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The Elder Scrolls V: Skyrim

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  • I see what happened. I saw the it as name and underneath would be the pic. But it's the opposite. picture and name underneath. I was looking at this page.

    http://www.bethblog.com/index.php/20...ces-of-skyrim/

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    • Orcs are actually a type of Elf "Corrupt Elves" at least in the Elder Scrolls lore i think i might be one in my first play through they look badass.

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      • http://nerdtrek.com/skyrim-answers-bethesda/

        Q&A some new info including revealed full pick pocket skill tree and also smithing skill tree also been disappointingly confirmed that smithing doesn’t actually alter the appearance of your armour (seems stupid). And I hope there are more Armour types than what are listed in the smithing skill tree.

        Morrowind Armors:
        Bonemold
        Chitin
        Daedric
        Dreugh
        Dwemer/Dwarven
        Ebony
        Glass
        Imperial — Styles used by the Imperial Legion, including several styles of heavy armor (e.g., Imperial Steel Armor, Imperial Templar Armor), some medium armor (e.g., Imperial Chain Armor), a few pieces of light armor and a few weapons.
        Indoril
        Iron
        Netch Leather
        Nordic — Styles used by Nordic warriors, including lightweight Nordic Fur Armor, several pieces of medium and heavy armor, and a few weapons.
        Orcish
        Silver
        Steel

        Oblivion armors:
        Fur
        Leather
        Chainmail
        Mithril
        Elven
        Glass
        Iron
        Steel
        Dwarven
        Orcish
        Ebony
        Daedric
        Imperial
        Arena

        Skyrim armors: (confirmed)
        Hide
        Iron
        Steel
        Dwarven
        Elven
        Orcish
        Glass
        Daedric
        Ebony
        Dragon

        I hope there will be more Armours in Skyrim as one of the reasons they gave for merging cuirass greaves was so they can create much more variation in armours. As you can see from that list there are less than previous games, I think the are continuing the trend of dumbing down TES games not good.
        Last edited by -Lowkey-; 08-31-2011, 08:56 AM.

        Comment


        • Originally posted by -Lowkey- View Post
          http://nerdtrek.com/skyrim-answers-bethesda/

          Q&A some new info including revealed full pick pocket skill tree and also smithing skill tree also been disappointingly confirmed that smithing doesn’t actually alter the appearance of your armour (seems stupid). And I hope there are more Armour types than what are listed in the smithing skill tree.

          Morrowind Armors:
          Bonemold
          Chitin
          Daedric
          Dreugh
          Dwemer/Dwarven
          Ebony
          Glass
          Imperial — Styles used by the Imperial Legion, including several styles of heavy armor (e.g., Imperial Steel Armor, Imperial Templar Armor), some medium armor (e.g., Imperial Chain Armor), a few pieces of light armor and a few weapons.
          Indoril
          Iron
          Netch Leather
          Nordic — Styles used by Nordic warriors, including lightweight Nordic Fur Armor, several pieces of medium and heavy armor, and a few weapons.
          Orcish
          Silver
          Steel

          Oblivion armors:
          Fur
          Leather
          Chainmail
          Mithril
          Elven
          Glass
          Iron
          Steel
          Dwarven
          Orcish
          Ebony
          Daedric
          Imperial
          Arena

          Skyrim armors: (confirmed)
          Hide
          Iron
          Steel
          Dwarven
          Elven
          Orcish
          Glass
          Daedric
          Ebony
          Dragon


          I hope there will be more Armours in Skyrim as one of the reasons they gave for merging cuirass greaves was so they can create much more variation in armours. As you can see from that list there are less than previous games, I think the are continuing the trend of dumbing down TES games not good.
          Really? That's it? I've never liked the way weapon/armor worked in the Elder Scrolls. You would just find a way to grind/glitch to get Daedric armor, enchant it and then never need another sword/armor for the remaining 120 hours of gameplay.

