Randy Pitchford, Gearbox boss, was approached to develop a Call of Duty game but turned it down because he "saw no real challenge." "It would [not] strengthen our reputation as a studio, it would not be really motivating for our team."
This is great news, he didn't sellout. COD is easy money, but he didn't care about that, he refuses to be part of such a monstrosity of a game.
Gearbox Software - Creators of Borderlands 1 and 2.
Jan 2013
This is great news, he didn't sellout. COD is easy money, but he didn't care about that, he refuses to be part of such a monstrosity of a game.
Gearbox Software - Creators of Borderlands 1 and 2.
Jan 2013
In an interview with German site KGN, studio boss Randy Pitchford apparently revealed that the studio had been approached to develop a game in the dominant FPS series, but turned it down because he saw 'no real challenge' in taking the job.
During the interview, which the site stipulates took place "several months ago", Pitchford said that Gearbox only develops a game "when we can contribute to an existing brand something new - a kind of unique perspective and a new approach," (translations via Google Translate).
"But that was not the case here," he said.
Given the importance of the series to publisher Activision, and its continued dominance achieved by following a set formula each year, Pitchford went on to question the flexibility his studio would have been afforded when taking the reins of a new CoD game.
"You have to play by the rules of the series," he said. "You have to do what is expected of a Call of Duty. In this I see but no real challenge for us. It would [not] strengthen our reputation as a studio, it would not be really motivating for our team."
During the interview, which the site stipulates took place "several months ago", Pitchford said that Gearbox only develops a game "when we can contribute to an existing brand something new - a kind of unique perspective and a new approach," (translations via Google Translate).
"But that was not the case here," he said.
Given the importance of the series to publisher Activision, and its continued dominance achieved by following a set formula each year, Pitchford went on to question the flexibility his studio would have been afforded when taking the reins of a new CoD game.
"You have to play by the rules of the series," he said. "You have to do what is expected of a Call of Duty. In this I see but no real challenge for us. It would [not] strengthen our reputation as a studio, it would not be really motivating for our team."
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