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#1
Old 07-31-2009, 08:58 PM
Gambeino
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Default Fight Night Round 5 (Keys to Victory)

http://www.youtube.com/watch?v=LPr1E9CGHy0 part 1, there more videos check them out
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#2
Old 07-31-2009, 11:03 PM
R.Winky Wright
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Default In response to your video...

Hey I just wanted to respond to what your saying.

I was in Vancouver at the time they where making this game (I got to see Tyson before actual pics where released by EA) it was awesome! I also had a few friends work on it...they are my inspiration to keep working to hopefully get into games!!!

I work in the 3d Industry, and I wanted to give you my take on what your saying from a gaming standpoint... and maybe give you answers behind what your issues may be...

Headbutts:

You asked why include headbutts and who headbutts. It is a known fact that a few fighters do it intentionally and are known for this. Bernard hopkins for one... you and i both know this!
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other examples are

Evander Hoyfiled vs Rahman/Tony/Tyson/Lewis he always threw intentional headbutts during those matches. allot of fighters use this as a strategy to success... having accidental ones makes sense but the difficulty i can see with the engine and gameplay would be to A) avoid the complexity of the inside motion so that guys aren't bouncing off each other and this becomes a major issue during the gameplay... they are intentionally trying to take out some aspects because it would take away from the over all experience of the game. I get what your saying but for a game to mimic such a precise action that happens by accident once and awhile while infighting would take away from another aspect of the game. you have to ask during the process of creating the game is how much time do we have and where it should be spent during production. accidental contact would not be that high on the list... you see my point?

Low blows:
ka' mon now. Just to name a few fights where it has take place to turn the match around...

Miguel Cotto vs. Zab Judah
tito Trinidad vs. Fernado vargas
Andrew Golota vs Riddick Bowe

so you can see why it's used... it is cheap but it's also a part of boxing.

zoom in freezing during the gameplay:
This creates a visual emphasis which adds a bit of tension to the fight gameplay wise as well as visually (allot of movies use this "style" of pausing or slowing time) ... it's used as emphasis! The mistake as already been made by not setting up the shot/punch, to emphasis when your opponent blocks/counters what punch has been thrown I think is a good thing. If you had to counter in real time there would be not actual time to react. There has to be a moment of slowdown for the opponent to capitalize on your mistake... they tired to mimic that in other fight nights in different ways ... but IMO this is the most successful rendition so far.

Haymakers:

Dude! you have to make haymakers slower or it would suffer from fight fight night round 2, haymakers being too fast! You can throw haymaker combos ,in that installment, that keep your opponent in stunned till KO. Tho it's really funny to keep ruining your opponent with shots... it's not that fun for the other player. Haymakers are slower to show you have to set them up with other shots or situations such as a counter. Gameplay wise this makes sense, it would sully the build up and tension of the whole boxing match to have massive fast haymaker comboes and almost make it like an arcade game. This game mimics reality just like any other medium artists choose to create with. Illustrations or paintings are not realistic all the time this is because it's to emphasis an emotional state as an example. Do you see my point? However believe that the should be a variation of jab/cross strength as opposed to it only being available for hooks and uppercuts.

When crafting a game experience, your trying to impress upon the player the experience of fighting not actual fighting... I don't think any game that has been created does that, it would be to dry and technical if it did. Look at SF4 or Tekken it's crazy all over the place, to make it look visually interesting, it's not real obviously but it's supposed to create the idea of a crazy action fight!

I respect you posting vids. It shows that you care! so do I. I just hope you see it threw their eye's in a sense of production and gameplay...

Everyone has their opinion but sometimes if you just accept and get used to playing the game the way they have created and suspend the " how i sould do this" you can enjoy it... but i do agree with everything in life, it's all process and you have to try new things even if it might not work the way you intended. you learn from it and move forward.

Keep er rollin BRO!
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#3
Old 07-31-2009, 11:56 PM
Gambeino
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No guys don't stand there and throw just a head butt I'm sorry, those guys like holyfield throw punches then with the head, not like in Round 4. Stamina will prevent haymaker style punch a la round 2 trust me, guys will reserve there stamina.
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#4
Old 07-31-2009, 11:56 PM
Gambeino
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http://www.youtube.com/watch?v=N5NRuKvBWmE part 4 more to come
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#5
Old 08-05-2009, 02:41 AM
Gambeino
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http://www.youtube.com/watch?v=1CKzeHQHHsk part 5
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#6
Old 08-05-2009, 07:18 PM
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Quote:
Originally Posted by R.Winky Wright View Post
Hey I just wanted to respond to what your saying.

I was in Vancouver at the time they where making this game (I got to see Tyson before actual pics where released by EA) it was awesome! I also had a few friends work on it...they are my inspiration to keep working to hopefully get into games!!!

I work in the 3d Industry, and I wanted to give you my take on what your saying from a gaming standpoint... and maybe give you answers behind what your issues may be...

Headbutts:

You asked why include headbutts and who headbutts. It is a known fact that a few fighters do it intentionally and are known for this. Bernard hopkins for one... you and i both know this!
Image View Removed. For more information, please contact our forum admins by clicking here.
other examples are

Evander Hoyfiled vs Rahman/Tony/Tyson/Lewis he always threw intentional headbutts during those matches. allot of fighters use this as a strategy to success... having accidental ones makes sense but the difficulty i can see with the engine and gameplay would be to A) avoid the complexity of the inside motion so that guys aren't bouncing off each other and this becomes a major issue during the gameplay... they are intentionally trying to take out some aspects because it would take away from the over all experience of the game. I get what your saying but for a game to mimic such a precise action that happens by accident once and awhile while infighting would take away from another aspect of the game. you have to ask during the process of creating the game is how much time do we have and where it should be spent during production. accidental contact would not be that high on the list... you see my point?

Low blows:
ka' mon now. Just to name a few fights where it has take place to turn the match around...

Miguel Cotto vs. Zab Judah
tito Trinidad vs. Fernado vargas
Andrew Golota vs Riddick Bowe

so you can see why it's used... it is cheap but it's also a part of boxing.

zoom in freezing during the gameplay:
This creates a visual emphasis which adds a bit of tension to the fight gameplay wise as well as visually (allot of movies use this "style" of pausing or slowing time) ... it's used as emphasis! The mistake as already been made by not setting up the shot/punch, to emphasis when your opponent blocks/counters what punch has been thrown I think is a good thing. If you had to counter in real time there would be not actual time to react. There has to be a moment of slowdown for the opponent to capitalize on your mistake... they tired to mimic that in other fight nights in different ways ... but IMO this is the most successful rendition so far.

Haymakers:

Dude! you have to make haymakers slower or it would suffer from fight fight night round 2, haymakers being too fast! You can throw haymaker combos ,in that installment, that keep your opponent in stunned till KO. Tho it's really funny to keep ruining your opponent with shots... it's not that fun for the other player. Haymakers are slower to show you have to set them up with other shots or situations such as a counter. Gameplay wise this makes sense, it would sully the build up and tension of the whole boxing match to have massive fast haymaker comboes and almost make it like an arcade game. This game mimics reality just like any other medium artists choose to create with. Illustrations or paintings are not realistic all the time this is because it's to emphasis an emotional state as an example. Do you see my point? However believe that the should be a variation of jab/cross strength as opposed to it only being available for hooks and uppercuts.

When crafting a game experience, your trying to impress upon the player the experience of fighting not actual fighting... I don't think any game that has been created does that, it would be to dry and technical if it did. Look at SF4 or Tekken it's crazy all over the place, to make it look visually interesting, it's not real obviously but it's supposed to create the idea of a crazy action fight!

I respect you posting vids. It shows that you care! so do I. I just hope you see it threw their eye's in a sense of production and gameplay...

Everyone has their opinion but sometimes if you just accept and get used to playing the game the way they have created and suspend the " how i sould do this" you can enjoy it... but i do agree with everything in life, it's all process and you have to try new things even if it might not work the way you intended. you learn from it and move forward.

Keep er rollin BRO!

I'm glad I actually boxed instead of assuming something from an outside perspective. If you have been doing your research like I have many of the Fight Night fans don't want arcadish cheap tactics in their boxing game. The EA staff invited me to Canada in February because I was very critical of the way they made the past games. They also love my boxing experience.... who are you? Were you there when I was up in EA Canada? EA has to realize that grown men are playing their games too not just teens and kids.
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#7
Old 08-05-2009, 07:37 PM
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And just who are you to be so great? Dont talk **** bout being pro If not willing to show credentials. Like your record, or was it just backyard boxing? I'm being dead serious because your post you just seem like a boxing junky
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Last edited by miracl3pwnz; 08-05-2009 at 07:39 PM.
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#8
Old 08-05-2009, 08:01 PM
El Jesus
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Quote:
Originally Posted by POETICDRINK2U View Post

I'm glad I actually boxed instead of assuming something from an outside perspective. If you have been doing your research like I have many of the Fight Night fans don't want arcadish cheap tactics in their boxing game. The EA staff invited me to Canada in February because I was very critical of the way they made the past games. They also love my boxing experience.... who are you? Were you there when I was up in EA Canada? EA has to realize that grown men are playing their games too not just teens and kids.
Why the fuk would they bring you, when they have actual hall of fame trainers, fighters, commentators etc to consult them, just a question.
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#9
Old 08-05-2009, 08:03 PM
POETICDRINK2U
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Quote:
Originally Posted by miracl3pwnz View Post
And just who are you to be so great? Dont talk **** bout being pro If not willing to show credentials. Like your record, or was it just backyard boxing? I'm being dead serious because your post you just seem like a boxing junky
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:

Here's one of my amateur photos from the early 90's(National Golden Gloves)
I never said I was great, but I know boxing and I have step in the ring quite alot. (over 13 years worth) 3x Golden Gloves Champ, 3x Diamond Gloves Champ and 3x State Champ.

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#10
Old 08-05-2009, 08:06 PM
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Quote:
Originally Posted by El Jesus View Post
Why the fuk would they bring you, when they have actual hall of fame trainers, fighters, commentators etc to consult them, just a question.
Because I'm an EA Moderator and EA Community Leader. I'm the one who actually help compile all you guys wishes that EA had when they put some of the ideas in the game.
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