Jay Em Em's FNR4 (360 version) Review

Collapse
Collapse
  • Time
  • Show
Clear All
new posts
  • JACK D. RIPPER
    Banned
    • May 2009
    • 5156
    • 237
    • 91
    • 5,854

    #1

    Jay Em Em's FNR4 (360 version) Review

    After Reeds excellent review of the game yesterday and Mikedb1984 in depth feedback thread I decided to fork over my hard earned government cheese...err I mean, um..my own money to get zeee game.

    As a public service for the rest of my fanatico's del boxeo, I will now post my impressions of the game after a solid 8 hours of play.

    Graphics

    You guys have pretty much all seen them. I think they're good. The fighters look like a bafoonish version of themselves but for me its close enough. The in ring animations like the crowd and effects are better than FN3 imo too. But you guys already know that and me? I don't give a **** about graphics that much anyway. I could care less if the tattoo Ricky Hatton's got on his ass is in the exact same spot that its in in real life, just make me a good game EA. Pleeeease.

    Controls

    Here we go. Let me say, I know I'll be in the minority here but I cant stand total punch control. I think its EA's way of being their usual gimmicky, superficial, all flash no substance selves. Its a way for them to tout a new feature in their games to distract from the fact that their games are always poorly coded, clunky pieces of **** and to pretend that they're somehow reinventing gaming, the smug pricks. Don't reinvent the wheel, it already rolls, just make a good game. *******s. Furthermore I think it shows the dangers of one company having a monopoly on a sport that they could give their target market the finger by not giving them any control options and flaunting it in their face.

    That being said, the total punch control system is far improved from the 3rd game. Its more responsive and a bit faster. Still not very accurate though. Which brings me to the "no button mashing" bull****.

    Here's why buttons are cool. Precision. Mashing implies that you're just ramming down on all buttons at once like a kid on his last batch of Ritalin hoping you'll crack open your controller like pinata for your next fix.

    With skilled gamers thats not the case. Buttons allow you to throw precision, sequential combos that total punch control doesn't. Sometimes when using the right stick the hook doesn't always come out, instead you get a jab. With a button, you always get the hook.
    And to be honest, buttons take more skills. Its the stick that comes off amateurish. Look ma, I can throw every single punch in the book with one button.
    Lame. And even lamer that EA didn't at least give an option. They pretty much rammed their red and blue **** straight down our throats on this one.

    With the exception of the total punch control being slightly more responsive, the controls are the same as rd. 3.

    Gameplay

    Since the controls are such a big part of the game for me. The gameplay suffers because of it. Combo's are kinda clunky. Bobbing and weaving motions are hard to get down and the counterpunching is ok but a little repetitive. Another gimmick from EA.

    The much touted inside fighting is pretty cool, but here's where it all goes to ****.

    EA said this was going to be "the most realistic boxing experience evaar"...If thats the case EA, then how come I can throw 500 punches a round and not get tired. Seriously, you wanna talk about button mashing? Then let players throw and unlimited amount of punches and see what kind of matches you get.

    This is more arcade button masher than boxing sim.

    You can literally stand there and trade for almost 3 minutes of the round without your punches slowing down. Also, don't bother giving your boxer any heart points. Cuz' you can pretty much only get up once. After that, you're gonna wobble back and forth like the like a stripper on acid and fall back down.
    Again, **** you EA.

    The music is the usual, insult you're intelligence type EA ****. Its clear that EA doesn't know **** about music from this sad selection. They pretty much stick to the lowest common musical denominator and take a **** straight into your ear. I'd rather watch TRL, which should tell you everything you need to know.

    The fighters footwork is also kinda clunky. Ali moves around the ring waaaay too fast. And Carlos Monzon's feet feel like their stuck in cement. I get what they were TRYING to do, but as usual, EA hires monkeys to program, so whaddya expect.

