View Full Version : The Perfect Fight Night


The Noose
04-02-2006, 03:31 AM
I think we could all make a better, more realistic and enjoyable game than FN 1,2 and 3.

So i thought we should come up with ideas that would make a much better game.


I thought the training gets boring real quick, so...

U should be able to train specifically for ur next opponent, different sparring partners should be able to be selected. Slugger, slick boxer etc.

To work on ur defence u could have 30 secons of sparring where u have to not get hit with too many shots. And u can select the level of difficulty for ur training. The harder it is, the more improvement u get rewarded with.

If u want ur fighter to be a vicous body puncher, you should be able to train for that specifically. Or to have a devastating left hook or right cross.

Jarlaxle
04-02-2006, 04:22 AM
I have a couple game geek friends and a couple gym rat boxing friends that have drumped up a pretty sound boxing game. Its pretty deep stuff.

THE REAL NINJA
04-02-2006, 10:15 AM
i like the way they did the Tyson game as far as you have to watch your weight [what you eat] they should add that to the games ... fighters should be able to call you out ...make 3 belts like we have in real life ...make fighters agree on contracts ...maybe you have to pass a physical before you can fight ...make a random story line for all boxers [like the news paper in madden] where you see what boxers are talking trash about you or eachother ...

Da Iceman
04-02-2006, 11:33 AM
have real trainers more real fighters, they start off at the same age in real life, many more styles, actual weigh ins with no gloves and no fighting, real press confrences, chose a promoter, chose ring size, and real stadiums, all weight classes, glove size goes up as weight class goes up, unified champ, wba wbc ibf nabf all that good ****, cant have titles in two weight classes at same time, mafia can control you, lose fights for extra money from mafia, take steriods, pass steriods test, c hoose what to say at weigh in, show weight befor and after training for fight, better training, like roadwork jumprope speed bag double end bag all that ****, you lose skill as you get older in your late 30's not just stats so your punches get slopier your defense gets worse, choose to be a slow or fast starter like tyson or frazier, more punching styles like throw over there heads and **** or sissy or a slapper, more ring girls every round, more advice, commemtator can have more then one phrase for each thing you do, so if you clinch he wont keep sayin the same words over and over, become and alchoholic and gain lots of weight, mafia can get you a title shot early if you beat certain people, retire make a comeback, or retire and become a trainer, but you dont fight and he's your trainer you give them advice in there corner and see if they use it, like boxing manager the game.

G-dub
04-02-2006, 05:04 PM
I concentrated on knock down:

You should have some real knock down, not that unrealistic child doll-like knock down. They added the knock down from a body blow but it's always the same, more variations.
You should be able to knock someone out cold from one shot and he doesn't get up.
Sometimes you get up but the referee don't want you to continue. You should have knock down where you slip but the referee give you a count of 8 and your fighter is upset.
You should be able to take a knee. In the actual game it would'nt mean a thing but if the danger was there for you to be out cold by one shot, taking a knee could be a wise move.
You should be able to hit your opponent when he's down and you get dq.

Da Iceman
04-02-2006, 05:19 PM
I concentrated on knock down:

You should have some real knock down, not that unrealistic child doll-like knock down. They added the knock down from a body blow but it's always the same, more variations.
You should be able to knock someone out cold from one shot and he doesn't get up.
Sometimes you get up but the referee don't want you to continue. You should have knock down where you slip but the referee give you a count of 8 and your fighter is upset.
You should be able to take a knee. In the actual game it would'nt mean a thing but if the danger was there for you to be out cold by one shot, taking a knee could be a wise move.
You should be able to hit your opponent when he's down and you get dq.
if you add that to what i said you get one hell of a game.

POETICDRINK2U
04-02-2006, 06:22 PM
-A large list of trainers to choose from
-A large list of managers to choose from
-A large list of referees to choose from
-A large list of judges to choose from
-A large list of promoters to choose from
-A large list of sparring partners to choose from
(all with different styles and ways of doing things)


-----------Oh yeah,here's a wishlist to make you drool!----------



TOP WISHES
-Inside fighting
-Have a stable of fighters to manage
-Being able to pick fights and negotiate contracts
-Belts should be on fighters during their entrance even if they have more than one
-Sliders
-News Articles
- Ability to turn haymakers on/off
-Commentating
-You should be able to create more than 10 boxers at a time. The computer should integrate them into your career fights if that what you want(optional)
-All the weight classes
-Being able to sign fighters to a stable
-Press conferences
-Stare downs
-Robes
-Refs in the ring
-Individual ratings for each punch
-More legends
-PLAYER DATA-Show you information about number of wins/lost/ko's/draws/and a few more things
-TALE OF THE TAPE
-CREATE TOURNAMENT
-WATCH MODE
-FIGHT CARDS MODE
-AUTO SCHEDULING
-STATISTICS
-TOP TEN LISTS
- BELTS
-Amateur tournament like Golden Gloves or the Olympics
-PUNCH TENDENCY
-TKO stoppages-Stoppages by the ref/doctor/corner men from damage and cuts
-3 belts per division or more
-Drama and Hype
-Each country has it's own trainers and gyms
-Better KO records for people that have high power ratings
-Being able to watch the other fight's so you can maybe pick up weaknesses and strengths when your maybe thinking of fighting that certain fighter
-A better collision detection system
-Some fighters retire then return later
-Some fighters retire then later become trainers
-Better records for people in the top 20 definitely the top 10
-World ranking records should look better then regional records
-C.A.B fighters in the career should look like they are in the right weight division
-You should be able to take a knee
-World titles
-CPU LOGIC for the Created Boxers
-Sparring with different fighters
-Real flash knockdowns
-Stances/Styles
-Different rings sizes (champions should be able to pick his ring size)
-Different gloves sizes for sparring, amateur bouts and pro bouts
-Create-A-Belt For online leagues
-Layers for the created boxers
-More skin tones
-Need to have year end awards, a monthly magazine that tells about title fights in each divisions, rapid climbers on the ranking lists and special stories
-a large judge pool and the judges should judge on different criteria: some like the total punches landed, some like power punches landed, some will always favor the champ, etc.
-MIKE TYSON
-No taunting after a knockdown unless it's triggered
-2 or 3 different versions of some fighters....them in their prime and past
-Include leagues in online play
-More venues in the game
-Storylines and Rivalries
-FIX THE HAYMAKER

