For Pac:
- box early, set traps, and don't over commit (cotto will take his time and pac can outwork cotto)
- uppercuts, uppercuts, uppercuts (cotto never saw an uppercut that he didn't want to get hit with)
- righthook to the temple (torres almost ended cotto w/ this punch, and pac is a great finisher)
- pour on the punches around round 5 (cotto will gas, and run, he won't be able to keep up w/ pac's speed and workrate)
For Cotto:
- jab, jab, jab (cotto's jab should be strong enough to move pac where ever he wants)
- throw the right hand more than he usually does especially in the middle of the ring. (Common sense against southpaws)
- back pac up (keep pac's back on the ropes and stay busy)
- hook to the body when pac is on the ropes (cotto needs to slow pac down early because cotto won't be able to keep up w/ pac's speed and workrate late)
- never back up ever. (If cotto starts giving up ground to pac he will get KOed, same as everybody who backs up against pac )
- throw combos when pac punches. (Jmm's tactic)
- foul pac when in trouble (there's no way pac should be able to hurt cotto and if a former 106 lber can hurt cotto, then cotto needs to quit boxing, but if ever cotto does do the chicken dance again, he needs to low blow and/or hold on for dear life)
- get a better trainer (he don't have to train cotto, he just needs to come up with a better gameplan than cotto's robotic performances and motivate cotto to stick to the plan)
- resist the urge to quit or take a knee (once a quitter...)
- box early, set traps, and don't over commit (cotto will take his time and pac can outwork cotto)
- uppercuts, uppercuts, uppercuts (cotto never saw an uppercut that he didn't want to get hit with)
- righthook to the temple (torres almost ended cotto w/ this punch, and pac is a great finisher)
- pour on the punches around round 5 (cotto will gas, and run, he won't be able to keep up w/ pac's speed and workrate)
For Cotto:
- jab, jab, jab (cotto's jab should be strong enough to move pac where ever he wants)
- throw the right hand more than he usually does especially in the middle of the ring. (Common sense against southpaws)
- back pac up (keep pac's back on the ropes and stay busy)
- hook to the body when pac is on the ropes (cotto needs to slow pac down early because cotto won't be able to keep up w/ pac's speed and workrate late)
- never back up ever. (If cotto starts giving up ground to pac he will get KOed, same as everybody who backs up against pac )
- throw combos when pac punches. (Jmm's tactic)
- foul pac when in trouble (there's no way pac should be able to hurt cotto and if a former 106 lber can hurt cotto, then cotto needs to quit boxing, but if ever cotto does do the chicken dance again, he needs to low blow and/or hold on for dear life)
- get a better trainer (he don't have to train cotto, he just needs to come up with a better gameplan than cotto's robotic performances and motivate cotto to stick to the plan)
- resist the urge to quit or take a knee (once a quitter...)
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