    The create a boxer mode is lame. You can't even create a boxer. You basically pick from a pre designed template and add a name and a weight class. I wanted to make JMM (an egregious omission from the EA crack team...literally a crack team) and instead of giving me a feature where I can manipulate facial features, they give me a pre set gallery of faces to pick from. So instead of coming up with closest version of JMM possible, my FN4 JMM looks like some random Mexican.

    Again, **** you EA.
    Why would you REDUCE, the number of features from a previous game. It'd be like if I was a car designer and put out a car with everything one year, then the next year, I'd add cruise control, but take away AC and power windows. Thats what EA has done w/ Rd4.
    If there were budget issues I understand, but don't insult my intelligence by saying this is a new game, when you actually subtracted features from it.

    All in all, another piece of **** from EA. I told myself this was the last time I'd succumb to their ****. Unfortunately, as I previously mentioned they have a monopoly on the boxing game market so we're forced to be their guinea pigs. I saw it as a necessary evil to get my boxing fix, but now I just feel used. No more EA, this is the last time. I'll never believe you again.
    On the plus side they really cut down on the shameless corporate in game logos and advertising. Thank god.

    The gold standard of boxing games has already been set with VB2 fighting spirit. That game was as near to boxing video game perfection as it gets. No amount of EA's gimmicky bull**** has been able to surpass it and never will.

    Hopefully Empire Interactive comes out w/ a xbox or ps3 version and just puts EA out of its misery. Anyone with a halfway decent boxing game can take EA down. Like Teddy Atlas said about Cotto, they're ripe for the taking.

    Thats another thing. They made it out like Atlas and Lapdog Joe really killed it in the commentary. Its ok, but still repetitive. UFC2009 is far better.

    Conclusion

    Save your money boys. Rent it if you must. But know this. EA knows **** about games and even less about boxing.

    The fact that they rely on a has been Tyson and Ali who is no longer relevant to sell the game, shows how much they know about the sport. They know only token stats.

    I mean come on, they left out Rafa, Izzy and JMM. Three guys who have given boxing so much over the last 10 years and EA leaves them out.

    And who do we get? Robert Guerrero, Vivian Harris and Eddy Chambers?

    Nuff said.

    I feel ****d.



    I feel angrier than Bill.

    Last edited by JACK D. RIPPER; 06-25-2009, 11:56 AM.
  • street bully
    Tua's daddy.
    Franchise Champion - 20,000+ posts
    • Jan 2008
    • 25014
    • 697
    • 263
    • 35,118

    #2
    You know there is game face Dap, which means you can download JMM online. You are being too harsh. The game is pretty good, and I can not throw anywhere near 300 punches a round.

    Comment

    • REMOVED SHARK 99
      Banned
      Gold Champion - 500-1,000 posts
      • Jun 2009
      • 569
      • 46
      • 21
      • 3,813

      #3
      good review enfisize all the bad points, but everything else is pretty sweet from what I've seen, I'll get it tommorow.

      Comment

      • rizkybizness
        enjoy the silence
        Franchise Champion - 20,000+ posts
        • Jul 2007
        • 26337
        • 673
        • 356
        • 36,512

        #4
        im with you on the "button" mashing. i never used the sticks in FNR3 but i wasnt mashing the buttons like a moron. i threw right handed punches when i wanted to, i threw left handed punches when i wanted to. to me, the buttons are "total punch control"

        either way, im gettin my copy early next week so ill reserve judgement

        Comment

        • JACK D. RIPPER
          Banned
          • May 2009
          • 5156
          • 237
          • 91
          • 5,854

          #5
          Originally posted by rizilla
          im with you on the "button" mashing. i never used the sticks in FNR3 but i wasnt mashing the buttons like a moron. i threw right handed punches when i wanted to, i threw left handed punches when i wanted to. to me, the buttons are "total punch control"

          either way, im gettin my copy early next week so ill reserve judgement
          Exactly Riz. Like I said, the game's not terrible, but you will feel the proverbial EA shaft when you're playing it.