to be continued....

POETICDRINK2U
04-02-2006, 06:28 PM
GAMEPLAY/AI

-INSIDE FIGHTING
-Being able to pick fights and negotiate contracts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- game speed signature punch
- ability to turn haymakers on/off
- slider for knockdown frequency
- sliders for damage allowed before TKO
-Put all the weight classes-If you can't sign certain fighters, give the option to add them to the empty weight class slots.
-Stare downs
-Pre-fight instructions with authentic refs
-Refs in the ring...breaking up clinches and calling a fight
-Stops due to too many unanswered punches
-Individual ratings
-More cut scenes..like interviews, weigh-ins
-Ring magazine (MAGAZINE ARTICLES)
-More injuries during fights
-PUNCH TENDENCY-The kind of punches a fighter throws mostly (JOE LOUIS-The THREE INCH punches...short hooks) We should be able to add tendency to created fighters, so if we create missing fighters their tendencies will be there
-TKO stoppages
-More details to fighter style, Details such as ring generalship, offense and defense awareness, aggressiveness
-Real aggressive guys, guys that are K.O. artist, and Southpaw stylist are more avoided by some top fighters
-Some fighters retire then return later
-Some fighters retire then later become trainers
-Can watch other fights on the card
-Better records for people in the top 20 definitely the top 10
-Beating a certain person (up-and-coming prospect, or top contender/gatekeeper) can boost you up in the rankings
-More of the top guys in Feather and down are from Latin America and Asia.

to be continued....

POETICDRINK2U
04-02-2006, 06:30 PM
-Better KO records for people that have high power ratings
-CAB fighters in the career should look like they are in the right weight division
Have more end-of-year awards like:
KO of the year
Upset of the year
Fighter of the year
-punches don't stop once you punch someone who is blocking
-The parry move should be a block, and depending on your timing of blocking; Defense stat shows how good you will parry
-Defense and Technique stat
-You should be able to take a knee
-Add a durability rating
-Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different in each division
-CPU LOGIC
-TRAINING AND CONDITIONING
-FIGHTING FORM
-LONGER AMATEUR MODE
-No KO moment
-MORE CREATE A BOXER OPTIONS
-When about to announce the decision, they should have a split screen and then zoom in on the winner when announced
-*NO BARS just visual indications
-KNOCKOUTS/KNOCKDOWNS
*should be determined by either Hand Speed, Power, Momentum, Combinations, Accumulative Damage, Hitting a Blindspot, Chin, Durability, Balance, Fatigue, Angle of Punch or any combination
-Bring back the PUNCH DRUNK animation
-ADJUST THE PARRYING
-Rematches
-Work off a calendar
-Make it so that a punches impact is based on how much body a fight puts behind their punch
-Improvements to defense
-BOXER PERSONALITIES
-IMPROVED AI
-GET RID OF OR TONE DOWN THE WAY THE HAYMAKERS WORKS (not every boxer punches that hard even if he throws a wild punch from way back)
CAREER
-Have a stable of fighters to manage(OPTIONAL)
-Being able to pick fights and negotiate contracts
-Some sliders that should be included...
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head? (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Individual punch frequency (allocate a percentage to each punch indicating how often they throw a particular punch)
- Individual Punch effectiveness (allocate 100 points to your entire repetior of punches indicating which punches are the boxers most effective) *note these aren't actual ability points but they do determine how difficult it will be to improve these punches through training and the potential for improvement.
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship (how effective they are at cutting off the ring and how effective they are at escaping out from a corner)
- Frequency with which certain punchers are thrown by CPU (including haymakers)
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- News Articles
-Press conference
-More injuries during fights--ones that effect your career--Ribs, hands
-Being able to make a fight show with boxers you want; but you have to earn enough money to promote the boxing match
-PLAYER DATA-Show you information about number of wins/lost/ko's/draws/and a few more things
-WATCH MODE-Let's you sit back and enjoy matches
-FIGHT CARDS MODE
-AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaws , etc.,) how many of them you want for a period of time to get you ready for a certain fighter
-STATISTICS
-TOP TEN LISTS
-BELTS-Alot of people want belts. Each should have a ranking list
-Being able to sign up with promotional companies which obviously enhances your career as a boxer
-scout opponents
Be able to get a scouting report on any fighter including their tendencies, things to watch out for, and things to exploit
-3 belts per division
-More of the top guys in Feather and down are from Latin America and Asia.
-Better KO records for people that have high power ratings
-Have more end-of-year awards like:
KO of the year
Upset of the year
Fighter of the year
World titles:
WBA WBC IBF WBO
* Regional titles:
The countries title
OPBF
NABA
EBU
* Each belt has its own ranking:
50 for World titles.
20 for regional titles.
to be continued........

