gainer
            Diego Corrales
            Juan Marquez
            Rafael Marquez
            Erik Morales
            Manny Pacquaio

            Roster from Fight Night Round 3:

            Arturo Gatti
            Bernard Hopkins
            Calvin Brock
            Diego Corrales
            Erik Morales
            Evander Holyfield
            Floyd Patterson
            Jake Lomotta
            James Toney
            Jeff Lacy
            Jermain Taylor
            Jesus Chavez
            Joe Frazier
            Juan Lazcano
            Manny Pacquiao
            Marco Antonio Barrera
            Marvin Hagler
            Mickey Ward
            Muhammad Ali
            Oscar De La Hoya
            Ricky Hatton
            Roberto Duran
            Ronald Wright
            Roy Jones Jr.
            Sugar Ray Leonard
            Sugar Ray Robinson
            Vincente Escobedo

            Fight Night Round 3, by this time Cotto was bigger, Hatton was bigger, why the hell were they taken away? Same story with Shane Mosley and Floyd Mayweather...taken out. Mayorga, while not necessarily that good of a boxer, should've been there as well for casual fans. JMM and R Marquez out of the picture...maybe it had to do with fame as JMM [probably] had a bad time trying to fight big name fights around that period, but if that's the case, then why is someone like Vicente Escobendo in the game??? Can anyone explain this to me? The roster is smaller than FNR2's, and the only fighters worth noticing that are new are Patterson, De la Hoya and Hagler...in exchange for Hatton, Marciano, Cotto, Mayweather, Mosley and the Marquez brothers.



            More suggestions from other posters on past topics:

            Make the jab/straight useful even if you're not using the "judge jab style/ straight style"

            -Make sure you can't KO a Heavyweight with a Featherweight

            -Inside Fighting

            -Better stances. Traditional stance blocks the left hook.

            -More punches. Overhand punches. Wide hooks. Short right hands. etc.

            -A referee.

            -Lower the ease of knockouts.

            -Reach plays a part in the fight.

            -More training exercises.

            -Different ring sizes

            -In career get rid of Rivals unless you go the distance or lose and win so a rubber match is made.



            Hope that helps. It's nice to hear that they're continuing the series, but there are many things that they can fix. They most likely won't fix everything, but there is a lot they can improve on.

            Let's hope this one's great!

            Im gonna save this on my hard drive if theres enough room
            And take a look back on ur points
            But most i agree with.......

            Comment

            • LEFTYGUNZZ
              GUNZ 4 HIRE
              Platinum Champion - 1,000-5,000 posts
              • Jul 2008
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              #26
              Originally posted by Mayfeather
              Anyone got any screen shots or anything?

              Here is what I found on Wikipedia,

              Fight Night Round 4 is a boxing video game developed by EA Sports. It is the sequel to EA Sports' previous boxing title, Fight Night Round 3, which was released in 2006. Round 4 is expected to be released in 2009 for the Xbox 360 and PlayStation 3[1].

              Confirmed fighters include Muhammad Ali, Ronald "Winky" Wright, "Sugar" Ray Leonard, Lennox Lewis and "Iron" Mike Tyson, making his Fight Night debut. [1]

              A video on YouTube posted by one of the developers revealed an early render of Mike Tyson in his early years. His current apperance will also be used as well.
              You can check this link for more information about rosters and divisions



              This link talks about career modes and the changes they should or are making



              Comment

              • squealpiggy
                Stritctly UG's friend
                Franchise Champion - 20,000+ posts
                • Jan 2007
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                #27
                National anthems. If you're playing as Ricky Hatton the fans boo the American national anthem.

                Comment

                • Mayfeather
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                  #28
                  LMOA at The Gully Gad haha

                  Comment

                  • ACHlLLES
                    watch ur mouth
                    Super Champion - 5,000-10,000 posts
                    • Aug 2008
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                    #29
                    Facebreakers which is getting ****ty reviews is also made by the same people making fight night round 4...

                    Comment

                    • S.G.
                      Undisputed Champion
                      Super Champion - 5,000-10,000 posts
                      • May 2008
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                      #30
                      head and body should have separate damage meters

                      heavier weights have substantially higher damage and chin, while smaller weights have higher speed

                      Comment

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