Marvin Langer's Super Computer Returns!
Boxing Computer Simulator Picks Juan Manuel Marquez
Marven Langer
Over the years I have developed my own home brewed computer simulator which predicts the outcomes of fights. Not to bore you with the details since the simulator is powered by some hefty statistical computations, bouts are simulated based on the following empirical and assumed data:
Each fighters tendencies to fight on the inside or outside.
Each Fighters' aggressiveness and tendency to foul
Punching power
Defense
Ability to recover from punishment
Tendency to cut.
Intangibles
How do I rate fighters you might ask. By watching hours of hours of film and discussing the fighters with other fight fans and experts.
This program is not a video game and has no visual luxuries. Again, it is purely a statistical processor which predicts the outcome of fights.
After running the characteristics of both Juan Manuel Marquez and Manny Pacquiao 100,000 times in anticipation of their March 15 rematch the results are as follow:
Juan Manuel Marquez Winner 55%
Manny Pacquiao Winner 40%
Draw 5%
These numbers are odd in the sense that a five percentage draw result is rather high. In standard simulations, the draw average runs around 1 or 2 percent. It might be a direct reflection of the even level of abilities between the two men.
Even more odd is the 55% win mark by Marquez with the draw percentage so high. This might be a reflection of many experts notion that Pacquiao's only chance to win is by knockout.
Further breakdowns:
Marquez Winner By KO 10%
Marquez Winner By Decision 90%
The computer, like experts,does not see Marquez knocking out the iron chinned Pacquiao.
Pacquiao Winner By KO 70%
Pacquiao Winner By Decision 30%
Again the computer does not see Pacquiao able to take a decision from Marquez.
During the last twelve months my simulation package has been predicting the winner of fights at an accuracy of 95%.
Boxing Computer Simulator Picks Juan Manuel Marquez
Marven Langer
Over the years I have developed my own home brewed computer simulator which predicts the outcomes of fights. Not to bore you with the details since the simulator is powered by some hefty statistical computations, bouts are simulated based on the following empirical and assumed data:
Each fighters tendencies to fight on the inside or outside.
Each Fighters' aggressiveness and tendency to foul
Punching power
Defense
Ability to recover from punishment
Tendency to cut.
Intangibles
How do I rate fighters you might ask. By watching hours of hours of film and discussing the fighters with other fight fans and experts.
This program is not a video game and has no visual luxuries. Again, it is purely a statistical processor which predicts the outcome of fights.
After running the characteristics of both Juan Manuel Marquez and Manny Pacquiao 100,000 times in anticipation of their March 15 rematch the results are as follow:
Juan Manuel Marquez Winner 55%
Manny Pacquiao Winner 40%
Draw 5%
These numbers are odd in the sense that a five percentage draw result is rather high. In standard simulations, the draw average runs around 1 or 2 percent. It might be a direct reflection of the even level of abilities between the two men.
Even more odd is the 55% win mark by Marquez with the draw percentage so high. This might be a reflection of many experts notion that Pacquiao's only chance to win is by knockout.
Further breakdowns:
Marquez Winner By KO 10%
Marquez Winner By Decision 90%
The computer, like experts,does not see Marquez knocking out the iron chinned Pacquiao.
Pacquiao Winner By KO 70%
Pacquiao Winner By Decision 30%
Again the computer does not see Pacquiao able to take a decision from Marquez.
During the last twelve months my simulation package has been predicting the winner of fights at an accuracy of 95%.
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