POETICDRINK2U
04-02-2006, 06:32 PM
-WEIGHT MANAGEMENT
-Select what country you want to start off in, selecting from USA, Canada, Mexico, Jamaica, Puerto Rico, Cuba, Brazil, Ireland, England, Scotland, France, Italy, Germany, Russia, Ukraine, Philippines, Japan, North/South Korea, Thailand, Indonesia, Australia, Ghana, South Africa
-More major cities, if not all
-Can move to a different Country for different opportunities
-As an Amateur you start at the age of 15 can stay up till 35 then you have to turn pro
-Depending on which country you're from you can turn pro before age 17
-Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him. Make the camera angle look cinematic. Make all boxers have robes on in their entrances except for boxers who don't have them
-Sparring with different fighters offers different results. But sparring also just lets you get a feel for your opponents style. So this way it would be more to your advantage to choose a well balanced gym along with a well rounded trainer...all depends on your preferences though, and of course what is available

GRAPHICS AND PRESENTATION

-Belts should be on fighters during their entrance even if they have more than one
-USER PROFILES/BIOS
-SLIDERS
- Frequency with which certain punchers are thrown by CPU (including haymakers)
- power sliders for every punch
- speed sliders for every punch
- slider for KO frequency
- sliders for damage sustained
- game speed signature punch
-News Articles
-After the fight is over interviews
-COMMENTATING: Have a special guest boxer talk about a possible match up or have an up and coming boxer stalk you at every fight
-You should be able to create more than 10 boxers at a time. The computer should integrate them into fights
-Put all the weight classes. If you can't sign certain fighters, give the option to add them to the empty weight class slots.
-Press conference
-Stare downs
-Refs in the ring...breaking up clinches and calling a fight -Pre-fight instructions with authentic refs
-Stops due to too many unanswered punches
-Individual ratings for each punch--have a mini game that lets you choose which punch you want to work at
-More cut scenes..like interviews, weigh-ins
-Ring magazine (ANY MAGAZINE REALLY)
-More injuries during fights--ones that effect your career--Ribs, hands
-CREATE TOURNAMENT-Let's you set up your own tournament for the #1 contender spot, so you can be the next in line for the CHAMPION
-WATCH MODE-Let's you sit back and enjoy matches
- Single or double elimination tournament
-WOMEN BOXERS
-BOXING CARD POSTERS
-Should make more use of the memory card in both slots
-AUTO SCHEDULING-Auto schedule the kind of fights you want to fight(Boxers,Sluggers,Southpaw s etc.,) how many of them you want for a period of time to get you ready for a certain fighter
SOUND EFFECTS AND MUSIC
-STATISTICS
-TOP TEN LISTS
-BELTS-Alot of people want belts. Each should have a ranking list
-PUNCH TENDENCY
-As an amateur being able to win titles and medals which would make the media already talk about you even before you turn pro
- During training before every fight you can release press statements about the progression of your training or your thoughts on the next opponent. You are provided with about 10 different statements all with varying levels of arrogance, intimidation, respect
-Roster updates/add on packs
-More details to fighter style
Details such as ring generalship, offense and defense awareness, aggressiveness and composure
-P4p ratings-Every fighter rated according to performance and ratings
-You should be able to take a knee
-Fighters that are in more than one division in the game like Evander, Toney, Gatti, Mosely, and RJJ should look different from in each division-EX: the Holyfield in the Light Heavyweight division should look like he did in the 80's when he was in the Cruiserweight division: beard, hair on his head, smaller, different trunks
RATINGS
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
EXAMPLES
Power stat:
Lower than 50 - punches as hard as Cory Spinks
50 - average puncher
60-70 - decent power
80 - good pop in punches can KO with a well timed punch
90-95 - Power punchers like Pacquiao, V. Klitschko, Mayorga, etc.,
96-98 - Marciano, Foreman, Tua, etc.,
99-100 - "Fists of God" one hit its over, your breaking ribs, jaws, arms, everything.
It should be damn near impossible to get either 99 or 100.

to be continued......

POETICDRINK2U
04-02-2006, 06:33 PM
HIGH CHIN RATING & LOW DURABLE RATING will cause the fighter to go down much quicker then usual but really won't be be hurt. So you'll basically be more accessible to Flash Knockdowns.
LOW CHIN RATING; HIGH DURABLE RATING will cause the fighter to be more easier to hurt and be "out on his feet" but he won't fall so easy. He'll be more accessible to stoppages by the ref.
GAMEPLAY
*Body punches are more effective like in VB.
*Boxers with long arms in ineffective in close.
*Knockdown/out system should be determine by either fatigue, momentum, angle of punch, power of punch, cumulation of punishment, or all 5
-Better KO records for people that have high power ratings
-EA challenges. Like to score 10 consecutive 1st round KOs or to win World titles in 4 different divisions
*Difficulty
(1/2/3/4/5/6/7/
*Rules
Number of Rounds
(3/4/6/8/10/12/15)
8 Count Rule
(on/off)
3 Knockdown Rule
(on/off)

