What would keep different kinds of Fight Night/boxing players interested?
How's it going Fight Night community? I'm putting a document together to send to the producers to let them see what each category of fans like or what would hold their interest. I'm also going to send this to other companies.
Please help me establish this list and document. Let me know if you think I should add another category or take something away. Suggestions and ideas can repeat in each category if you think they fit.
Casual fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
-Belts, create a belt
Hardcore fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Deep AI and tendencies sliders
-CPU vs CPU match making or watching (optional)
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Boxing fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-CPU VS. CPU so fans can watch matches making bets or try to predict real life fights.
-Deep CPU AI and Tendencies to create boxers as close as possible to their real life counterparts.
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Belts and Organizations
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Pool of Referees
Create a Ref
Create A Arena(Editable)
Create a Fight Card
Levels of competition or Groups
Setting Rules/Organization Rules(era precific)
Announcer pool(editable)
Corner men pool(editable)
Create A Judge
Judge Pool
Nations and Countries(Editable)
[
Create A Tournament
*This is mostly for modes other than Player vs. Player
Weight Divisions(editable)
How's it going Fight Night community? I'm putting a document together to send to the producers to let them see what each category of fans like or what would hold their interest. I'm also going to send this to other companies.
Please help me establish this list and document. Let me know if you think I should add another category or take something away. Suggestions and ideas can repeat in each category if you think they fit.
Casual fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
-Belts, create a belt
Hardcore fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Deep AI and tendencies sliders
-CPU vs CPU match making or watching (optional)
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Boxing fans:
-The options to create a large amount boxers that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
-CPU VS. CPU so fans can watch matches making bets or try to predict real life fights.
-Deep CPU AI and Tendencies to create boxers as close as possible to their real life counterparts.
-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, a boxing game can provide almost every statistic possible and do it so in a number of unique ways, and go well beyond the expected "won/lost/knockouts" stats.
-Top Ten Lists and Organizational Rankings
A boxing game should include twenty-two specific Top Ten categories. Those categories, should result in over 1500 different lists. There should be a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year!
-Belts and Organizations
- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters
-Detailed training and Diet Modes
-Deep Creation Mode with detailed info for boxers
Pool of Referees
Create a Ref
Create A Arena(Editable)
Create a Fight Card
Levels of competition or Groups
Setting Rules/Organization Rules(era precific)
Announcer pool(editable)
Corner men pool(editable)
Create A Judge
Judge Pool
Nations and Countries(Editable)
[
Create A Tournament
*This is mostly for modes other than Player vs. Player
Weight Divisions(editable)
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