We need a good boxing game and since prizefighter failed miserable want are some things you wanna see on FNR4. I know they will bring it graphic wise but here are some things i wanna see that will help make the game better
Biggest problem with R3 was presentation
1.Tale of the Tape followed by boxing introduction ala michael buffer style
2.Keys to victory (prefight)
3.After you win dont just name the winner...fighters stand on each side of ref as the scorecards are annouced
4.Compu box numbers displayed after each round
Better career mode:
1. More training games..keep the ones they have but add jumproping, small bag, etc.
go through a training camp were you go through several opponent related sparring sessions, several minigames, manage training schedule with choosing certain diet. Also trying to make certain weights and if you struggle or cant make em your force to move up.
2. More of a storyline. Biased refs and judges, fighting with injuries, managing popularity and life outside the ring. Also fights having an affect on career (ex fighting a brutal war of a huge losses makes you either have to take time off or if you come back early you have a significant dropoff in skills.
Boxing game itself:
Make punches have a certain percentage of damage they cause like a clean punch causing a huge amound of damage and a grazing punch have a minimum affect.
Have money punches for each fighter and if cleanly landed automaticly hurt fighters. Also have huge punches automatically hurt a fighter temporary or be able to completely change the fight.
Any other suggestion you guys out there have?
Biggest problem with R3 was presentation
1.Tale of the Tape followed by boxing introduction ala michael buffer style
2.Keys to victory (prefight)
3.After you win dont just name the winner...fighters stand on each side of ref as the scorecards are annouced
4.Compu box numbers displayed after each round
Better career mode:
1. More training games..keep the ones they have but add jumproping, small bag, etc.
go through a training camp were you go through several opponent related sparring sessions, several minigames, manage training schedule with choosing certain diet. Also trying to make certain weights and if you struggle or cant make em your force to move up.
2. More of a storyline. Biased refs and judges, fighting with injuries, managing popularity and life outside the ring. Also fights having an affect on career (ex fighting a brutal war of a huge losses makes you either have to take time off or if you come back early you have a significant dropoff in skills.
Boxing game itself:
Make punches have a certain percentage of damage they cause like a clean punch causing a huge amound of damage and a grazing punch have a minimum affect.
Have money punches for each fighter and if cleanly landed automaticly hurt fighters. Also have huge punches automatically hurt a fighter temporary or be able to completely change the fight.
Any other suggestion you guys out there have?
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