          They need some variation, something that makes the different weapons and armors unique. Why someone would choose Daedric over Ebony other than looking at the damage. Some pro's and cons type of ting for each type would be nice.

          Example:
          Hide would be VERY light weight
          Dwarven would be VERY durable
          Glass would be VERY fast swinging
          Daedric would have more base damage.

          Something like that.

          Comment


          • Champ, please don't quote this.


            IGN


            Skyrim's Perfect World

            How crafting, alchemy and well-constructed mythology could make Skyrim one of the most impressively cohesive worlds in gaming.



            If there's one thing that games almost always lack, with their eagerness to entertain and often underdeveloped scripts, it's believability. It usually stems from a lack of cohesion: it's difficult to believe that you're wandering around a real world when everything that you can interact with gleams with a highlighted shine, or when helpful tips keep popping up to remind you to press Y to get on your horse, or when there's a ridiculous story told in unskippable cutscenes. You're often snapped back to real life by their lack of subtlety.

            Indeed, modern games are so tailored to the player's comfort that they often compromise their own fiction for the sake of it, making things purposefully obvious and easy to digest instead of rich and rewarding. The end result is that their worlds aren't easy to really believe in. How many times in a game have you really felt like you were wandering around in a real place, rather than a series of carefully-crafted scenarios for you to "experience"?

            Bethesda has always excelled here, creating games that succeed where almost all others come up short. Bethesda's worlds exist independently of you, the player. Follow a Skingrad drug-dealer as she leaves her home in Oblivion, and you'll see her spend an entire day and a half walking all the way across the world to the Imperial City to supply some off-the-wagon soldier with Skooma, whether you're there to watch her do it or not. That haggard old booze hound in the derelict bar in Fallout 3 will sit there all day, getting up occasionally for a go at the slots. Foxes chase rabbits, wolves chase foxes, and guards valiantly defend villages from bandits (and dragons). Bethesda is far from the only developer to attempt this natural, player-independent game ecology, but it has always done it extraordinarily well.


            Hidden structures and abandoned buildings and caves and dungeons are there for you to stumble across, but you may never find them. You're never guided towards them, never forced to explore. History, mythology and plotting are there for you, too, but couched in contextual narrative (like the diaries in a deceased traveller's pocket, or the smeared bloodstains on a wall, or the books lining the shelves of a magician's library) rather than forced upon you in cutscenes or painstakingly explained in dialogue.

            It's this, more than anything else, that's had me excited about Skyrim since the minute it was announced. But after seeing the game's opening hours, it looks to me like Skyrim might be an even better-crafter world than Oblivion's or Morrowind's before it (I'd namecheck Fallout 3 as well, but really I'm a New Vegas girl). Self-sufficient, detailed, and with a rich and ludicrously detailed body of mythology and background behind it, Skyrim might turn out to be gaming's closest thing to a perfect world.

            Alchemy and crafting play a much more significant role in Skyrim than in any Elder Scrolls game. Every plant and animal seems to serve a purpose – for potion-making, armour-crafting or weapons forging, or the new cooking system. Raw ingredients like meats and plants have small effects on your character's wellbeing when you eat them, but combine them together over in a cauldron over a fire and the benefits are more pronounced. You find recipes through natural experimentation – not from a menu, not from an entry in a quest log telling you exactly how many of each ingredient to collect and where to find them. It relies on your natural curiosity.



            It's an incredibly enticing prospect for the natural gaming hunter-gatherer when every collectible thing has its uses. You can even swim in Skyrim's rivers, plucking fish out of the water and roasting them on a campfire spit later. A familiar alchemy lab, meanwhile, lets you magic things like bonemeal and plants into potions to help you or hurt your enemies, experimenting with different combinations of ingredients to negate or catalyse their negative effects.

