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MASS EFFECT 3 |PC/360/PS3| Discussion Thread

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  • Bioware are under investigation from the Better Business Bureau over false advertising according to an official e-mail I just got. I'll post the details later.

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    • Originally posted by Hitman Hodgson View Post
      Bioware are under investigation from the Better Business Bureau over false advertising according to an official e-mail I just got. I'll post the details later.
      No investigation.

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      • pc version looks the best.........

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        • Any news on the next multiplayer dlc?

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          • Reinforcements are being deployed to all N7 forces, bringing out some heavy hitters thanks to the new Mass Effect 3 Rebellion DLC Pack! Arriving on Xbox Live, the PlayStation Network and PC on Tuesday, May 29 (Wednesday, May 30 on the PSN in Europe), the Mass Effect 3 Rebellion Pack will be bringing you more gear, more weapons, more maps, more kits, and new races, and it’s available at no additional cost for anyone who redeemed an Online Pass for Mass Effect 3 on PC, PS3 or Xbox 360.

            The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade’s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons (Reegar Carbine, Krysae Sniper Rifle, Cerberus Harrier) as well as equipment, consumables, and six new characters from species that have lost lives or whole planets to the Reapers: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Ex-Cerberus Phoenix Adept and Vanguard. The battle continues!

            NEW CHARACTERS

            Vorcha Soldier
            Thanks to their unique physiology and their Bloodlust ability, the Vorcha are joining the fight and are perfectly suited for the utilitarian soldier kit.

            Vorcha Sentinel
            The innate aggressiveness found within the Vorcha make them shockingly durable combatants, and when coupled with their Flamer skill, the Vorcha sentinel is a force to be reckoned with.

            Male Quarian Engineer
            Quarians have spent centuries at perpetual salvage and ship repair; the survival of their species depends on this technical expertise. When bringing the new Arc Grenade to the fray, the Quarians prove their prowess as effective engineers on the battlefield.

            Male Quarian Infiltrator
            The Male Quarian Infiltrator must actively rely on stealth while in the heat of battle, and when they make use of their Tactical Scan ability, they quickly prove their mettle while continuously dishing out the pain.

            Ex-Cerberus Vanguard
            When the Illusive Man turned to indoctrination in order to ensure the loyalty of his troops, many Cerberus operatives defected and joined the Alliance in order to stop the Reapers. Now that we’re on the same team, Ex-Cerberus Vanguards (along with their new Lash attack) are quickly proving their worth.

            Ex-Cerberus Adept
            A result of the Illusive Man's early experiments in enhanced human physiology, Ex-Cerberus subjects are highly skilled combat and biotics specialists. As a result, Ex-Cerberus Adepts can lay waste to the enemy with their Smash and Singularity powers.

            NEW MAPS
            Firebase Jade - Surrounded by huge waterfalls, Firebase Jade overlooks an ancient reservoir built by the salarians centuries ago. Set up strategic chokepoints inside the base’s main buildings to get the jump on your enemy, and work with your team to meticulously clear each room to achieve victory.

            Firebase Goddess - Nestled in the epicenter of a Thessian metropolis, Firebase Goddess is one of the last strongholds of asari resistance against the Reapers. With its circular layout, Firebase Goddess is a tough location to control. This arena combines heavy cover and elevated firing positions, so stay light on your feet.

            NEW WEAPONS

            Cerberus Harrier Assault Rifle - These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stay on target, but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’ elite troopers, who train constantly to make every burst count.

            Reegar Carbine Shotgun - This electrical weapon improves upon the arc pistol’s design by generating a sustained current on its target. This weapon is named for the Quarian Reegar family, whose marines have served valiantly against the Geth.

            Krysae Sniper Rifle - This Turian antimaterial rifle is modified to kill Reaper enemies. The Krysae’s scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.


            New In-Mission Objective
            Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.


            New Gear Slot
            A new slot will be available on the equipment screen, offering players a persistent gameplay bonus that will not expire after the end of a match. These new items will vary from weapon upgrades to character enhancements and will be available through reinforcement packs.”


            FAQ

            When is the Rebellion Pack available?
            The Rebellion Pack is available on May 29th for PlayStation 3 in North America, Xbox 360 and PC worldwide. The pack will be available on May 30th for PlayStation 3 in Europe.

            What is included with the Rebellion Pack?
            Firebase Jade and Firebase Goddess are available to play on as soon as the Rebellion Pack is downloaded. The new weapons, characters, and equipment are available as rewards inside Reinforcement Packs.

            Does each new character come with new abilities?
            Yes the new characters will have their own unique abilities and loadouts.

            How much does the Rebellion Pack cost to download?
            The Rebellion Pack is available at no additional cost to download.

            How do I get new characters and weapons from the Rebellion Pack?
            The new items in the Rebellion Pack will be available as rewards inside existing Reinforcement Packs. Make sure to look out for promotional packs and weekend challenges for other ways to unlock the content.

            http://social.bioware.com/forum/Mass...2216768-1.html

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            • i always thought of mass effect as a single player campaign so i bought the bootleg version with no mp. crap well ive saved some money

              Anyway the game was awesome imo the best gameplay of the series battling in all those war torn planets was awesome, the whole story was also intense unlike mass effect 2 ,for me i think its the best in the series barely edging the 1st
              i didnt mind the ending much since it seems all games get crappy endings ( final fantasy mgs4 gow etc.....)

              the worst part was at the end where they urge you to buy dlc to see an ending that gives some closure

              Shame they ended the game like that, theyre gonna make a prequel/spinoff/sequel anyway so why end it like that? mgs and gow also were supposed to end and now were stuck with an uninteresting prequel (origins) and a spinoff (mg rising) instead of a proper sequel

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              • Originally posted by bojangles1987 View Post
                I'd be angrier if they made me pay for a better ending than I would be with it the way it is. I'd be even angrier if they had better endings already done, and saved them for DLC you had to pay for. The game is plenty good enough that the ending doesn't ruin it, at all.
                this. the ending is very short and i expected better from a great game but w/e its not horrible like ppl made it out to be, what bothers me is the whole thing at the end urging you to buy dlc same as ffxiii-2, its like "hey lets they cut the last 10 mins from the game and decide to sell it later"

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                • Finally finished Mass Effect 3. Love the game, though it's my least favourite of the three titles. Formed a relationship with Tali who came with me along with Garrus on the final mission.

                  That last section of the game? Really intense. Getting hit by a Reaper and dragging yourself through the beam to the Citadel while shooting Reaper husks and a Marauder was a brilliant scene. Then.... THAT ending.

                  It's a common device in ancient Greek tragedies called a Deus Ex Machina (pronounced mah-kin-ah) which translates from the Latin (yep, Greek tragedies, Latin term!) as "god from the machine" in which the resolution of the plot has absolutely nothing to do with the actions of the characters or the events within the plot. In the plays of Euripides the plots were frequently resolved literally by a god who appears unannounced and ties up the loose ends.

                  Mass Effect 3's ending has pedigree, but it's not surprising it was frustrating to so many players. For a series based so heavily on your actions having consequences it did feel somewhat cheap to be picking your ending based on essentially choosing which door to go through.

                  It's really hard though. I mean the Mass Effect series is inarguably a sci-fi masterpiece. It's more 2001: A Space Odyssey than Buck Rogers in the 21st Century. So it has a bit of a 2001 ending (also a Deus Ex Machina).

                  In conclusion, yes. I am slightly disappointed (although I was already led to expect disappointment, it's not like I live in a fucking box or something) but at the same time I would feel more betrayed by Shepard riding off into the sunset leaving the exploding carcass of the King Reaper in the background while blowing smoke off the end of his M-6 Carnifax as a bevy of buxom/blue/envirosuited babes snuggle his manly chest.

                  The end of every Mass Effect game made me feel that the final few decisions were important. Do you save the council or save civilians? Do you study the Collectors or destroy them? Just what do you do with the Reapers now you have the chance? The ending had gravity but it was too disconnected from your earlier actions and as a result lost meaning.

                  Comment


                  • Originally posted by squealpiggy View Post
                    Finally finished Mass Effect 3. Love the game, though it's my least favourite of the three titles. Formed a relationship with Tali who came with me along with Garrus on the final mission.

                    That last section of the game? Really intense. Getting hit by a Reaper and dragging yourself through the beam to the Citadel while shooting Reaper husks and a Marauder was a brilliant scene. Then.... THAT ending.

                    It's a common device in ancient Greek tragedies called a Deus Ex Machina (pronounced mah-kin-ah) which translates from the Latin (yep, Greek tragedies, Latin term!) as "god from the machine" in which the resolution of the plot has absolutely nothing to do with the actions of the characters or the events within the plot. In the plays of Euripides the plots were frequently resolved literally by a god who appears unannounced and ties up the loose ends.

                    Mass Effect 3's ending has pedigree, but it's not surprising it was frustrating to so many players. For a series based so heavily on your actions having consequences it did feel somewhat cheap to be picking your ending based on essentially choosing which door to go through.

                    It's really hard though. I mean the Mass Effect series is inarguably a sci-fi masterpiece. It's more 2001: A Space Odyssey than Buck Rogers in the 21st Century. So it has a bit of a 2001 ending (also a Deus Ex Machina).

                    In conclusion, yes. I am slightly disappointed (although I was already led to expect disappointment, it's not like I live in a fucking box or something) but at the same time I would feel more betrayed by Shepard riding off into the sunset leaving the exploding carcass of the King Reaper in the background while blowing smoke off the end of his M-6 Carnifax as a bevy of buxom/blue/envirosuited babes snuggle his manly chest.

                    The end of every Mass Effect game made me feel that the final few decisions were important. Do you save the council or save civilians? Do you study the Collectors or destroy them? Just what do you do with the Reapers now you have the chance? The ending had gravity but it was too disconnected from your earlier actions and as a result lost meaning.
                    Did you download the extra cut scene for free before finishing the game?

                    Comment


                    • Originally posted by Hitman Hodgson View Post
                      Did you download the extra cut scene for free before finishing the game?
                      I did but I don't think it played. I'll probably check it out online or something.

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