Knockdown Frequency
(Low/Normal/High)
Knockout Frequency
(Low/Normal/High)
Accidental Headbutts
(on/off)
Cut Stoppages
(on/off)
Ref Stoppages
(on/off)
Fouls/DQ
(on/off)
Ref Logic
(strict/medium/passive)
Count Speed
(Fast/medium/slow)
On Screen Ref
(visible/transparent/invisible )
*Camera Angles
(Stationary/rotates)
(TV Presentation/Ref's Vision/Red Corner/Blue Corner/3 Quarter Overhead(close/distant) /Overhead(close/distant)/Ring Side/Close Up/40's Style/Custom)
*Timer
Clock
(always on screen/never onscreen/periodically on screen)
Fight Time
(1 Minute/2 Minutes/3 Minutes)
10 Second Notice
(on/off)
*Sound
Music
100
Sound EFX
100
Commentary
100
*Cutscenes/Instant Replays
Pre fight Cutscenes
(on/off)
Between Round Cutscenes
(on/off)
Post Fight
Instant Replays
(on/off)
*Controls
*Save/Load
Fight Replay
(on/off)
Automatic Saves
(on/off)
Load Fight
Load Options
Make entrances more realistic like on TV meaning make the boxers surrounded by their corner men by walking behind the boxer and patting his shoulder or rubbing him
-ADD ANIMATIONS FOR STYLES YOU WANT TO CHOOSE FOR YOUR BOXER
ADD A BETTER TV-STYLE CAMERA ANGLE
BOXING ROSTER
-GIVE US AS MANY CURRENT AND PAST BOXERS AS YOU CAN
-Have a stable of fighters to manage
-Let us be able to download boxers and their information
-Let us be able to download other player's C.A.B'S on-line
-Better ratings for boxers
-Improve the CAB SYSTEM
-The game should be able to say a created boxer's name
-you should be able to edit a created boxer's reach
-A boxer's reach should mean something
-more skin tones
-When choosing hairstyles you should be able to edit the length
SOUND EFFECTS AND MUSIC
-ADD MORE ANNOUNCERS AND COMMENTATORS
-MORE VARIETY IN THE SOUNDTRACK
-INSTRUMENTALS IF YOU CAN'T GET ARTIST
-ETHNIC/CULTURAL MUSIC
-IMPROVE THE COMMENTARY
-ADD A TEXT TO SPEECH ENGINE FOR CREATED PLAYERS
-HAVE THE COMMENTATORS DISPLAY MORE EMOTION FOR BIG FIGHTS OR EXCITING SITUATIONS IN THE RING

REALISM AND ACCURACY

BUGS/THINGS TO FIX

-HAYMAKERS
-STAMINA
-BLOOD LOOKING LIKE SWEAT
-SEIZURES ON THE ROPES
ONLINE MODE
-LEAGUES
-BELTS
-DOWNLOADABLE BOXERS
SETTINGS/RATINGS
-SLIDERS
-Defense and Technique stat
-*Chin - Determines how quickly you'll get KO'd or stunned.
*Body - Determines how well you take it to the body also works with Stamina.
*Durability - Determines how much punishment you can take without getting hurt too much.
*Stamina - Determines how long it takes until you get tired. SHOULD BE HARD TO INCREASE.
*Reserve Stamina - "Second wind"
*Technique - Determines how skilled the CPU will fight when controlling your boxer.
*Heart - Determines if you easily you give up or fight back when clearly losing.
*Power - Determines how hard your overall punches are. Have to take individual punch stats into consideration. SHOULD BE THE HARD TO INCREASE.
*Hand Speed - Determines how fast you can punch and let out flurries. Have to take stamina into consideration.
*Defense - Determines how good of a defensive fighter you are.
*Sway Speed - Determines how fast you can bob & weave.
*Foot Speed - Determines how fast you can move around.
*Weight - shows you how much you currently weigh
Dominant Hand:
Left hander
Right hander
Position:
Southpaw
Orthodox
Boxer-Puncher
Puncher
Peek-A-Boo
European
Freestyle - Ali
Hitman - Tommy Hearns
Open - Naseem Hamed
Crouch - Rocky Marciano
Crab - Gene Fullmer
European 2 - Kostya Tszyu
Hitman 2 - Ricky "Hitman" Hatton
LOGIC:
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpunch(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combinatio n puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT:
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROBES:
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP:
1-Guard
2-Fight Back
DEFENSE:
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER: (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook


Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook

FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4

MISCELLANEOUS

-Corners should speak the language of certain boxers. What's being said in the corner should appear in text or have someone at ring to translate what's being said
-ADD OLD SCHOOL BOXING TRUNKS AND SHORTS
-ERA SPECIFIC BOXING GEAR 20',30'S.40'S;ETC.
-HISTORIC VENUES
-WATCH MODE (on-line)
-FIRST PERSON MODE
-CREATE A REACH
-ABILITY TO SAVE KNOCKOUTS
-PC VERSION
-ON-LINE FRIENDLY (for leagues) on-line gyms,promotors,managers etc.;
-Some taller boxers should be able to step over the rope
-You should have the option to sit or stand in the corner

For a better understanding on these WISHES go to the original WISHLIST http://boards.ign.com/Fight_Night/b7350/79231141/?300

http://boards.ign.com/Fight_Night/b7350/79231141/p2

http://boards.ign.com/Fight_Night/b7350/79231141/p14

I apologize for the WISHES I didn't post it's a lot and some of them are very good to that's why I included the page address.

reignmaka,spreeul8r,Southpaw ,champ4ever,boxingfanatic ,jjunh,jdub2k55,MBJreincarnated,Canadian05,koartis t,RACDiesal1,reds un2163,RRsports03...etc, I want to thank everyone who contributed to this list.