          Comment

          • JACK D. RIPPER
            Banned
            • May 2009
            • 5156
            • 237
            • 91
            • 5,854

            #6
            Originally posted by street bully
            You know there is game face Dap, which means you can download JMM online. You are being too harsh. The game is pretty good, and I can not throw anywhere near 300 punches a round.
            I got pretty buff thumbs.

            Comment

            • street bully
              Tua's daddy.
              Franchise Champion - 20,000+ posts
              • Jan 2008
              • 25014
              • 697
              • 263
              • 35,118

              #7
              Originally posted by Jay Em Em
              Exactly Riz. Like I said, the game's not terrible, but you will feel the proverbial EA shaft when you're playing it.
              Lol, so you would feel that it was wonderful if the allowed buttons right?

              Comment

              • S A M U R A I
                Bulletproof
                Franchise Champion - 20,000+ posts
                • Apr 2008
                • 181694
                • 1,495
                • 1,324
                • 1,419,318

                #8
                Originally posted by Jay Em Em
                Controls

                That being said, the total punch control system is far improved from the 3rd game. Its more responsive and a bit faster. Still not very accurate though. Which brings me to the "no button mashing" bull****.

                Here's why buttons are cool. Precision. Mashing implies that you're just ramming down on all buttons at once like a kid on his last batch of Ritalin hoping you'll crack open your controller like pinata for your next fix.

                With skilled gamers thats not the case. Buttons allow you to throw precision, sequential combos that total punch control doesn't. Sometimes when using the right stick the hook doesn't always come out, instead you get a jab. With a button, you always get the hook.
                And to be honest, buttons take more skills. Its the stick that comes off amateurish. Look ma, I can throw every single punch in the book with one button.
                Lame. And even lamer that EA didn't at least give an option. They pretty much rammed their red and blue **** straight down our throats on this one.

                With the exception of the total punch control being slightly more responsive, the controls are the same as rd. 3.
                Thanks for that. I agree with you. Buttons is where it's at.

                I can't even barely play FN3 because the controls are absolutely total ****ing horse ****. Slow. Unresponsive. It's like trying to run uphill wearing treacle boots on a cold day.

                When I throw a punch, I want a punch. Like on SoulCalibur on Dreamcast. Press the button, and ****, instantly, there's your hit.

                Controls always ruin games. I have always wanted to play the Resident Evil games. I can't ****ing play them! You press forward, and the ****er goes left! You press back, an the ****** **** of a character walks his bumbling ass forward, all the while being chased by zombies, just to piss you off even more!

                This is simple. You need 2D control in a 3D environment. They can't work that out after all these years.

                FN3 sucks because the controls suck. I don't want to spend 10 years getting used to it. If I want a punch in real life, I don't even have to think, I just throw my fist and within a split second it hits you in the fizzog. Real ****ing simple.

                Well anyway. I'll give FN4 a chance but I'm not expecting anything good. I expect the controls to be just as **** as they were last time.





                100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3

                Comment

                • JACK D. RIPPER
                  Banned
                  • May 2009
                  • 5156
                  • 237
                  • 91
                  • 5,854

                  #9
                  Originally posted by street bully
                  Lol, so you would feel that it was wonderful if the allowed buttons right?
                  Not wonderful, but much better. How can they shaft their customers like this? They might as well throw a pie in our face.

                  Us: EA, please reconsider your decision to include buttons

                  EA: STFU YOU!! You will take what we give you and you're gonna like VILE SCUM!!! WE OWN YOU!!
                  NOW HERE'S A PIE IN YOUR FACE!

                  Comment

                  • Sin City
                    la mala vida
                    Franchise Champion - 20,000+ posts
                    • Nov 2006
                    • 27551
                    • 1,757
                    • 2,208
                    • 47,596

                    #10
                    if u can't play the game the way its meant to be played then don't buy it.. simple as that.

                    Comment

                    Working...
                    TOP