Chapter 1: Eliminate Possible Outcomes.
Chapter 2: Don't be afraid to bet on Both Fighters.
Chapter 3: How to play a Matchup of Two Knockout Artist.
Chapter 4: What is a Fighter's Weakness and can the other Fighter Exploit?
Chapter 5: Research A Fighter's Worst Loss.
Chapter 6: Figure Out each Fighter's Optical Illusions.
Chapter 7: The Best Fighters to Bet on are the Fighter Who use Their opponents optical illusions to their advantage.
Chapter 8: What are the style of the Fighters and How do they impact distance?.
Chapter 9: Profit From Proposition Bets on Fights with Counterpunchers.
Chapter 10: Length, Hand speed, Movement and Volume Combination
Punching can beat Counterpunching.
Chapter 11: An Older Fighter who Feints alot can give a counterpuncher problems.
Chapter 12: Handling Rematches
Chapter 13: Playing different Weight Classes to your Advantage.
Chapter 14: Always fit fighters Can effectively move up in weight class.
Chapter 15: Always fit fighters can fight at an elite level late in their careers.
Chapter 16: Fighters who stay "Near Weight" between fights are almost always technically superior.
Chapter 17: Forget Nicknames.
Chapter 18: Spot Fighters in Decline.
Chapter 19: Take/Straddle Knockout Props Against Fighters Who Do not know how to Clinch when they are Fighting Elite Power Punchers.
Chapter 2: Don't be afraid to bet on Both Fighters.
Chapter 3: How to play a Matchup of Two Knockout Artist.
Chapter 4: What is a Fighter's Weakness and can the other Fighter Exploit?
Chapter 5: Research A Fighter's Worst Loss.
Chapter 6: Figure Out each Fighter's Optical Illusions.
Chapter 7: The Best Fighters to Bet on are the Fighter Who use Their opponents optical illusions to their advantage.
Chapter 8: What are the style of the Fighters and How do they impact distance?.
Chapter 9: Profit From Proposition Bets on Fights with Counterpunchers.
Chapter 10: Length, Hand speed, Movement and Volume Combination
Punching can beat Counterpunching.
Chapter 11: An Older Fighter who Feints alot can give a counterpuncher problems.
Chapter 12: Handling Rematches
Chapter 13: Playing different Weight Classes to your Advantage.
Chapter 14: Always fit fighters Can effectively move up in weight class.
Chapter 15: Always fit fighters can fight at an elite level late in their careers.
Chapter 16: Fighters who stay "Near Weight" between fights are almost always technically superior.
Chapter 17: Forget Nicknames.
Chapter 18: Spot Fighters in Decline.
Chapter 19: Take/Straddle Knockout Props Against Fighters Who Do not know how to Clinch when they are Fighting Elite Power Punchers.
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