            Smithing is rather more complicated. You can mine ore from deposits all over the place – from the tops of mountains to underground caves – which then has to be turned into ingots before you can use it for a helmet or a sword or a breastplate at a forge using hammer and bellows. There are grindstones for improving blades as you develop your skills. Meanwhile, all those wolf pelts that you inevitably accumulate on your adventures can be cured and made into useful, wearable, smithable leather for use at a workbench. As well as treasure and secret nuggets of Elder Scrolls mythology, you'll now be searching for rare ores and ingredients in Skyrim's hidden places. It's yet another reason to explore, and another natural way of immersing you in the game's fiction.

            As ever in an Elder Scrolls game, all of this is controlled by your skills. In Skyrim's great constellation of capabilities, there are whole branches dedicated to crafting and creation. This isn't something that Bethesda has ever extensively explored in its games before, at least not further than Fallout 3 and its weapons blueprints. It's an aspect of RPG convention that's usually confined to MMOs.



            All of this makes me feel like I could happily spend hours and hours just living in Skyrim's world, without bothering at all with the story, just as I did in Oblivion before it – except this time there's even more to obsess over. In creating such self-sufficient, complete worlds, Bethesda has already brought games forward in several significant ways, and if Skyrim pulls off everything it's trying to do then it will be the developer's most significant achievement yet.

            If there's one microcosmic representation of this developer's love for the richly detailed place that it has created, it's the map screen. Zoom out and you can see all the snow-capped mountains, valleys, settlements, ridges and gleaming lakes of Skyrim recreated in perfectly detailed miniature, fogged in places by whisps of cloud. It's a place I cannot wait to delve into; as the 11th November release date grows ever closer, my anticipation just keeps building.

            -

            Skyrim Tops IGN Reader Poll

            Between August 27th and August 28th, we asked our readers to let us know which game yet to come out in 2011 they were most excited about. Over 13,000 readers took the time to respond, and we now have a verdict. 21% of readers responded that The Elder Scrolls V: Skyrim is the game that has them most jazzed this upcoming fall and winter.

            Rounding-out the top five are Batman: Arkham City (15%), Uncharted 3: Drake's Deception (14%), Battlefield 3 (13%) and The Legend of Zelda: Skyward Sword (11%). You can see the full results below. And be sure to sound-off in the comments about the fall/winter 2011 game you're most excited about.

            The Elder Scrolls V: Skyrim (21%)
            Batman: Arkham City (15%)
            Uncharted 3: Drake's Deception (14%)
            Battlefield 3 (13%)
            The Legend of Zelda: Skyward Sword (11%)
            Gears of War 3 (8%)
            "Something Else" (7%)
            Call of Duty: Modern Warfare 3 (7%)
            Rage (2%)
            Halo: Combat Evolved Anniversary (2%)

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            • Originally posted by Ether View Post
              Champ, please don't quote this.
              You dick

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              • A little leaked footage of the character creation menu.

                Comment


                • Originally posted by -Lowkey- View Post
                  A little leaked footage of the character creation menu.

                  :wank::wank::wank::wank:

                  I can't fucking wait for this shit. All of you should consider yourselves lucky that this isn't multiplayer, because my demigod Orc Warrior is going to wreak havoc.

                  Comment


                  • Wow @ how many of you are planning on starting with Orcs.

                    Seriously, why? I know it makes it funner but the shit Orcs have to deal with in the everyday life of elder scrolls isn't worth the trouble, or as some of you see it..fun. I didn't even make an Orc on Oblivion, I did on Morrowind and was despised and not taken seriously.

                    Comment


                    • Originally posted by Ether View Post
                      Wow @ how many of you are planning on starting with Orcs.

                      Seriously, why? I know it makes it funner but the shit Orcs have to deal with in the everyday life of elder scrolls isn't worth the trouble, or as some of you see it..fun. I didn't even make an Orc on Oblivion, I did on Morrowind and was despised and not taken seriously.
                      I always enjoyed being an outsider, but I always made an effort to raise my personality so only the true pricks would still hate me.

                      And it's just something about an Orc Warrior, that combo just exists to destroy shit.

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