View Full Version : Fight Night Round 5 (Keys to Victory)


Gambeino
07-31-2009, 08:58 PM
http://www.youtube.com/watch?v=LPr1E9CGHy0 part 1, there more videos check them out

R.Winky Wright
07-31-2009, 11:03 PM
Hey I just wanted to respond to what your saying.

I was in Vancouver at the time they where making this game (I got to see Tyson before actual pics where released by EA) it was awesome! I also had a few friends work on it...they are my inspiration to keep working to hopefully get into games!!!

I work in the 3d Industry, and I wanted to give you my take on what your saying from a gaming standpoint... and maybe give you answers behind what your issues may be...

Headbutts:

You asked why include headbutts and who headbutts. It is a known fact that a few fighters do it intentionally and are known for this. Bernard hopkins for one... you and i both know this! :)other examples are

Evander Hoyfiled vs Rahman/Tony/Tyson/Lewis he always threw intentional headbutts during those matches. allot of fighters use this as a strategy to success... having accidental ones makes sense but the difficulty i can see with the engine and gameplay would be to A) avoid the complexity of the inside motion so that guys aren't bouncing off each other and this becomes a major issue during the gameplay... they are intentionally trying to take out some aspects because it would take away from the over all experience of the game. I get what your saying but for a game to mimic such a precise action that happens by accident once and awhile while infighting would take away from another aspect of the game. you have to ask during the process of creating the game is how much time do we have and where it should be spent during production. accidental contact would not be that high on the list... you see my point?

Low blows:
ka' mon now. Just to name a few fights where it has take place to turn the match around...

Miguel Cotto vs. Zab Judah
tito Trinidad vs. Fernado vargas
Andrew Golota vs Riddick Bowe

so you can see why it's used... it is cheap but it's also a part of boxing.

zoom in freezing during the gameplay:
This creates a visual emphasis which adds a bit of tension to the fight gameplay wise as well as visually (allot of movies use this "style" of pausing or slowing time) ... it's used as emphasis! The mistake as already been made by not setting up the shot/punch, to emphasis when your opponent blocks/counters what punch has been thrown I think is a good thing. If you had to counter in real time there would be not actual time to react. There has to be a moment of slowdown for the opponent to capitalize on your mistake... they tired to mimic that in other fight nights in different ways ... but IMO this is the most successful rendition so far.

Haymakers:

Dude! you have to make haymakers slower or it would suffer from fight fight night round 2, haymakers being too fast! You can throw haymaker combos ,in that installment, that keep your opponent in stunned till KO. Tho it's really funny to keep ruining your opponent with shots... it's not that fun for the other player. Haymakers are slower to show you have to set them up with other shots or situations such as a counter. Gameplay wise this makes sense, it would sully the build up and tension of the whole boxing match to have massive fast haymaker comboes and almost make it like an arcade game. This game mimics reality just like any other medium artists choose to create with. Illustrations or paintings are not realistic all the time this is because it's to emphasis an emotional state as an example. Do you see my point? However believe that the should be a variation of jab/cross strength as opposed to it only being available for hooks and uppercuts.

When crafting a game experience, your trying to impress upon the player the experience of fighting not actual fighting... I don't think any game that has been created does that, it would be to dry and technical if it did. Look at SF4 or Tekken it's crazy all over the place, to make it look visually interesting, it's not real obviously but it's supposed to create the idea of a crazy action fight!

I respect you posting vids. It shows that you care! so do I. I just hope you see it threw their eye's in a sense of production and gameplay...

Everyone has their opinion but sometimes if you just accept and get used to playing the game the way they have created and suspend the " how i sould do this" you can enjoy it... but i do agree with everything in life, it's all process and you have to try new things even if it might not work the way you intended. you learn from it and move forward.

Keep er rollin BRO!

Gambeino
07-31-2009, 11:56 PM
No guys don't stand there and throw just a head butt I'm sorry, those guys like holyfield throw punches then with the head, not like in Round 4. Stamina will prevent haymaker style punch a la round 2 trust me, guys will reserve there stamina.

Gambeino
07-31-2009, 11:56 PM
http://www.youtube.com/watch?v=N5NRuKvBWmE part 4 more to come

Gambeino
08-05-2009, 02:41 AM
http://www.youtube.com/watch?v=1CKzeHQHHsk part 5

POETICDRINK2U
08-05-2009, 07:18 PM
Hey I just wanted to respond to what your saying.

