Fight Night Champion: Champion Mode Trailer

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  • Evil Abed
    The Darkest Timeline...
    Franchise Champion - 20,000+ posts
    • Nov 2009
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    #1

    Fight Night Champion: Champion Mode Trailer



    The Fight Night series has never delivered a truly satisfying career mode, but EA Canada is hoping to change that with the fifth entry in the series. Fight Night Champion offers not one, but two ways to enjoy a character's rise from nobody to the greatest fighter to ever step into the ring. Legacy Mode improves on the career mode in Fight Night 4 and Champions Mode offers the story of one specific boxer's rise to fame.

    We spoke with Brian Hayes, Lead Gameplay Designer of Fight Night Champion, to get some details on these two modes.

    Watch the Champion Mode Trailer

    Legacy Mode
    Hayes promises Legacy Mode is greatly improved. "Legacy Mode is the only place you can go to create a boxer and fight your way through the division rankings, trying to become a champion, a Hall-of-Famer or potentially the Greatest Of All Time," he told IGN.

    You'll notice the difference the moment you step into the ring as an amateur. There's now authentic amateur gear and scoring, which should help that first year of development fell less like the beginning of a Karate Kid movie and more like the real deal.

    Once you leave the amateur ranks, you'll start taking notice of the fight purse – the moolah you earn for a bout. Money is used to pay for training at different facilities around the world, each with its own specializations. All of your training tools from the last game return – the heavy, maize, and double-end bags as well as sparring. "We have added some depth and addressed some difficulty issues that were called out by users in Round 4," Hayes said.

    The bigger news is that every fight can have a lasting impact on your career, a change that totally alters how you'll approach each and every contest in the ring. As with a real boxer, the damages from punches don't stop when the final bell rings. "Persistent damage that has long-term effects over the course of your boxer's career means you need to be mindful of the punches you take and the opponents you take on," Hayes said. Until we see this in action, it's hard to know how quickly heavy blows will impact your fighter, but his longevity is no longer completely up to the user. You could be reckless at times in Fight Night 4 and still survive. If Champion does its job, haphazard swings that leave your fighter open for big hits is going to lead to a short career.

    Champion Mode
    Unlike Legacy Mode, which has you create your own fighter from scratch and guide his career and development, Champion Mode is a scripted story. Following the career of up-and-comer Andre Bishop, Champion Mode offers something totally new for the Fight Night franchise – a character with a personality, a background, a family, and believable emotions.

    Hayes described the story for IGN: "Andre is an outstanding boxing talent. He and his younger brother Raymond are trained by Gus Carisi. Gus used to train their father, who was also a promising boxer at one time. Andre has tremendous potential and DL McQueen, a promoter, is bent on controlling his career. Andre and Gus aren't interested in working with McQueen and the story centers around the struggles Andre faces trying to reach his potential with a variety of obstacles thrown in his way."


    It's a linear story without branching paths. So don't expect to be faced with moral choices or to have the game change dynamically based on your performance in the ring. However, Hayes said,
    "The challenges will play out differently for each user depending on their skill level and playing style."

    The story isn't the only thing separating the Champion and Legacy modes. Because of the narrative in Champion Mode, there will be some unique events and challenges. It's not just Legacy Mode with cut-scenes added in for the hell of it. The story is expected to drive the action and not just be fluff in the background.

    For those with flashbacks to the Def Jam series and its wild and crazy stories, expect something "more somber and serious." The Raging Bull of video games? We can get behind that.



    Fight Night Champion steps into the ring on March 1, 2011 for PS3 and Xbox 360.
  • Fish_Scotland
    Interim Champion
    Gold Champion - 500-1,000 posts
    • Apr 2010
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    #2
    Dam I'm not looking forward to this new game and I've played the game since KO kings on PS1. Early trailer looks like the graphics are animation based(go back to FNR3 ffs) The story lines will be linear meaning play through once no longevity. The list of boxers have some notable exceptions although I understand why but there are more notable inclusions (not in a good way either) EA will churn out another game that 'promises so much but delivers sweet FA for boxing fans'

    Not enough budget or interest in boxing for EA or any other developer to produce a god dam decent boxing sim for console users......

