Boxing Manager/Trainer Game TEASER

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  • artfuL_
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    • Jul 2012
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    #11
    Amazing concept and I would love to help in many ways as I am a gaming enthusiast.

    It would be nice to feature extensive information about the fighters profile ie. information embedded from Wikipedia if allowed.

    Also in depth detail of their achievements, both professional and amateur.

    I am really liking the vast attributes set out in the image, maybe incorporate a talent system whereby the more talented a fighter is the greater chance their attributes might increase throughout their career. - and regress if less than talented.

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    • Luilun
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      • Dec 2010
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      #12
      Originally posted by flesym
      Developing a Boxing Trainer/Manager Game, just feeling everyone out here to see if theres people here with similar interest, would be great to meet people with good boxing knowledge who can contribute to the development of the game with their expertise. Game will start production May 2013. Heres a rough draft screenie. Developing a rough interface. Would love to here opinions.

      Being a trainer you don't look at goofy stats like football what you do is you use your mind to visualize your boxers style vs his opponents and you come up with a plan in how to fight and beat this guy. For example i wouldn't look at Floyds punch output or how he runs my first game plan against him would be to punch the shyt out of his shoulders when he shoulder rolls and always step to your right to avoid his straight right and upper cut which is always thrown when he shoulder rolls rather than head hunt as most opponents have cause they all want to knock him out. I would also have my fighter uppercut his arm every time he tries to use his elbow rather than complain to the ref. I still to this date haven't seen a fighter do this the only one I know who would have followed this plan is Edwin Valero who always punched the arms.

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      • A-Wolf
        This One Can See
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        • Nov 2011
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        #13
        Originally posted by flesym
        Developing a Boxing Trainer/Manager Game, just feeling everyone out here to see if theres people here with similar interest, would be great to meet people with good boxing knowledge who can contribute to the development of the game with their expertise. Game will start production May 2013. Heres a rough draft screenie. Developing a rough interface. Would love to here opinions.

        If Floyd's lead (left) hook is not a "20" I don't know whose is. His footwork score is too low as is his timing score, and his punch resistance and chin scores are too high. FYI.

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        • Hougigo
          Gossip Girl
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          • Sep 2011
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          #14
          Originally posted by Malius
          Great idea but don't let fans dictact and just let them give suggestions. Use facts and make it realistic. Make sure you start from the bottom and then move up too. Otherwise people will only start with their fav boxers and not use the whole potential of it.
          Well don't make it too realistic.... if you know what I mean

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          • Enzo Mc is SHIT
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            • Jul 2009
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            #15
            I'd love to play a decent boxing management game.

            Get the basics right and don't let anyone distract you from that by requesting gimmicky features.

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