here we go:
What was on the disc:
A playable 2 round match between B-Hop and Sugar Ray Robinson, controller 3 configuration (the same as configuration 6 on XBOX Fight Night 2004), and the music was the same for both fighters. The cutman feature and new post-knockdown sequence were excluded.
Good parts:
1) When you are fresh, haymakers do not cause alot of damage, but they wear out the person throwing them. I experimented alot, and if people go online relying on the haymaker, they are screwed.
2) The gameplay is essentially the same, but there are differences I will explain next.
3) Each fighter stayed down after the 2nd knockdown, which is more realistic, and their knees buckled as they tried to stand up. Keep in mind this demo was set to auto-recoveries.
Not so good parts:
1) It is somewhat difficult to move around the ring while blocking and punching. While it is easy to throw a jab while moving, throwing a hook and uppercut is going to require some improved coordination.
2) I thought the graphics were better last year, but these aren't bad.
3) I didn't see any of the really cool rag doll physics knockdowns. The knockdowns now seem to focus more on the face.
4) Health and stamina bars are harder to see, but I turn mine off anyway. Still, some gamers might not like this.
5) Commentary is improved, but still kinda bland.
The bad parts that need to be fixed or the game will suck:
1) Remember what happened in Madden 2005 when you were about to kick a decisive game winning field goal? This game implemented something similar, and it will cost everyone a match. When the fighter is about to go down, the camera zooms way in, and freezes action for about 2 seconds. I can see EA was trying to create a "dazed" feeling, but it is cheap, bringing me to my next point:
2) After the two second freeze, the computer INSTANTLY hits you with a power shot sending you flying to the ground. Only once I survived this, and thats because the CPU didn't throw a power shot.
3) It is still easier to use button punching rather than total punch control, although TPC has clearly been tweaked for the better.
Final thoughts: I don't regret the pre-order, but I can see how online may become a very cheesy experience. I'm thinking of now switching to the Gamecube version for Little Mac as a playable character and Super Punch Out, as I have been veering away from online gaming anyway. EA needs to fix a few things, but this game looks great.
What was on the disc:
A playable 2 round match between B-Hop and Sugar Ray Robinson, controller 3 configuration (the same as configuration 6 on XBOX Fight Night 2004), and the music was the same for both fighters. The cutman feature and new post-knockdown sequence were excluded.
Good parts:
1) When you are fresh, haymakers do not cause alot of damage, but they wear out the person throwing them. I experimented alot, and if people go online relying on the haymaker, they are screwed.
2) The gameplay is essentially the same, but there are differences I will explain next.
3) Each fighter stayed down after the 2nd knockdown, which is more realistic, and their knees buckled as they tried to stand up. Keep in mind this demo was set to auto-recoveries.
Not so good parts:
1) It is somewhat difficult to move around the ring while blocking and punching. While it is easy to throw a jab while moving, throwing a hook and uppercut is going to require some improved coordination.
2) I thought the graphics were better last year, but these aren't bad.
3) I didn't see any of the really cool rag doll physics knockdowns. The knockdowns now seem to focus more on the face.
4) Health and stamina bars are harder to see, but I turn mine off anyway. Still, some gamers might not like this.
5) Commentary is improved, but still kinda bland.
The bad parts that need to be fixed or the game will suck:
1) Remember what happened in Madden 2005 when you were about to kick a decisive game winning field goal? This game implemented something similar, and it will cost everyone a match. When the fighter is about to go down, the camera zooms way in, and freezes action for about 2 seconds. I can see EA was trying to create a "dazed" feeling, but it is cheap, bringing me to my next point:
2) After the two second freeze, the computer INSTANTLY hits you with a power shot sending you flying to the ground. Only once I survived this, and thats because the CPU didn't throw a power shot.
3) It is still easier to use button punching rather than total punch control, although TPC has clearly been tweaked for the better.
Final thoughts: I don't regret the pre-order, but I can see how online may become a very cheesy experience. I'm thinking of now switching to the Gamecube version for Little Mac as a playable character and Super Punch Out, as I have been veering away from online gaming anyway. EA needs to fix a few things, but this game looks great.
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