Da Iceman
04-02-2006, 06:36 PM
you shouldve edited that some they already have.

Da Iceman
04-02-2006, 07:08 PM
better weigh ins, mafia can control you like lamotta (thats a good one), and you make money depending on if its on ppv and how many people buy tickets, if your lackluster you dont make as much, if your entertaining you make alot, skin tone slider, more hairstyles, determine how high your afro or fade is, more tatoos like tyson, prime and past prime fighters like cassius clay muhammad ali and the ali that fought holmes, have test to determine psi if its high people duck you, steriod tests, people avoid southpaws, champs determine ringside, more effective body attack, people can die in the ring, lets say you fight from 17 to 59 and your last fight you take over 400 shots you might go into a coma and die or have early retirement, take steriods to dramaticly increase power, mike tyson rocky marciano floyd mayweather zab judah kostya tzu ken norton lennox lewis riddock bow joe louis (of course) larry holmes willie pep sandy saddler ezzard charles archie moore jack johnson jersey joe walcott miguel cotto (too many more people to name), actual press conferences b4 and after the fight sitting down and talking, bash your opponent at conference and choose what to say to press, weigh ins without gloves, oh yea butterbean, more styles, there should be a female career mode to attract girls to buy the game, more stadiums like ceasers palace and those kind of places, people can promote you like don king or golden boy promotions, aggressivness slider, pressure slider like if you force them to fight off the ropes like joe frazier, fight of the year award upset of the year newcomer of the year lackluster fight of the year ko artist of the year, george foreman too, more training, hire real trainers like mcgirt futch teddy atlas angelo dundee, determine what year you start out in like 1955 or 2005 but no further then 2007, you should be able to throw slaps, take a knee, actually show the ref the whole fight, easy to drop hard to ko like frazier, smack the **** out of a ***** at the weigh in(thats most important) dump trainer or manager and train and manage yourself, retire for a year or however long you want come back and fight or train people like boxing manager, see ticket sales for your fight, your trainer or manager can just up and die from whatever and so can you, EXHIBITIONS, golden gloves olympics for amatuers, sparring partners match the styles of people you will fight, see a clip of opponent b4 you fight, better training as in roadwork or treadmill speed bag or double end bag, hit the referee and get dq'd, just quit in the middle of the fight like liston, when you bob and weave your head should be up not down(i dont know if you noticed) ear biting via tyson as a illegal blow, throw wide or compact shots, throw in between somebody who throws wide shots, accuracy slider, people can duck you or you can duck them, dont just fight the number 1 contender fight anybody in the top 20 or 15, 4 belts for a division, see a calander, lateral movement slider, will to win slider (like if you have no money you really wanna win, or if youve been champ for 10 years you could care less) title fights shouldnt take up 1 year it should take up 3 or 4 months, show your record like who you fought what round you ko'd them, more then on commentator (im sick of joe tessitore), hbo or showtime boxing, if you fight in there hometown and the fights close they win, some judges are controlled by mafia, bet on fights or for yourself, if a judge betted on you and you lost he might give the fight to the other person next time he judges you, don king should always sit in the crowd next to a fine ass woman, tendancy to counterpunch, how good is your offense and defense slider, the champ enters the ring second, for title fights the sing the star spangled banner, if its cold your performance decreases, if its the early 1900's you can only fight white challengers barely any blacks, people should look in there division, I DONT WANT TO SEE A FEATHERWEIGHT THAT LOOKS LIKE A ****ING BUTTERBEAN, if you retire and dont come back then the news will try to persuade you to fight.

POETICDRINK2U
04-02-2006, 07:30 PM
^these ideas are tooo jumbled together and noone will read them.The mafia and steroids part is too far from actually what is wanted.Everyone just wants a true to life boxing sim that's it!

Da Iceman
04-02-2006, 07:32 PM
in the 50's that was real. you should be able to be controlled by them in the early 1900's. you want a real sim then your gonna have to include that.
it would be funny like if your 61 and you just have a heart attack in the ring.

Da Iceman
04-02-2006, 07:35 PM
what do you think about slow starters and fast starters, like some start so slow they arent warmed up until round 10.

POETICDRINK2U
04-02-2006, 07:49 PM
what do you think about slow starters and fast starters, like some start so slow they arent warmed up until round 10.


This is a good idea,Hmmm I wonder why I never though of this ! You mind me reposting this on other boards ?

Da Iceman
04-02-2006, 07:51 PM
you can post whatever i say.

Da Iceman
04-02-2006, 07:52 PM
feel free to tell them about the steriod and mafia thing too.

Shanus
04-02-2006, 08:25 PM
what do you think about slow starters and fast starters, like some start so slow they arent warmed up until round 10.

