2K's Don King Boxing wishlist

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  • J90
    Interim Champion
    Gold Champion - 500-1,000 posts
    • Jan 2008
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    #21
    flashy shoulder rolls

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    • Zerwas1
      Undisputed Champion
      Platinum Champion - 1,000-5,000 posts
      • Nov 2005
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      #22
      Originally posted by Life = Fla$hy
      making things like the jab important

      good in between rounds advice etc
      I always thought that if you use the style "judge jab" it makes damage like a right hook.

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      • Zerwas1
        Undisputed Champion
        Platinum Champion - 1,000-5,000 posts
        • Nov 2005
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        #23
        Training should be better FN3 training was too easy, well the whole game was too easy but the training really ******.

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        • boxingrules
          Amateur
          Interim Champion - 1-100 posts
          • May 2006
          • 5
          • 0
          • 1
          • 7,123

          #24
          If they don't use the analog sticks the game is pointless.

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          • Welter_Skelter
            Resistance Is Futile
            Unified Champion - 10,00-20,000 posts
            • Aug 2005
            • 16453
            • 1,978
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            • 27,508

            #25
            Originally posted by PeROxiDE
            A more realistic career mode, and by more realistic I mean not having to fight the same guy 6 times only to find out the guy you have KO'd 6 times in a row is actually now the P4P#1 even though you are still undefeated and KO'd him within the first 2 rounds 6 times.

            And Welter, you can get flash knockdowns and 1 punch KO's on FNR3. The first time I ever played it I was taking a beating from Jermain Taylor but just about managing to survive. I had been down 5 times and was losing a wide decision, when in the last round I landed some flukey punch and he went down and didn't move, at all.
            I can only get Flash KO's early in my career and if I am using a power style fighter.. once my power doesn't have a +20 advantage over oponents chin.. it's damn near impossible..and if you wear him down that KO moment ruins everything... and then you hit them 3 times as he is going down and he gets up at the count of 5..

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            • wailer
              Up and Comer
              Interim Champion - 1-100 posts
              • Dec 2007
              • 35
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              #26
              A useful straight right, that is the most worthless punch in the whole game a powerful punch like a right cross is softer than the dam jab.

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              • Zerwas1
                Undisputed Champion
                Platinum Champion - 1,000-5,000 posts
                • Nov 2005
                • 2878
                • 119
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                • 9,990

                #27
                Originally posted by Welter_Skelter
                I can only get Flash KO's early in my career and if I am using a power style fighter.. once my power doesn't have a +20 advantage over oponents chin.. it's damn near impossible..and if you wear him down that KO moment ruins everything... and then you hit them 3 times as he is going down and he gets up at the count of 5..
                Jeah it always funny if your opponent is nailed in the corner and the game allows you to punch him 5+ while he's going down. It was the second knockdown in the round and a 8 8 round because you used your ellbows and your trainer is telling you that you lost the round and did bad.

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                • Zerwas1
                  Undisputed Champion
                  Platinum Champion - 1,000-5,000 posts
                  • Nov 2005
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                  #28
                  Originally posted by wailer
                  A useful straight right, that is the most worthless punch in the whole game a powerful punch like a right cross is softer than the dam jab.
                  Try the style that Roy Jones has, it's called sinister cross and you have a good right hand. Apart from that you are right.

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