Only because the punches don't feel like they're doing much damage with "The better physics engine". It also feels like there are still only 4 or 5 spots to hit your opponent at.
Distance doesn't feel like it matters all that much (yes it matters but not that much) but then again that's just me and I'm still feeling the game out.
FN4 is definitely much better and more realistic than FN3 though.
I like the way our fighters actually move their hands to block punches from different angles...it looks awesome and it stays true to real boxing.
I feel a little pissed off at head movement in the game so far though...it just feels like my boxer isn't moving his head far enough (not as much as in FN3). It's harder to duck punches now, but it could be there to balance the game out.
The new countering system is AWESOME. It's a big improvement from FN3 where you'd stun your opponent for 3 seconds if you parry correctly (ugh that was terrible).
I give the game an 8 or 8.5 out of 10 so far. It is a little dissapointing because I thought it would feel like a game that would rate a 9 or 9.5 rather than an 8 or 8.5.
Distance doesn't feel like it matters all that much (yes it matters but not that much) but then again that's just me and I'm still feeling the game out.
FN4 is definitely much better and more realistic than FN3 though.
I like the way our fighters actually move their hands to block punches from different angles...it looks awesome and it stays true to real boxing.
I feel a little pissed off at head movement in the game so far though...it just feels like my boxer isn't moving his head far enough (not as much as in FN3). It's harder to duck punches now, but it could be there to balance the game out.
The new countering system is AWESOME. It's a big improvement from FN3 where you'd stun your opponent for 3 seconds if you parry correctly (ugh that was terrible).
I give the game an 8 or 8.5 out of 10 so far. It is a little dissapointing because I thought it would feel like a game that would rate a 9 or 9.5 rather than an 8 or 8.5.

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