I don't get that, it could be applied to the computer but as a player you play at your own pace, unless for the first few rounds your punches are slower and less powerful, and in later rounds they're normal.. but it'd be really pointless IMO.

The Noose
04-02-2006, 09:20 PM
Personally, id like a game that concentrates on the boxing. No mafia stuff. But theyre all good ideas.

I dont like that in boxing today there are so many 'champions', with all the different belts. Id prefer one champ, and thats your goal.

As for all the press conference stuff, and stare downs, i dont see how that would be fun after you've seen it a few times.

I like the idea of mini games. In FN1 i liked the pad training with your trainer.
Maybe work on the heavy bag could be like in Street Fighter where u had to smash up the car or break the barrels (anyone remember?).

Skipping rope could be a another game, trying to build up speed without getting ur feet caught up.

And hitting the speed bag as fast as u can, with extra points for being fancy (anyone seen Roy Jones on the speed bag?).


I think that it would over complicate the game to try and incorporate all the ideas that some people have listed.

The Noose
04-02-2006, 09:35 PM
One thing that pisses me off is the music.

Im not a fan of rap, so i gotta just switch it off. Which means silence.
Its a boxing game, not a ****ing rap jukebox.

The Noose
04-02-2006, 09:37 PM
But i love the idea of having the split screen as the results are announced, and the sliders for individual punches.

LS-Injection
04-02-2006, 10:10 PM
I think,

Lenghten the game out...make it so you can do more stuff, maybe mix a bit of GTA with it, you can go back home ect ect then you can have underground fights, also with the training make skipping, jogging, and the GTA part you should be able to decorate the house and things like that lol...now that would be a game and a half, and i wouldnt mind waiting :D

G-dub
04-02-2006, 10:20 PM
One thing that pisses me off is the music.

Im not a fan of rap, so i gotta just switch it off. Which means silence.
Its a boxing game, not a ****ing rap jukebox.

I love hip hop but a variety of music would be good. You gotta have as much different type of songs that you have different type of fighters.

Da Iceman
04-02-2006, 10:28 PM
I don't get that, it could be applied to the computer but as a player you play at your own pace, unless for the first few rounds your punches are slower and less powerful, and in later rounds they're normal.. but it'd be really pointless IMO.
yea kind of like that you move slower punches arent as fast or sharp. mainly for the ai.

Da Iceman
04-02-2006, 10:30 PM
I think,

Lenghten the game out...make it so you can do more stuff, maybe mix a bit of GTA with it, you can go back home ect ect then you can have underground fights, also with the training make skipping, jogging, and the GTA part you should be able to decorate the house and things like that lol...now that would be a game and a half, and i wouldnt mind waiting :D
that would be cool. the mafia thing is like they can get you early title shots.

Shanus
04-02-2006, 10:45 PM
I think,

Lenghten the game out...make it so you can do more stuff, maybe mix a bit of GTA with it, you can go back home ect ect then you can have underground fights, also with the training make skipping, jogging, and the GTA part you should be able to decorate the house and things like that lol...now that would be a game and a half, and i wouldnt mind waiting :D

I do like the underground fighting idea, it'd be good if that happened, and if you get caught you could get your title vacated or suspended from pro boxing, also injurys during training shouldnt go without a miss, and you get time off from the ring, but you're also able to gain more stats while you're away.

Da Iceman
04-02-2006, 10:48 PM
you should be able to rest for a month or two after a fight, fight a few exhibitions after you retire and come back, train other fighters. choose what gym you want to go to some have good and some might have bad trainers.

G-dub
04-03-2006, 12:01 AM
We could add overtraining! You put everything in training and have nothing left for the fight.

Shanus
04-03-2006, 12:02 AM
We could add overtraining! You put everything in training and have nothing left for the fight.

That sounds good, they could add overall 'exhaustion' to a fighters life.

Da Iceman
04-03-2006, 12:11 AM
how about when you get like 38 you lose a dramatic amount of skill, or if you havent fought in a while or retired and came back.

LS-Injection
04-03-2006, 09:06 AM
Between All Of Us Posting In This Part Of The Forum We Could Make A Holy Hot Game/games...i Just Wish We Could Get A Games Company To Take In Our Ideas...mmmmmmmm I Think We Would Be Able To Get It Sorted, With A Bit Of Time Lol...

Da Iceman
04-03-2006, 09:13 AM
maybe somebody here that knows how to use a game engine could make it?

Shanus
04-03-2006, 11:26 AM
maybe somebody here that knows how to use a game engine could make it?

I doubt anybody has the cash for that.

Xanxicar
04-03-2006, 12:20 PM
Although im a very good player(with a top notch online record) but i still think that parrying is lame and gay. i mean who in real boxing parries like crazY? and why the #### does it leave you vulnerable for 5-6 secs once someone parries your punch? k if u could counter me with a single punch by parrying my shot then thats fine(much closer to reality) but come on 5-6 punches? thats simply lame.... If any of guyz play with top players online than you will know how those *****es normally play . all they do is parry parry and parry and run all the time. I beat these so-called top players 99.9% times but still its annoying to fight these guyz and fights are extremly boring most of teh time.