I was in Vancouver at the time they where making this game (I got to see Tyson before actual pics where released by EA) it was awesome! I also had a few friends work on it...they are my inspiration to keep working to hopefully get into games!!!

I work in the 3d Industry, and I wanted to give you my take on what your saying from a gaming standpoint... and maybe give you answers behind what your issues may be...

Headbutts:

You asked why include headbutts and who headbutts. It is a known fact that a few fighters do it intentionally and are known for this. Bernard hopkins for one... you and i both know this! :)other examples are

Evander Hoyfiled vs Rahman/Tony/Tyson/Lewis he always threw intentional headbutts during those matches. allot of fighters use this as a strategy to success... having accidental ones makes sense but the difficulty i can see with the engine and gameplay would be to A) avoid the complexity of the inside motion so that guys aren't bouncing off each other and this becomes a major issue during the gameplay... they are intentionally trying to take out some aspects because it would take away from the over all experience of the game. I get what your saying but for a game to mimic such a precise action that happens by accident once and awhile while infighting would take away from another aspect of the game. you have to ask during the process of creating the game is how much time do we have and where it should be spent during production. accidental contact would not be that high on the list... you see my point?

Low blows:
ka' mon now. Just to name a few fights where it has take place to turn the match around...

Miguel Cotto vs. Zab Judah
tito Trinidad vs. Fernado vargas
Andrew Golota vs Riddick Bowe

so you can see why it's used... it is cheap but it's also a part of boxing.

zoom in freezing during the gameplay:
This creates a visual emphasis which adds a bit of tension to the fight gameplay wise as well as visually (allot of movies use this "style" of pausing or slowing time) ... it's used as emphasis! The mistake as already been made by not setting up the shot/punch, to emphasis when your opponent blocks/counters what punch has been thrown I think is a good thing. If you had to counter in real time there would be not actual time to react. There has to be a moment of slowdown for the opponent to capitalize on your mistake... they tired to mimic that in other fight nights in different ways ... but IMO this is the most successful rendition so far.

Haymakers:

Dude! you have to make haymakers slower or it would suffer from fight fight night round 2, haymakers being too fast! You can throw haymaker combos ,in that installment, that keep your opponent in stunned till KO. Tho it's really funny to keep ruining your opponent with shots... it's not that fun for the other player. Haymakers are slower to show you have to set them up with other shots or situations such as a counter. Gameplay wise this makes sense, it would sully the build up and tension of the whole boxing match to have massive fast haymaker comboes and almost make it like an arcade game. This game mimics reality just like any other medium artists choose to create with. Illustrations or paintings are not realistic all the time this is because it's to emphasis an emotional state as an example. Do you see my point? However believe that the should be a variation of jab/cross strength as opposed to it only being available for hooks and uppercuts.

When crafting a game experience, your trying to impress upon the player the experience of fighting not actual fighting... I don't think any game that has been created does that, it would be to dry and technical if it did. Look at SF4 or Tekken it's crazy all over the place, to make it look visually interesting, it's not real obviously but it's supposed to create the idea of a crazy action fight!

I respect you posting vids. It shows that you care! so do I. I just hope you see it threw their eye's in a sense of production and gameplay...

Everyone has their opinion but sometimes if you just accept and get used to playing the game the way they have created and suspend the " how i sould do this" you can enjoy it... but i do agree with everything in life, it's all process and you have to try new things even if it might not work the way you intended. you learn from it and move forward.

Keep er rollin BRO!

I'm glad I actually boxed instead of assuming something from an outside perspective. If you have been doing your research like I have many of the Fight Night fans don't want arcadish cheap tactics in their boxing game. The EA staff invited me to Canada in February because I was very critical of the way they made the past games. They also love my boxing experience.... who are you? Were you there when I was up in EA Canada? EA has to realize that grown men are playing their games too not just teens and kids.

miracl3pwnz
08-05-2009, 07:37 PM
And just who are you to be so great? Dont talk **** bout being pro If not willing to show credentials. Like your record, or was it just backyard boxing? I'm being dead serious because your post you just seem like a boxing junky :notworthy:

El Jesus
08-05-2009, 08:01 PM
I'm glad I actually boxed instead of assuming something from an outside perspective. If you have been doing your research like I have many of the Fight Night fans don't want arcadish cheap tactics in their boxing game. The EA staff invited me to Canada in February because I was very critical of the way they made the past games. They also love my boxing experience.... who are you? Were you there when I was up in EA Canada? EA has to realize that grown men are playing their games too not just teens and kids.

Why the fuk would they bring you, when they have actual hall of fame trainers, fighters, commentators etc to consult them, just a question.

