Will GTA V use L.A. Noire's Facial Technology?
Rockstar is looking at using Team Bondi's methods.
One of the most striking innovations in gaming this year has been the dynamic and realistic facial animation technology in Rockstar's L.A. Noire. It looks like the company could be planning to use the same technology in its forthcoming Grand Theft Auto V.
Brendan McNamara, co-founder of L.A. Noire developer Team Bondi told UK magazine PSM3, "I think they're looking at it for every game. As much as L.A. Noire is a huge game, Grand Theft Auto is incredibly huge, so you've got all the problems of how big the cast would be and how many lines would you have to record and all that kind of stuff.
"It brings a level of humanity to the experience that means people will - in the first few minutes - start relating to the characters on screen. They don't have to make that decision about 'whether I like this guy' or 'do I actually believe them? - but they can make all the like or dislike decisions based on the actor's performance."
He added, "Rockstar will make those decisions. They generally make the right decisions in terms of what they do for their games. Obviously we'd like them to, and they're more than welcome to use MotionScan, but if they decide it's not right for that and want to use it for another game, then that's fine too."
Rockstar is looking at using Team Bondi's methods.
One of the most striking innovations in gaming this year has been the dynamic and realistic facial animation technology in Rockstar's L.A. Noire. It looks like the company could be planning to use the same technology in its forthcoming Grand Theft Auto V.
Brendan McNamara, co-founder of L.A. Noire developer Team Bondi told UK magazine PSM3, "I think they're looking at it for every game. As much as L.A. Noire is a huge game, Grand Theft Auto is incredibly huge, so you've got all the problems of how big the cast would be and how many lines would you have to record and all that kind of stuff.
"It brings a level of humanity to the experience that means people will - in the first few minutes - start relating to the characters on screen. They don't have to make that decision about 'whether I like this guy' or 'do I actually believe them? - but they can make all the like or dislike decisions based on the actor's performance."
He added, "Rockstar will make those decisions. They generally make the right decisions in terms of what they do for their games. Obviously we'd like them to, and they're more than welcome to use MotionScan, but if they decide it's not right for that and want to use it for another game, then that's fine too."
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