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    • badnewsbrown
      Undisputed Champion
      Platinum Champion - 1,000-5,000 posts
      • Apr 2007
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      #3
      graphics look ****

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      • any craic lad?
        W-A-R
        Super Champion - 5,000-10,000 posts
        • Nov 2009
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        #4
        Originally posted by Fish_Scotland
        Dam I'm not looking forward to this new game and I've played the game since KO kings on PS1. Early trailer looks like the graphics are animation based(go back to FNR3 ffs) The story lines will be linear meaning play through once no longevity. The list of boxers have some notable exceptions although I understand why but there are more notable inclusions (not in a good way either) EA will churn out another game that 'promises so much but delivers sweet FA for boxing fans'

        Not enough budget or interest in boxing for EA or any other developer to produce a god dam decent boxing sim for console users......
        This fucing sick off hearing "this game is so much better then the last because" and other drivel and then its no ****ing different when you get it

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        • ИATAS
          Banned
          Franchise Champion - 20,000+ posts
          • Jul 2007
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          #5
          Originally posted by Fish_Scotland
          The story lines will be linear meaning play through once no longevity.
          there are two modes - champion mode, which is a story (linear), then there is the normal career mode, which is like the years past, where can create your own character, select your weight classes, move up down as you please, try to win the belts, unify, etc etc etc.

          So they are giving us an extra mode, which is optional to play.

          I don't see how that's a bad thing.

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          • John Barron
            BIG LEAGUE GUY
            Super Champion - 5,000-10,000 posts
            • Nov 2010
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            #6
            Originally posted by ИATAS206
            there are two modes - champion mode, which is a story (linear), then there is the normal career mode, which is like the years past, where can create your own character, select your weight classes, move up down as you please, try to win the belts, unify, etc etc etc.

            So they are giving us an extra mode, which is optional to play.

            I don't see how that's a bad thing.
            it's a misallocation of development time and resources. the amount of storyboarding, coding, animating, and voice scripting it takes for just these dumb cutscenes most likely took a year to do. it's apparent by how much they're peddling this champion mode, it's the only thing they got worth talking about. EA should've focused entirely on improving and fixing the core gameplay mechanics, no one cares about this stuff. there's wrestling games for this kind of crap. the game is still essentially FR4, and that's a bad thing.
            Last edited by John Barron; 12-23-2010, 01:59 PM.

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            • ИATAS
              Banned
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              • Jul 2007
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              #7
              Originally posted by Body Movin'
              it's a misallocation of development time and resources. the amount of storyboarding, coding, animating, and voice scripting it takes for just these dumb cutscenes most likely took a year to do. it's apparent by how much they're peddling this champion mode, it's the only thing they got going. they should've focused entirely on improving and fixing the core gameplay mechanics, no one cares about this stuff. there's wrestling games for this kind of crap. the game is still essentially FR4, and that's a bad thing.
              Have you seen the below video? they overhauled the entire system, they seemed to have fixed a lot of the problems (no more ****** spamming, etc., stronger jabs/straights, being able to punch from the guard, etc.)



              Overall the game should be an improvement from FN4.

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              • THE REED
                Sixty Forty
                Franchise Champion - 20,000+ posts
                • Apr 2007
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                #8
                When Natas likes something he goes into ultimate woman defense mode

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                • street bully
                  Tua's daddy.
                  Franchise Champion - 20,000+ posts
                  • Jan 2008
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                  #9
                  I liked round 4 for awhile, but it became nothing in two months. They really need to do a better job. I liked the countering option, but if they bring back that parrying nonsense from round three they can go to hell. Also fighters should have diferent styles, and actually have different looks.

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                  • HighUnderground
                    Contender
                    • Dec 2009
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                    #10
                    Personally, I'm a fan of every game in the series. Can't wait for this.

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