03-11-2010, 04:05 AM
<object width='480' height='270' id='ignplayer' data='http://media.ign.com/ev/embed*****' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed*****' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=gdc10_sonymove_socom4demo&object=19332' /></object><div style='width:480;'><a href='http://ps3.ign.com/dor/objects/19332/socom-iv-us-navy-seals/videos/gdc10_sonymove_socom4demo.html'>SOCOM 4: U.S. Navy SEALs PlayStation 3 Commentary - GDC 2010: SOCOM 4 Motion Control Demo</a></div>
03-11-2010, 04:39 AM
That actually looked pretty cool. exceeded my expectations of the motion controller.
03-11-2010, 01:02 PM
Its so so, dude-mo is just sitting still moving a little, i'd prefer making the motion of throwing the grenade when the grenade gets thrown and feel like i'm holding a gun. Its cool, don't get me wrong, but in this particular scheme i don't see it being much different then using the analogs on a controller.
It's pretty gay in Heavy Rain. "move control left" Sometimes it's unresponsive too.
03-11-2010, 01:52 PM
fuk the motion control.
I like the sp gameplay already from that video...:)
i'll be using the dualshock to play socom 4...
x RUDEBOY x
03-16-2010, 07:16 PM
**** yeah! SOCOM4!!! Zipper is Back!
oh and **** Motion Controls to the grave.
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