View Full Version : We Are Making A Wishlist


POETICDRINK2U
03-28-2005, 05:50 AM
We are making a WISHLIST we're sending to EA and other game developers.We are hoping we can get some boxing or FIGHT NIGHT fans to post some Ideas.....


http://boards.ign.com/Fight_Night/b7350/79231141/?300


Please add your Ideas to this list at the link I provided



THANKS

.::EnRiQuE::.
03-28-2005, 06:28 PM
if its a boxing game i'm all for it poetic drink

BadMagick
03-29-2005, 10:08 PM
I'd like to see a lot more realism. One shot KO's, and more about the boxer's progression. Instead of the weak ass system they have now, they should make it different to up your skills, by having individualized training regiments, and even a wide variation in how you can train. You should be able to choose your trainer (Anyone remember that ABC boxing game for the Amiga? That had different trainers, and it was years ago) They should also improve AI, instead of just making punches harder and chins better. AI is how the opponents react, not how hard they are to drop. They should also make different styles, three to four would be good, instead of "speed," "power," and "balanced," which mean nothing as far as the game goes. The style should be different to box against, and not just, "Are they going to run from me all fight?" Finally, you should be able to box more than 36 fights by the age of 40.

POETICDRINK2U
03-30-2005, 12:56 AM
I'd like to see a lot more realism. One shot KO's, and more about the boxer's progression. Instead of the weak ass system they have now, they should make it different to up your skills, by having individualized training regiments, and even a wide variation in how you can train. You should be able to choose your trainer (Anyone remember that ABC boxing game for the Amiga? That had different trainers, and it was years ago) They should also improve AI, instead of just making punches harder and chins better. AI is how the opponents react, not how hard they are to drop. They should also make different styles, three to four would be good, instead of "speed," "power," and "balanced," which mean nothing as far as the game goes. The style should be different to box against, and not just, "Are they going to run from me all fight?" Finally, you should be able to box more than 36 fights by the age of 40.

POST THESE IDEAS AT THE LINK I PROVIDED .

xrhythmxnxbluesx
03-30-2005, 12:14 PM
I'd like to see a lot more realism. One shot KO's, and more about the boxer's progression. Instead of the weak ass system they have now, they should make it different to up your skills, by having individualized training regiments, and even a wide variation in how you can train. You should be able to choose your trainer (Anyone remember that ABC boxing game for the Amiga? That had different trainers, and it was years ago) They should also improve AI, instead of just making punches harder and chins better. AI is how the opponents react, not how hard they are to drop. They should also make different styles, three to four would be good, instead of "speed," "power," and "balanced," which mean nothing as far as the game goes. The style should be different to box against, and not just, "Are they going to run from me all fight?" Finally, you should be able to box more than 36 fights by the age of 40.

i would like to see all of that... and i would like to see a weigh in... that would be interesting... i would also like to see the fighter switching their stances in the fight... you know orthodox to south paw... more control on the ring entrance like ring attire and stuff like that...

tysonortiz
04-15-2005, 03:23 PM
Would be really sick if it happened.