The roster, apparently...
1. Augustus, Emanuel
2. Calzaghe, Joe
3. César Chávez, Julio
4. Corrales, Diego
5. Cotto, Miguel
6. Donaire, Nonito
7. Foreman, George
8. Frazier, Joe
9. Gamboa, Yuriorkis
10. Guerreo, Robert
11. Hagler, Marvelous Marvin
12. Hatton, Ricky
13. Hearns, Thomas
14. Jones Jr, Roy
15. LaMotta, Jake
16. Lewis, Lennox
17. Chad Dawson
18. Monzon, Carlos
19. Mora, Sergio
20. Morrison, Tommy
21. Mosley, Shane
22. Ortiz, Victor
23. Pacquiao, Manny
24. Pavlik, Kelly
25. Paz, Vinny
26. Robinson, Sugar Ray
27. Taylor, Jermain
28. Tyson, Mike
29. Whitaker, Pernell
30. Wright, Ronald "Winky"
31. De La Hoya, Oscar
32. Holyfield, Evander
33. Hopkins, Bernard
34. Klistchko, Vitali
35. Klistchko, Wladimir
36. Liston, Sonny
37. Sugar Ray Leonard
38. Ali, Muhammad
39. Danny Jacobs
40. Erislandy Lara
41. Roberto Duran
42. Cristobal Arreola
43. Tim Bradley
44. Anthony Mundine
45. Billy Dib
46. Fernando Vargas
47. Kevin Kelley
48. Eddie Chambers
49. David Haye
50. Jesse James Leija
51. Peter Manfredo Jr.
52. Butterbean
53. Zab Judah
54. Kendall Holt
Yeah the models in R3 were excellent. But it was a different team. For R4 they were still struggling with bodyshapes just a couple months before release.
Is this made by the same studio that made FN4?
If so, then I'll pass
it looks a little less cartoony, that's about it.
honestly, who at EA thought
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http://www.psu.com/media/fight-night-round-4/site_fight-night-round-4-ss-29.jpg
http://www.psu.com/media/fight-night-round-4/site_fight-night-round-4-ss-32.jpg
http://www.psu.com/media/fight-night-round-4/site_fight-night-round-4-ss-33.jpg
http://www.psu.com/media/fight-night-round-4/site_fight-night-round-4-ss-31.jpg
round 4 looked like watching some the incredibles bullshit.
Some of the body figures are not proportionate or even to scale.
Hmm, they had that problem last year in the pre-release photos and it was improved by the time the game was released.
I love the bloody faces. Makes the game more brutal. FNR4 lacks in that department. It's not brutal enough. Still I hope this game plays like FNR4
Yeah me too. Everything I'm reading and hearing about this game sounds too good to be true.
'"Under the hood, we have also added individual stamina meters for right arm, left arm, torso, and legs, so now if you keep throwing the same punches or if you keep throwing punches with the same arm, that arm will become tired. It's no longer about, you throw a bunch of punches and your legs are tired and you can't move. Now your arm will be tired, but you will still be able to move around the ring in a realistic manner. All of these things help us manage more realistically what a fighter can and cannot do during a fight."
Another big difference in gameplay is the new way punches are thrown using the right analog stick. It's no longer about pushing the stick in various motions in order to throw specific punches. Now it's all about simply flicking the stick -- a system EA refers to as Full Spectrum Punching. "We have to come up with a name for everything," laughs Hayes as he demonstrates the new controls. "But when we did our research from last year, we noticed that with Total Punch Control, there was an overwhelming number of left-handed punches being thrown." The reason, Hayes explains, is all in the thumb. "The thumb wasn't a fan of Total Control Punching. To throw a right-handed punch, you had to jam your thumb back toward the rest of your hand. But to throw a left hook or a left uppercut, you had more torque and it was way easier to throw left-handed punches. So for this game, we said forget the arcing gestures for hooks and uppercuts that people were accustomed to. Now every punch is thrown by simply flicking the right stick either to the left or to the right, with each angle from top to bottom representing a different punch. Now we have an analog punching system that is not only more user-friendly, but now has over twice as many punch animations than Total Punch Control could offer. We go from hooks to straights to uppercuts with punches in between."'
And to go along with the heavy punches, "Fight Night" even added one-punch knockouts to the franchise. It could be the first punch of the first round or even a last second punch in the final round, but you will see the one-punch KO where the boxer who is floored won't even have the opportunity to get up. The ref won't even count. "'Fight Night' was always about the health meter, getting it to zero, and knocking your opponent down," says Hayes. "You always had a chance to get up. But now if you hit the right shot at the right time, it's over."
http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/5809424/penitentiary-beyond?readmore=fullstory
'One of the biggest changes to the franchise is the way blocking is handled. There is a new blocking mechanic called Reflexive Blocking. "I call it that because there are two types of reflexes involved: mine and my boxer's," explains Hayes. "My reflexes come into play when I see a punch coming or when I think a punch is coming and I pull the right trigger to block. If I respond in enough time, my boxer will put his hands in the right position and block the punch. The other option I have is to just hold down the block button to cover up. Depending on my boxer's reflex rating, he will move his hands to pickoff punches with varying levels of success depending on the types of punches being thrown and his current level of stamina."
And since there is no longer a directional mechanic involved in blocking (you no longer have to choose high or low), the right analog stick and/or the buttons are still available for punching, enabling gamers to hold down the right trigger to block, flick the stick to throw a punch, then go right back to blocking. "This just offers another strategy aspect and enables you to fight like Winky Wright, picking your shots," adds Hayes. "Now I can punch from the guard, and if I time the block correctly, I can get in a bigger counter shot. And since you no longer have to let go of guard, we don't have to do the video game-thing of slowing your opponent down to clue you into throwing a punch. Now it's up to you to counter in real time, so the gameplay action is much more realistically paced."'
I counted more boxers than that
Mike Tyson
Muhammad Ali
Ricky Hatton
Sugar Ray Robinson
Thomas Hearns
Miguel Cotto
Shane Mosley
Jake Lamotta
Marvin Hagler
Roy Jones Jr
Carlos Monzon
Jermain Taylor
Kelly Pavlik
Manny Pacquaio
Pernell Whitaker
Julio Cesar Chavez
George Foreman
Joe Fraizer
Lennox Lewis
Sugary Ray Leonard
James Toney
Roberto Duran
Marco Antonio Barrera
Amin Askanien
Paulie Maliganggi
Kermit Cintron
Eddie Chambers
Arturo Gatti
Tommy Morrison
Corey Spinks
Sergio Mora
Fernando Montiel
Anthony Mundine
Emannuel Augustus
Vinny Paz
Vivian Harris
Billy Dib
Diego Corrales
Erik Morales
Nate Campbell
Ronald Winky Wright
Yuriokis Gamboa
Nonito Donaire
Joe Calzaghe
Robert Gurrero
Edwin Valero
Victor Ortiz
Wladimir
Vitali
De la Hoya
Hopkins
Liston
Holyfield
total with downloadables : 53
Got my maths wrong then, hehe. But Edwin Valero wasn't in the game.
They should definitely get rid of Dib, Paz, Amin
I was top 100 on Fight Night 2004 :boxing: on PS2
I was Boxingscenes champion for Fight Night 2004 and Fight Night Round 2, 3 and 4 sucked shiit, I bbeat everyone I played on here, and even defeated a guy without throwing a punch just bobing and weaving, which he called cheating and dissconected :D
Exactly my thoughts.
Awesome post.
I want the same type of effort that Madden gets.
Complete realism.:boxing:
I was thinking the same thing Madden style fight night with a realistic career mode and plenty of boxers from each individual weight class.
the models look sick way better than the other fight nights. and im glad they finally added a ref to the game i mean smackdown has a full 3d crowd 6 wrestlers in the ring and a interactive ref. i wish someone would put as much time and effort into a boxing simulation as visual concepts do with nba2k series. i dont really care for a story mode id rather play a deep career mode like an association mode
i hope height and reach and speed really plays a part in this one
as well as stamina. i just want something realistic. MMA games has been few but they got them more down than any boxing game
Exactly my thoughts.
Awesome post.
I want the same type of effort that Madden gets.
Complete realism.:boxing: