I'm sure they're using a "computer simulation" as an analogy and not literally.
Along the same lines:
I've listened to a few Lawrence Krauss lectures and I recall him saying there's a popular hypothesis that entails: When matter goes over the event horizon of a black hole it doesn't just disappear, but rather gets 'embedded' as information in the fabric of space-time itself. The bottom of the black hole is the 'projection' of this information -- what we call 'reality'.
I'm sure they're using a "computer simulation" as an analogy and not literally.
Along the same lines:
I've listened to a few Lawrence Krauss lectures and I recall him saying there's a popular hypothesis that entails: When matter goes over the event horizon of a black hole it doesn't just disappear, but rather gets 'embedded' as information in the fabric of space-time itself. The bottom of the black hole is the 'projection' of this information -- what we call 'reality'.
That's profound but very difficult to prove unlike the hawking's radiation.
a character in a video game or simulation isn't aware and can not control its own functions, also other characters in the game that aren't controlled can't go beyond what they're programmed to do.
a character in a video game or simulation isn't aware and can not control its own functions, also other characters in the game that aren't controlled can't go beyond what they're programmed to do.
Not that I agree with the hypothesis, but Im pretty sure theyre talking about a much deeper programming than your average ps3 video game.
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