Boxing game for Xbox One (EA or otherwise )

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  • McNulty
    Hamsterdam
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    #11
    Originally posted by CRUSUR
    There's been a calling for a new boxing game for the Xbox One and Playstation 4 for some time now.

    Everyone is calling for EA to create a Fight Night Round 5 or Fight Night champion 2, but the industry is claiming the cost of the rights for known name boxers would cost more than they would profit in sales.

    Now to my point: why does EA and other game designers think it's necessary to use real boxers?

    Why can't they be creative enough to make a quality boxing game with imaginary characters but make it such a fun game that it wouldn't even make a difference? That way, the boxing fans would have a quality,fun, and realistic boxing game and the company wouldn't have to spend so much. Common sense anyone?
    I paragraphed that up for you for easier reading.

    Nobody is calling for EA to make another fight night. Sales ****** for the last two. Got a source for this 'everybody' fact check?

    What do you mean that the industry is claiming the cost of the rights for known name boxers would cost more than they would profit in sales
    ?

    What industry, the gaming industry? EA Sports is a game development company slash publisher. EA is NOT an industry dude.

    Here are the unit sale figures for FNC @ Xbox 360 and PS3.

    Xbox 1.1 Million
    Source: http://www.vgchartz.com/game/46220/f...ight-champion/

    PS3: 0.78 Million
    Source: http://www.vgchartz.com/game/46221/f...ight-champion/

    Total: 1.88 Million Units
    Gross Revenue: $112,880,000.00

    It probably cost EA at least 50 million to develop and market FNC. Probably more like 70 million, but we'll stick with 50. Under 3 million units for TWO consoles is a blunder for units sold in a AAA game. I'm not going to argue those numbers because I know what I'm talking about.

    EA will never make another Fight Night and nobody is asking for it besides a few Boxing fans.

    Its not about being creative, its about development cost. They need an entirely new engine, dedicated servers, and an improved anti-cheat. All of those are big ticket items.

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    • HanzGruber
      STRAPMEUP
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      #12
      Originally posted by McNulty
      I paragraphed that up for you for easier reading.

      Nobody is calling for EA to make another fight night. Sales ****** for the last two. Got a source for this 'everybody' fact check?

      What do you mean that the industry is claiming the cost of the rights for known name boxers would cost more than they would profit in sales
      ?

      What industry, the gaming industry? EA Sports is a game development company slash publisher. EA is NOT an industry dude.

      Here are the unit sale figures for FNC @ Xbox 360 and PS3.

      Xbox 1.1 Million
      Source: http://www.vgchartz.com/game/46220/f...ight-champion/

      PS3: 0.78 Million
      Source: http://www.vgchartz.com/game/46221/f...ight-champion/

      Total: 1.88 Million Units
      Gross Revenue: $112,880,000.00

      It probably cost EA at least 50 million to develop and market FNC. Probably more like 70 million, but we'll stick with 50. Under 3 million units for TWO consoles is a blunder for units sold in a AAA game. I'm not going to argue those numbers because I know what I'm talking about.

      EA will never make another Fight Night and nobody is asking for it besides a few Boxing fans.
      Fight night sold more games than UFC. The excuse is the licensing

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      • jmrf4435
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        #13
        EA profits so damn much anyways.

        Make the damn game, people would buy it if UFC could fight boxers

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        • Boxing42
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          #14
          Originally posted by -Hyperion-
          they should just get behind Hajime No Ippo ...more people worldwide know those characters than real life boxers(other than maayweather/pacquiao/joshua), plus, you pretty much have a story mode(like the ones being pushed by games nowadays) and a potential everyday life online mode(like the one from nba 2k18) already written and 100 times superior to anything they pay some Hollywood hacks for. And the engine of the old games was miles better than anything EA has come up with...especially regarding footwork. I mean, EA took a shot at an arcade game with boxing in Facebreaker ffs... An actual good boxing sim game with great story and characters and a halfway decent budget would get word of mouth from the gaming industry if it was made by a big company for the main markets. No ones ever gonna take a chance on that though, so I should just stop dreaming.
          Great idea I noticed that hajme no ippo is pretty popular

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          • CRUSUR
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            #15
            I thought Prizefighter was more realistic and a lot more fun than anything EA ever produced.