So in FN4 they should remove parrying completly or only let u throw a single punch once u parry someone. This is much closer to reality imo. They should also put a limit on how many impact punches you can throw per round or make them drain lot more stamina. There are alot of noobs that throw impact punches all teh time but they are EXTREMLY skillless so if ur any good at this game then you will surely beat them. best way to beat em is by avoiding their haymakers and then hit them like a train or just keep that jab in their face and keep hitting them on the body/head. but still these guyz can be fairly annoying for a new/unexperienced player whos looking to play fairly.




regards

The Noose
04-03-2006, 11:47 PM
The haymakers didnt make much of a difference to me. I never needed them.
Maybe id throw one to the body sometimes.

But i agree about the parrying. ****ing annoying.

Jarlaxle
04-04-2006, 03:01 AM
I came up with these styles a long time ago when designing a game


1.Boxer puncher bounce

Description
A little more square then a basic stance with good up and down feet movement.

Pros
Extra movement makes for a tougher target
Square stance gives more power and speed to power hand
Faster combos

Cons
A bit slower going backwards
Bounce uses more stanima
A more square stance hurts defense of straight punches

2.Boxer puncher w/o bounce
Description
More square then a basic stance. Orthoxdox enough to box but squae enough to slug however you want.

Pros
Square stance gives more power, and speed to power or off hand
Faster combos
Cons
A bit slower going backwards
square stance hurts defense of straight punches

3.Square predator boxer w/o bounce (MAB)
Description
Square stance gives more power and speed to off hand. Features a somewhatlower and outcorcked lead hand that gives speed and power to lead hand powershots.
Pros
Gives lead hand more power and speed to powershots
Gives a slight advantage to sliping because chin is tucked and stance is lower.
Makes overhand right quicker
Faster combos
Inside punching bonuses

Cons
Creates a slower angle for jab
Harder to block out of this stance
Extra movement can tax stamina more.
Slower retreat

4.Square predator boxer bounce
Description
Similar to Square predator but with bounce

Pros
Gives lead hand more power and speed to powershots
Gives a slight advantage to sliping because chin is tucked and stance is lower.
Makes overhand right quicker
Tougher target makes with bouncing
Faster combos

Cons
Creates a slower angle for jab
Harder to block out of this stance
Extra movement can tax stamina more.
Slower retreat
Bouncing taxes stamina

5.Square pure boxer w/o bounce (Too sharp N Sweat Pea)
Description
An orthodox stance with feet set more like a boxers, but with gloves and waist square like a boxer puncher

Pros
Give a bit more power and speed to strong hand
Faster retreat then boxer puncher
A little better angles for slipping then boxer puncher
Faster combos
Cons
Harder to land right hands
Being more square up top hurts defense of straight punches
Difficult style to perfect and suffers balance and style points penalties
Open stance hurts power some


6.Pure boxer strong hand sitter (Marciano) even though he would also use slugger styles

Description
Similar to square/pureboxer however this is more deliberate. This style is used by pure boxers who tend to have more in there off hand then their lead. The off hand is ****ed up and in position to throw hard and fast.

Pros
More power and speed to strong hand
Faster retreat then boxer puncher
A little better angles for slipping then boxer puncher
Harder to land right hands
Good vision rolls with punches

Cons
Open stance hurts power some
Offensive right hand leaves openings for opponents left
Right hand comes a little telegraphed


7.Low guard Martial Arts influence (Whitter Hamed)
Description
Often used by former martial artist or kickboxers. Uses a lot of martial arts foot work. Believes they are so quick with their footwork their guard is lowered

Pros
Lower guard improves vision and slipping
Lower guard rest arms
Retreats well
Creates unusual angels for counters
Charisma boost for fans
Faster combos
Clinch bonus

Cons
Kinda weak inside
Blocks can be late
Can get flashed knockdown as footwork get eratic
Punches can get wild and lose accuracy lunge in.
Suffers style and balance points penalties

8.cutie boxer (James Tony)
Description

Similar to pure boxer but more square. The more square stance is made up for by passive footwork and a lower more ready to slip stance. Often used to set up counters and showboat as your opponent misses and you land.
Pros
Rolls with punches easyer
A bit more power and speed to strong hand
Faster retreat then boxer puncher
Good angles for slipping then boxer puncher
Cons
Style point and balance hit
A bit harder to block punches
Strong or off hand is a tad slower


9.low guard defensive
Description
Guard is lowered and to make up for lowered guard an added croutch and defesive posture is used.


Pros
Arms are saved
slipping bonuses
faster combos
good vision rolls with punch
retreats faster

Cons
Harder to block
First punch in combo can be telegraphed
Weak inside

Jarlaxle
04-04-2006, 03:01 AM
10.low guard cutie
Description
Guard is low but other advantages like high shoulders rolling with punches are used to make boxer less defisive.

Pros
Saves arms
Rolls real well with punches
Strong slipping bonuses
Partial blocks with shoulders
Retreats well
Pleases crowd

Cons
Intentinal blocks can be late
Somewhat weak inside
Focus and style points penalties
Shoulder blocking can expose ribs and hurt shoulders

11.slugger
Description
Open stance with gloves ****ed to fire near the chin. Footwork is focused more offensive

Pros
Powerpunch bonus in speed and power
Clinch bonus
Style points boost
Defends chin and the very big shots well
Inside punching bonus

Cons
Does not cover top of face well can cause cuts
Can lose control on powershots and lunge causeing acseedntal headbutts
slower going back and laterally
Square stance make rolling punches tougher

12. Philly w/o bounce

Description
Lead hand is lowered while off hand is ****ed. Block better then low guard but this style trys to defend with strong offence.

