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Fight Night Round 4 Demo (Download - No Code)
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Yeah its really hard to put them down when they're dizzy. I consider that a good thing though. It was too easy in FN3. The better chances the fights have of going the distance the greater the experience when u actually put someone down. Thats the way it should be I believe.
I've had about 30 fights now probabaly lol and I've only had One KO win, and that came in 2nd round. It was a one punch KO and the CPU couldnt even get up once from it.
it doesn't spoil it or anything but i'm just sayingComment
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yeah. one of the issues i have is that you are still hitting your opponent with tonnes of really hurtful punches (probably OHKO type punches in reality) and they don't even flinch... like it's too easy to go all out, every round
it doesn't spoil it or anything but i'm just sayingComment
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I was a button user for FN3, but I must say the controls for FN4 are brilliant.
You can get good combos off using the sticks now, and repeat punches much quicker, e.g uppercuts.
Its very hard to get your opponent on the canvas aswell. I've only got the cpu down a few times. The health bars dont go down nearly as quickly as they did in FN3, so there wont be many early round blowouts, unless it comes by luck or skill.
I have a few issues with the demo, that most people on the EA site have addressed:
-Foot speed is sluggish, compared to both real life and to Round 3. The fighters, even Pacquiao, feel like they are in quicksand.
-Head movement is stiff and have very little range of motion. Maybe it's just for these two fighters, and guys like Whitaker and Mayweather will be better in this regard, but in general they feel like they are heavyweights with their slow movement.
-The straight rights (or straight lefts for southpaws) look like they have nothing on them. They just look like arm punches rather than ones that the fighter leans in to. Not only does this look bad, but it also makes it so that you can spam 3 or 4 straights in a row with almost no reload time, which really isn't very true to form. The developers have said that they are working on this and that the demo isn't the latest build of the game, so hopefully they will release some video footage of heavier straight punches.
-Pushing abuse... You can literally push your opponent over and over and over without warning from the ref.
-The headbutt is ridiculous. I wouldn't mind the headbutt if it was a more subtle, and less powerful action, that still had repercussions from the referee.
-Fighters don't react to getting pummeled... pretty self-explanatory. They take ridiculous beatings and every time they got popped their head just goes back a tiny bit and then returns to starting position.
-And the biggest issue... The punch tracking is too magnetic. I landed 85% of my punches in one of the fights, while my opponent landed 66%. Even when you box, the %'s are usually at least 60. They wanted to make it so that people who constantly swayed in the old game would still be able to get hit, but they overdid it a ton. This promotes people who just brawl on the inside, because why even try to actively defend when the punches are likely going to land anyways?
But even with all these issues that are fixable (hopefully), the demo is dope.Comment
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^^I love the pushing, I think it's a great addition especially to create space when inside fighting.
What's interesting is I read a game review and the person said the punch accuracy was very realistic. He said all of his fights he landed around 30-35% of his punches and so did his opponent, the most he ever got was 45%. He said he played with Tommy Hearns and a couple other people (not pacman and hatton) so I'm wondering if the version he played was more true to the final and they addressed that problem since the demo. I have no other idea how else to explain that.
The only issue I've had is with the footwork. Needs to be faster. If they can improve that, it will be almost perfect, to me anyways, and of course the cosmetic issues which they apparently have fixed (fat torso's, etc.).
Also, I think the fighters do react when they are hurt. When stunned, they are wobbly and definitely appear hurt.Comment
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