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            • CRUSUR
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              #16
              Thanks for correcting me

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              • McNulty
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                #17
                Originally posted by GriffTannen
                Fight night sold more games than UFC. The excuse is the licensing
                Fight Night is a losing IP as seen here in PROOF:

                Fight Night Round 4

                1.42 Million (360)
                VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC


                1.52 Million (PS3)
                VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC


                EA and UFC have a contract for multiple years/titles. UFC 3 will probably be the last on that contract if the units sold are less than 2. From UFC 1 to UFC 2 there is a GROWTH in sales. Do you understand what GROWTH means vs LOSS?

                Source: https://www.polygon.com/gaming/2012/...me-partnership

                Proof of Fight Night LOSS'
                1.42m (FN4/360)
                1.11M (FNC/XB1) LOSS
                1.52M (FN4/PS3)
                0.78M (FNC/PS4) LOSS

                As a company that is open for profitable business, you have to pull the plug and take a chance on whats hot and UFC is hot for that age demographic. Fight Night was a losing market as the above figures indicate.

                2.94 million in total sales to 1.88 million = 176.4 million to 112.8 million in sales. That's a loss of 63.6 million.

                The IP was hemorrhaging money at an exponential rate.

                Where is your EA licensing source? Oo wait, there is none. Until you got proof from a reputable source (EA Sports), don't make up rumors.

                Proof of UFC GROWTH:
                0.47 million (XB1)
                VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                0.54 million (XB1)
                VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                1.07 million (PS4)
                VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                1.19 million (PS4)
                http://www.vgchartz.com/game/86173/ea-sports-ufc-2/
                Last edited by McNulty; 10-26-2017, 08:08 PM.

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                • HanzGruber
                  STRAPMEUP
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                  #18
                  Originally posted by McNulty
                  Fight Night is a losing IP as seen here in PROOF:

                  Fight Night Round 4

                  1.42 Million (360)
                  VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC


                  1.52 Million (PS3)
                  VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC


                  EA and UFC have a contract for multiple years/titles. UFC 3 will probably be the last on that contract if the units sold are less than 2. From UFC 1 to UFC 2 there is a GROWTH in sales. Do you understand what GROWTH means vs LOSS?

                  Source: https://www.polygon.com/gaming/2012/...me-partnership

                  1.42m (FN4/360)
                  1.11M (FNC/XB1) LOSS
                  1.52M (FN4/PS3)
                  0.78M (FNC/PS4) LOSS

                  As a company that is open for profitable business, you have to pull the plug and take a chance on whats hot and UFC is hot for that age demographic. Fight Night was a losing market as the above figures indicate.

                  2.94 million in total sales to 1.88 million = 176.4 million to 112.8 million in sales. That's a loss of 63.6 million.

                  The IP was hemorrhaging money at an exponential rate.

                  Where is your EA licensing source? Oo wait, there is none. Until you got proof from a reputable source (EA Sports), don't make up rumors.

                  Proof of UFC GROWTH.

                  0.47 million (XB1)
                  VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                  0.54 million (XB1)
                  VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                  1.07 million (PS4)
                  VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC

                  1.19 million (PS4)
                  http://www.vgchartz.com/game/86173/ea-sports-ufc-2/
                  Why the *** are you so angry? Fact remains boxing sold more than UFC which is what I said

                  Comment

                  • McNulty
                    Hamsterdam
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                    #19
                    Originally posted by GriffTannen
                    Why the *** are you so angry? Fact remains boxing sold more than UFC which is what I said
                    You're ignorant and I'm not mad. The game was losing money so they signed a contract with UFC. They can't afford to make both and took the chance on UFC. They're closing IPs ******. Do you know what that means? Games are getting shut down because it costs too much money. Tiger Woods got shut down and wont be the last.

                    You're lying about the licensing. Get a source or STFU mong.

                    Comment

                    • Vegemil
                      Errol Spence Nuthugger
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                      #20
                      Originally posted by -Hyperion-
                      they should just get behind Hajime No Ippo ...more people worldwide know those characters than real life boxers(other than maayweather/pacquiao/joshua), plus, you pretty much have a story mode(like the ones being pushed by games nowadays) and a potential everyday life online mode(like the one from nba 2k18) already written and 100 times superior to anything they pay some Hollywood hacks for. And the engine of the old games was miles better than anything EA has come up with...especially regarding footwork. I mean, EA took a shot at an arcade game with boxing in Facebreaker ffs... An actual good boxing sim game with great story and characters and a halfway decent budget would get word of mouth from the gaming industry if it was made by a big company for the main markets. No ones ever gonna take a chance on that though, so I should just stop dreaming.
                      The Hajime no Ippo game for PS3 is so good.

                      Comment

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