POETICDRINK2U
08-05-2009, 08:03 PM
And just who are you to be so great? Dont talk **** bout being pro If not willing to show credentials. Like your record, or was it just backyard boxing? I'm being dead serious because your post you just seem like a boxing junky :notworthy:


Here's one of my amateur photos from the early 90's(National Golden Gloves)
I never said I was great, but I know boxing and I have step in the ring quite alot. (over 13 years worth) 3x Golden Gloves Champ, 3x Diamond Gloves Champ and 3x State Champ.
http://i55.photobucket.com/albums/g143/POETICDRINK2U/NationalGoldenGloves.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/Scan_5.jpg

POETICDRINK2U
08-05-2009, 08:06 PM
Why the fuk would they bring you, when they have actual hall of fame trainers, fighters, commentators etc to consult them, just a question.

Because I'm an EA Moderator and EA Community Leader. I'm the one who actually help compile all you guys wishes that EA had when they put some of the ideas in the game.

Marlin26
08-05-2009, 10:26 PM
Here's one of my amateur photos from the early 90's(National Golden Gloves)
I never said I was great, but I know boxing and I have step in the ring quite alot. (over 13 years worth) 3x Golden Gloves Champ, 3x Diamond Gloves Champ and 3x State Champ.
http://i55.photobucket.com/albums/g143/POETICDRINK2U/NationalGoldenGloves.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/Scan_5.jpg

holy **** poetic, your built like a tank. what weight did you fight at?

POETICDRINK2U
08-05-2009, 10:51 PM
holy **** poetic, your built like a tank. what weight did you fight at?

I fought heavyweight as an Amateur and Cruiserweight when I turned pro. I had 3 pro fights then I retired because of bad management and injuries.

You are right. I was built like a tank...now I'm built like a dump truck....lol!


Me with Shane Mosley and I was playing around with Sergio Mora up in a EA Gym Event in Canada
http://i55.photobucket.com/albums/g143/POETICDRINK2U/Draw.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/m_5bb2058bb141494489153ef577c4eecf.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/m_a60624d65c7d46038560b8f77e58227f.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/poeticropeadope.jpg

TheCheetah
08-05-2009, 11:22 PM
I think you mean Fight Night Round 4 but it's all good

TheCheetah
08-05-2009, 11:25 PM
Fight Night Round 4 left out a lot of great fighters on this game.. Luckily you can get them on downloadable content.

CiganoBoxer
08-06-2009, 04:56 PM
Here's one of my amateur photos from the early 90's(National Golden Gloves)
I never said I was great, but I know boxing and I have step in the ring quite alot. (over 13 years worth) 3x Golden Gloves Champ, 3x Diamond Gloves Champ and 3x State Champ.
http://i55.photobucket.com/albums/g143/POETICDRINK2U/NationalGoldenGloves.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/Scan_5.jpgGreat pics man:boxing:

And just who are you to be so great? Dont talk **** bout being pro If not willing to show credentials. Like your record, or was it just backyard boxing? I'm being dead serious because your post you just seem like a boxing junky :notworthy:

Why the fuk would they bring you, when they have actual hall of fame trainers, fighters, commentators etc to consult them, just a question.

Now what have you to bums got to say for your selfs lol??

them_apples
08-07-2009, 03:21 PM
Hey I just wanted to respond to what your saying.

I was in Vancouver at the time they where making this game (I got to see Tyson before actual pics where released by EA) it was awesome! I also had a few friends work on it...they are my inspiration to keep working to hopefully get into games!!!

I work in the 3d Industry, and I wanted to give you my take on what your saying from a gaming standpoint... and maybe give you answers behind what your issues may be...

Headbutts:

You asked why include headbutts and who headbutts. It is a known fact that a few fighters do it intentionally and are known for this. Bernard hopkins for one... you and i both know this! :)other examples are

Evander Hoyfiled vs Rahman/Tony/Tyson/Lewis he always threw intentional headbutts during those matches. allot of fighters use this as a strategy to success... having accidental ones makes sense but the difficulty i can see with the engine and gameplay would be to A) avoid the complexity of the inside motion so that guys aren't bouncing off each other and this becomes a major issue during the gameplay... they are intentionally trying to take out some aspects because it would take away from the over all experience of the game. I get what your saying but for a game to mimic such a precise action that happens by accident once and awhile while infighting would take away from another aspect of the game. you have to ask during the process of creating the game is how much time do we have and where it should be spent during production. accidental contact would not be that high on the list... you see my point?

