Okay. The fighters are rated for the various that make up a fighter such as defense, punching accuracy, chin, endurance, hitting power ect. Too many traits to list them all. The programs then simulate on a round by round basis a fight between two historical fighters. Fighters will wear down faster or slower depending on how often they are hit, how often they are missing punches, whether they are subject to sustained body-punching ect. and will perform less well as they wear down. Whether a knockdown occurs depends on a chin Vs. power matchup but flash knockdowns also occur. Cuts and eye swelling are a part of it, as are possible injuries ie. broken hands, jaws ect. Referees can stop the fight for cuts or taking two much punishment. The rounds are scored just as a real life fight is scored and barring a stoppage the scores are tallyed and a decision is given.
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