Guys,
I decided to wait on a review of the game until I had put some time into it and gotten a bit further ahead in its learning curve.
Graphics - Very nice, a little too shiny sometimes (the fighters look like they were oiled or something.
Fluidity - Most of the time it works great, except I find that sometimes the period of time that is given to throw a counter is too big, especially considering the fact the counter is the #1 punch in the game (more on this later)...
Controls - It takes time, but now I can throw 3-4 punch combos that land consistently. Haymakers are rare and must be timed VERY well.
My serious gripes:
I am currently 16-0 and at Contender level in legacy mode (after starting a new one and realizing some training exercises are best simulated, or my skill level is still to low. I achieved champion level skill in the double bag, open sparring, and staying on your feet)
I managed 11 knockouts in my first 12 fights, but the "difficulty" level is now a bit higher. I cannot understand how I can out land a fighter by 120+ punches, have twice as many power punches and STILL be the only guy dropped in the fight, always around R7-R8. I am then forced to get on my bike a la De la Hoya and jab my way to a decision victory. At the level I'm now (rank 18 and below) though I'm usually beating the snot out of the other fighter and blocking more than him, the fact he gets in more counters leaves me with less health than them at the end...
Why? The AI does not throw enough. I can get counters in and hurt the computer, but their output is so low that I am countered at almost 2x as much (my 20 counters to their 30-35). The difficulty is now that everyone I get in the ring seems to be a JMM, not only that the effect of the counter is seriously exaggerated. I've been stunned by the first punch thrown in the fight, after I've clocked the guy 8-10 times without being scratched...
After the first five rounds, the AI starts "reading your mind". No matter how I combine my punches, they seem to be able to block 80% of the time. Its like they turn into Mayweather all of a sudden. You can throw a double jab, followed by a left hook to the body and a right upper and it will block all but the initial jab WTF.
I'm trying to adjust to this new "difficulty", but after getting dropped by Paulie Malignaggi with a counter.... Still won the fight, but getting dropped by Paulie is BS.
Anyways, it is a great game in its own right, the best boxing game in available and the best in the series.
I decided to wait on a review of the game until I had put some time into it and gotten a bit further ahead in its learning curve.
Graphics - Very nice, a little too shiny sometimes (the fighters look like they were oiled or something.
Fluidity - Most of the time it works great, except I find that sometimes the period of time that is given to throw a counter is too big, especially considering the fact the counter is the #1 punch in the game (more on this later)...
Controls - It takes time, but now I can throw 3-4 punch combos that land consistently. Haymakers are rare and must be timed VERY well.
My serious gripes:
I am currently 16-0 and at Contender level in legacy mode (after starting a new one and realizing some training exercises are best simulated, or my skill level is still to low. I achieved champion level skill in the double bag, open sparring, and staying on your feet)
I managed 11 knockouts in my first 12 fights, but the "difficulty" level is now a bit higher. I cannot understand how I can out land a fighter by 120+ punches, have twice as many power punches and STILL be the only guy dropped in the fight, always around R7-R8. I am then forced to get on my bike a la De la Hoya and jab my way to a decision victory. At the level I'm now (rank 18 and below) though I'm usually beating the snot out of the other fighter and blocking more than him, the fact he gets in more counters leaves me with less health than them at the end...
Why? The AI does not throw enough. I can get counters in and hurt the computer, but their output is so low that I am countered at almost 2x as much (my 20 counters to their 30-35). The difficulty is now that everyone I get in the ring seems to be a JMM, not only that the effect of the counter is seriously exaggerated. I've been stunned by the first punch thrown in the fight, after I've clocked the guy 8-10 times without being scratched...
After the first five rounds, the AI starts "reading your mind". No matter how I combine my punches, they seem to be able to block 80% of the time. Its like they turn into Mayweather all of a sudden. You can throw a double jab, followed by a left hook to the body and a right upper and it will block all but the initial jab WTF.
I'm trying to adjust to this new "difficulty", but after getting dropped by Paulie Malignaggi with a counter.... Still won the fight, but getting dropped by Paulie is BS.
Anyways, it is a great game in its own right, the best boxing game in available and the best in the series.
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