Low blows:
ka' mon now. Just to name a few fights where it has take place to turn the match around...

Miguel Cotto vs. Zab Judah
tito Trinidad vs. Fernado vargas
Andrew Golota vs Riddick Bowe

so you can see why it's used... it is cheap but it's also a part of boxing.

zoom in freezing during the gameplay:
This creates a visual emphasis which adds a bit of tension to the fight gameplay wise as well as visually (allot of movies use this "style" of pausing or slowing time) ... it's used as emphasis! The mistake as already been made by not setting up the shot/punch, to emphasis when your opponent blocks/counters what punch has been thrown I think is a good thing. If you had to counter in real time there would be not actual time to react. There has to be a moment of slowdown for the opponent to capitalize on your mistake... they tired to mimic that in other fight nights in different ways ... but IMO this is the most successful rendition so far.

Haymakers:

Dude! you have to make haymakers slower or it would suffer from fight fight night round 2, haymakers being too fast! You can throw haymaker combos ,in that installment, that keep your opponent in stunned till KO. Tho it's really funny to keep ruining your opponent with shots... it's not that fun for the other player. Haymakers are slower to show you have to set them up with other shots or situations such as a counter. Gameplay wise this makes sense, it would sully the build up and tension of the whole boxing match to have massive fast haymaker comboes and almost make it like an arcade game. This game mimics reality just like any other medium artists choose to create with. Illustrations or paintings are not realistic all the time this is because it's to emphasis an emotional state as an example. Do you see my point? However believe that the should be a variation of jab/cross strength as opposed to it only being available for hooks and uppercuts.

When crafting a game experience, your trying to impress upon the player the experience of fighting not actual fighting... I don't think any game that has been created does that, it would be to dry and technical if it did. Look at SF4 or Tekken it's crazy all over the place, to make it look visually interesting, it's not real obviously but it's supposed to create the idea of a crazy action fight!

I respect you posting vids. It shows that you care! so do I. I just hope you see it threw their eye's in a sense of production and gameplay...

Everyone has their opinion but sometimes if you just accept and get used to playing the game the way they have created and suspend the " how i sould do this" you can enjoy it... but i do agree with everything in life, it's all process and you have to try new things even if it might not work the way you intended. you learn from it and move forward.

Keep er rollin BRO!

just make hooks quicker and more responsive, they made the straights and jabs so quick and hyper but the hooks and uppercuts are so unresponsive you can't put together nice combos like before.

make punches do more damage to, not necessarily easier to put someone in red damage mode, just make them knock a lot more blue health down, not to many guys can take 15 left hooks to the head in a row.

El Jesus
08-07-2009, 05:59 PM
Great pics man:boxing:





Now what have you to bums got to say for your selfs lol??

Nothing, he answered the question. About 1 out of 9,000 people back up their internet claims and he did.

JmtRyan
08-07-2009, 06:15 PM
This thread is full of some much ownage haha. Poetic just killed ya'll!

POETICDRINK2U
08-07-2009, 06:22 PM
Nothing, he answered the question. About 1 out of 9,000 people back up their internet claims and he did.

Thanks you are good person.

them_apples
08-07-2009, 10:01 PM
Here's one of my amateur photos from the early 90's(National Golden Gloves)
I never said I was great, but I know boxing and I have step in the ring quite alot. (over 13 years worth) 3x Golden Gloves Champ, 3x Diamond Gloves Champ and 3x State Champ.
http://i55.photobucket.com/albums/g143/POETICDRINK2U/NationalGoldenGloves.jpg

http://i55.photobucket.com/albums/g143/POETICDRINK2U/Scan_5.jpg

you showed them

how was your sparring session with Mora? did you mess him up? are his punches really weak like his record shows?

POETICDRINK2U
08-07-2009, 10:17 PM
you showed them

how was your sparring session with Mora? did you mess him up? are his punches really weak like his record shows?

I'm embarassed to show how big I have gotten over the years. It was fun sparring Sergio Mora but I couldn't throw full power on him, he's clearly too small for me and I felt awkward holding back too.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/v7vX2EzDKo0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7vX2EzDKo0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

them_apples
08-07-2009, 10:34 PM
I'm embarassed to show how big I have gotten over the years. It was fun sparring Sergio Mora but I couldn't throw full power on him, he's clearly too small for me and I felt awkward holding back too.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/v7vX2EzDKo0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7vX2EzDKo0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>



you still got it man :boxing: lol

everyone knows how you looked in your prime, all the ex pros gain some weight, look at Duran.