Pros
Lead arm gets plenty rest
Off glove is ****ed somewhat with a faster path to land
Good vision and rolling with punches

Cons
Off hands are harder to block
Lead hands are a bit harder to block
Lead hand loses some accuracy
A bit slower going backwards


13.Philly w shoulders (PBFM)
Description
A more defensive version of the Philly style with use of shoulders to block more foot movement and fluididty

Pros
Lead arm gets plenty rest
Off glove is ****ed somewhat with a faster path to land
Good vision and rolling with punches
More natural blocking with shoulders
More rolling with punches
Faster Combos

Cons
Off hands are a little harder to block
Lead hands are a bit harder to block
Lead hand loses some accuracy
A bit slower going backwards
Power penalty


14.Pure boxer

Description
Those that use this style have an angled stance with the back foot further back.

Pros
Sees punches well
Blocks punches well
Lead hand speed and reach advantage

Cons
Off hand is slower with less power
Slower going forward
Style penalty
A bit delibrite in footwork


15.Philly with bounce
Similar to Philly but uses more movement to be a tougher target.

Pros
Lead arm gets plenty rest
Off glove is ****ed somewhat with a faster path to land
Good vision and rolling with punches
Bounce makes boxer a tougher target

Cons
Off hands are harder to block
Lead hands are a bit harder to block
Lead hand loses some accuracy
A bit slower going backwards
Bounce causes a tax on stamina


16.Martial Art influence
Description
Even more rare then low guard martial arts influence. It’s a hard to gauge mixture of all styles

Pros
Deflected punches are deflected far
Bonus in all punches
Bonus in all clinches

Cons
Wild punches can be countered
Low blows are more common and other fauls
Lunging with clash of heads
Bonus and style penalty

17.Upright cutie w/o bounce
Description
This a more upright style that allows for more vision and reach at the sacrafise for exposing more chin.

Pros
Rolls with punches better then pure cutie
A bit more power and speed to strong hand
Faster retreat then boxer puncher
Good angles for slipping then boxer puncher
Reach advantage
Cons
Style point and balance hit
A bit harder to block punches
Strong or off hand is a tad slower
Upright style exposes chin and can make getting caught with a good shot a great shot


18.Upright cutie
Pros
Rolls with punches better then pure cutie
A bit more power and speed to strong hand
Faster retreat then boxer puncher
Good angles for slipping then boxer puncher
Reach advantage
Bounce makes it tougher to hit
Cons
Style point and balance hit
A bit harder to block punches
Strong or off hand is a tad slower
Upright style exposes chin and can make getting caught with a good shot a great shot
Bounce taxes stamina
Can be a tad weak inside

19.Pic a boo (Winky Wright)
Description
A ametuirsh style that keeps up a natural block for head shots at all times when using this style. Used at time when you want to punch out your opponent

Pros
Blocks most punches very well lefthooks and overhand rights can land but not too hard

Cons
Arms take a beating and that hurts locational stamina
Punches come out of guard and are slower
Poor vision hurts slipping and rolling


20.Predator low guard (Hamed)

Description
A style often used late in a fight when a boxer wants to save his arms for the final assaults

Pros
Slight lunging punch bonus
Low guard pleases crouwd
Charisma boost
Gives a slight advantage to slipping because chin is tucked and stance is lower.
Faster combos
Inside punching bonuses


Cons
Creates a slower angle for jab
Much harder to block out of this stance
Extra movement can tax stamina more.
Slower retreat
Can be wild and lunge
Loses a little acuracy


21.Euro influence (Tszyu)
Description
A style that originated over seas in which the hands are held out further out to gain a speed and reach advantage.

Pros
Speed bonus to jab and straight right
Easier to clinch
Blocked punches are deflected far

Cons
Lunging punch penalty
Natural blocking penalty
Harder to block body shots
Minor lateral movement penalty


22.Rhythm defense (RJJ)
Description
An ambiguous stance that can gain Pros and Cons of above styles that uses a rocking movement back and forth making it easier to combo, lunge and retreat

Pros
Lunge bonus
Powershot bonus
Combo speed bonus
Retreat faster

Cons
Some guard dropping making it tougher to block
Style points penalty
Single punch or first punch in combo suffers power penalty
Combines other styles and suffers other penalties

23.Low weave slugger (

Description
A style often used by shorter boxers in which boxers maintains a low stance and gloves held like a slugger. Trys to weave out of the croutch and come under opponent

Pros
Uppercut bonus
Slipping Bonus
Powerpunch bonus in speed and power
Clinch bonus
Defends big shots well
General power shot bonus
Cons
low blows
suseptable to uppercuts
Does not cover top of face well can cause cuts
Can lose control on powershots and lunge causeing acseedntal headbutts
slower going laterally

POETICDRINK2U
04-04-2006, 03:11 AM
I like alot what you have written,but Pernell"Sweet Pea" Whitticker,Meldrick Taylor and most Philly boxers fought at an angle with thier shoulder in the front(true philly shell)

Da Iceman
04-04-2006, 08:49 AM
they philly shell is gay it doesnt protect and its hard to parry because i do it visually and i cant see where my hands are at with the philly shell.