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Fallout: New Vegas [ Pics, Details, Discussion ]

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  • Fallout: New Vegas [ Pics, Details, Discussion ]







    What's new?


    It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

    Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

    Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

    The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

    There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

    NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.

    "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

    When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

    The New Vegas strip is still in construction but will have gambling, variety shows and concerts.

    Electrical power is key in the faction struggle.

    Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.

    The soundtrack will blend "Rat Pack style tunes with more Western numbers".

    New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.

    On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
    Last edited by Ether; 02-11-2010, 02:19 PM.

  • #2




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    • #3
      Lol looks good, very different from Fallout 3,

      Comment


      • #4
        damn might just buy it. whens the release

        Comment


        • #5
          February 16, 2010 - The USA Today is running a little story on Fallout: New Vegas which contains some new extra snippets of info on the upcoming role-playing game. From the little information given, it doesn't sound like Fallout: New Vegas will break the mold and be a drastically different game from Fallout 3, but that doesn't mean changes are not in store.

          Rather than beginning with a nameless survivor in a vault, New Vegas begins with a bang. According to USA Today, it starts with your character being shot and left for dead in the middle of the desert, forever unable to complete his delivery mission. Thankfully, a robot (seen in the teaser trailer) digs you out and takes you to Doc Mitchell to be patched up. There you'll be able to customize your character in a way that sounds similar to Fallout 3.

          Once ready, you'll be able to explore the area around New Vegas. The game takes place several years after the events of Fallout 3, but that storyline does not continue in New Vegas. Pete Hines, VP of Marketing for Bethesda, told USA Today, "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

          The area to explore is roughly the same size as what you got in Fallout 3 and Bethesda is promising that it will take hundreds of hours to explore.

          Comment


          • #6
            It looks very good, you can now perform "special attacks" in V.A.T.S, and some of the members on this team are like ATG dialogue writers, so the characters and dialogue should be more interesting than fallout 3 imo.

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            • #7
              dope! they have an car machine gun!

              Am buying this!! wop woop!!

              green given!

              Comment


              • #8



                Information from a 10-page Fallout: New Vegas preview in the German PC Games magazine, courtesy of Rootmars:

                * Opening sequence: Courier is executed with a headshot. No ambush.
                * Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
                * Character creation: G.O.A.T. is replaced with a psychoanalysis test.
                * Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
                * Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.
                * Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look unique, but have unique properties."
                * Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)
                * Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
                * Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
                * Some choices you make during the game reveal their consequences far later.
                * Some NPC companions will have their own quests too, not only Raul.
                * Radar: A new yellow bar for companions is added by Obsidian.
                * "Caps" are mentioned as currency, not poker chips or dollars.
                * Hint that weapon modifications can be found in the wastes. (May be speculation)
                * Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS
                * Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
                * Game world will be as big as the one from Fallout 3.
                * Chris Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."

                Comment


                • #9
                  Originally posted by Ether View Post



                  Information from a 10-page Fallout: New Vegas preview in the German PC Games magazine, courtesy of Rootmars:

                  * Opening sequence: Courier is executed with a headshot. No ambush.
                  * Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
                  * Character creation: G.O.A.T. is replaced with a psychoanalysis test.
                  * Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
                  * Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.
                  * Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look unique, but have unique properties."
                  * Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)
                  * Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
                  * Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
                  * Some choices you make during the game reveal their consequences far later.
                  * Some NPC companions will have their own quests too, not only Raul.
                  * Radar: A new yellow bar for companions is added by Obsidian.
                  * "Caps" are mentioned as currency, not poker chips or dollars.
                  * Hint that weapon modifications can be found in the wastes. (May be speculation)
                  * Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS
                  * Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
                  * Game world will be as big as the one from Fallout 3.
                  * Chris Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."
                  good stuff Ether, I love this game, am definitely pre-ordering when they give out the bonus!

                  Comment


                  • #10
                    I seriously can't wait for this game to come out.

                    Comment

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