View Full Version : Fight Night Champion:Stamina Management


smokey559
01-14-2011, 04:35 AM
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Mersey
01-14-2011, 05:12 AM
Damn, I saw a few things I really didn't like there.

When they land a punch, it sounds like an 80's action movie.

Slow motion replays are still there.... they got boring a few games ago.

Pre animated knockdowns again...

And is it slower?

Rip Chudd
01-14-2011, 05:23 AM
Damn, I saw a few things I really didn't like there.

When they land a punch, it sounds like an 80's action movie.

Slow motion replays are still there.... they got boring a few games ago.

Pre animated knockdowns again...

And is it slower?
Exactly. Man I don't think I can do it anymore, it doesn't seem like they really progress at all. This may be the first fight night that I don't buy.

Mersey
01-14-2011, 05:45 AM
0:33 into the second video, the punch doesn't hardly touch his face :lol1:

Prime 407
01-14-2011, 05:46 AM
Yeah I'm not touching this one, looks like fight night 4.255555 rather than fnc. Same ****, nothing really enticing about this game which is really sad.

Barnburner
01-14-2011, 10:32 AM
Hagler getting Knocked down by Winky sickens me.






























j/k

Cassius Liston
01-14-2011, 12:55 PM
looks garbage.. but hey I'll probably buy it...

WitherGlove
01-14-2011, 01:03 PM
Yea I'll wait till it's like 19.99 I had hope but now it looks like it was for nothing the punches still look weak. How in the hell is both guys getting hit by hook after hook and keep coming forward? And on top of that no reaction to the punches. Same weak countering system, and all the fighters fight the same.

ИATAS
01-14-2011, 01:26 PM
Here are the video's in context:

In Quick Clip #3 below, I put together two clips with the first 35 seconds showing me spamming Marvin Haglerís jab over and over along with other punches pretty much in a non-stop manner without much defense. Again, this is WHAT NOT TO DO! This will temporarily tire out the stamina in your arms (left, right, or both) pretty quickly and will also have an effect on the max stamina or endurance that you will be able to recover over time. As you can see in the second half of the QC #3, Marvin ainít looking so Marvelous and is pretty gassed by the 5th round, while Winky Wright is still fairly fresh and has no trouble putting my tired butt onto the canvas.


In the rematch highlighted in Quick Clip #4 below, I do a little better managing Haglerís punches using my block, throwing combos, and weaving to avoid punches. Youíll also notice at the end of the 2nd round that my stamina recovers 10% as I managed my work around the ring better than Wright who punched quite a bit during the round and gained only a couple of stamina percentage points back. In the 10th, my stamina management is rewarded with a Marvelous knockdown that Winky is unable to pop open his eyes from.

ИATAS
01-14-2011, 01:31 PM
I read the punch detection is still off in this build of the game, which is why winky gets knocked down from a punch that doesn't really land. That type of stuff SHOULD be ironed out by the time the game is released (one would hope!).

There are some good things and some bad things from those video's.

One bad thing is the lighting is dark. The person who made the video's stated that there are many different venues, and each venue has different lighting and in those two video's they used the venue with the darkest lighting. So that's a bit of good news to learn not all venues will be that dark.

Punch detection is the other thing obviously that needs to be fixed.

The sound of the punches I would like to be improved.

Some of the stuff as far as gameplay is just too hard to tell based on less than two minutes of video because for the majority of it he was purposely trying to suck to show how stamina is effected.

This blogger is supposedly going to release more video's in the upcoming days/weeks so hopefully he gives us longer videos and video's of actually good gameplay not purposely sucking and spamming.

THE REEDô
01-14-2011, 01:39 PM
I hate the sound of a landing punch... sounds really really stupid.

dj Ramos
01-14-2011, 01:47 PM
lol at second video when winky got dropped, his arm moved like rubber

-Hyperion-
01-14-2011, 02:45 PM
looks like gameplay didnt change much imo.....fnr4.5 indeed.........as usual, the cannucks overrating and overselling their game........my main concern has already been proven......as usual fighters just take punches while going forward to close distance and then it turns into trading til someone gets a counterpunch(fuc.k, theyre back just as gimmicky) and hurts the other guy.....sigh

-Hyperion-
01-14-2011, 02:53 PM
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now THIS is a real boxing game.....i dont understand why EA doesnt just copy this game and takes out a few of the arcadey elements

BigStereotype
01-14-2011, 05:26 PM
I hope the interface gets prettied up before release, but overall, I'm pretty fired up.

smokey559
01-15-2011, 08:56 AM
the new video makes it look promising.

Mannie Phresh
01-15-2011, 03:53 PM
they need to update the commentary

CiganoBoxer
01-16-2011, 06:22 AM
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Is it me or does it look like they have finally sorted out the poor footwork that ruined the last game !?...in the video above it looks like you can now actually fight on the Blackfoot without your opponent being magnetically glued to your ever move !
If the foot work is sorted than i will be more than interested in seeing what this plays like !:boxing: