Is there any new news any updates anything on fight night round 4?
Anything new on fight night round 4
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lol yea i got that **** and i got the ufc ever since i learned i could burn demos i been doing that i burnt the resident evil 5 demo and that ****s hot i burnt some game called mirrors edge is pretty tight 2 but out of boxing and ufc the boxing game is not as good.Comment
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So you didnt like the demo?
No matter what im still buying i just hope they fix up the controls
But i've heard nothing new bruv
Since 2 days ago
hehehComment
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As long as they make the boxers look like they are actually in shape, and not like Chirs Arreola, and fix up the foot work i will be happy. The controls seem good to me.Comment
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Streets thats one of my hangups with the game bruv
all fighters look out of shape...
And im a previous button masher so coming from that to this
im at a loss...Comment
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This is like 2 weeks old but its just a list of stuff that will be different in the game than it was on the demo. I'll post it just incase you haven't seen it.
1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.
2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.
3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.
4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.
5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.
6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.
7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.
8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.
9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.
10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.Comment
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